Star Wars Battlefront[edit | edit source]
Overview[edit | edit source]
A-Wings are fast and capable interceptor spacefighters that are known for their fast speed. They are often utilized to take out enemy ships in space combat. The A-wings are collectively under the call sign Green Squadron. Players often choose the A-Wing as a primary ground strafing vehicle, as they are fast and can cause massive damage to enemy players
Weapons & Abilities[edit | edit source]
A-Wing has one primary weapon and two special abilities for use:
Blaster Cannon: Primary weapon for the A-Wing. Blaster Cannons fire two shots that will hurt Imperial players/starfighters upon impact.
Speed Boost: The first ability for the A-Wing. It gives you a burst of speed for a short time. Useful for evading an enemy lock-on. This was originally a shield ability before a patch from the Death Star DLC changed it.
Concussion Warhead: The second special ability for the A-Wing. It is also the secondary weapon for the A-Wing. A Concussion warhead is a short range missile that homes in on a target if a full lock-on is achieved. They can also be fired without being locked-on so you can fire on the ground. Concussion warheads are handy for a bombing run or dealing big damage to Imperial starfighters.
Star Wars Battlefront II[edit | edit source]
- "Since the early days of the Rebellion, the RZ-1 A-wing's speed and agility has proved an effective counter to Imperial starfighters."
- — In-game description
The RZ-1 A-Wing returns in DICE's Star Wars Battlefront II as an Interceptor unit. It is playable on Starfighter Assault, and certain Galactic Assault maps.
Overview[edit | edit source]
- "A-wings are peerless escorts and hunters, getting in, firing, and speeding away, leaving only enemy wreckage behind."
- — Website description
The A-Wing excels at hunting down and engaging other starfighters. As an interceptor, it makes use of its impressive speed and maneuverability in order to close in on its enemies and to shake off pursuers.
The Afterburner ability grants a speed boost to the A-Wing, and can be used in order to break missile locks and to shake pursuers.
With the Hard Lock ability, the A-Wing can dedicate itself into hunting down single targets by dealing increased damage, locking onto them faster, and being unable to lose them. The Hard Lock ability can also be used in order to take down Hero Starfighters faster, and can also be used on certain objectives for increased damage.
The Concussion Missile ability allows the A-Wing to briefly disorient enemy starfighters it hits, along with being able to blind soldiers on the ground that are near the explosion. While not as powerful as torpedoes from the Fighter or Bomber, the Concussion Missile is still capable of finishing off weakened targets.
Health and Movement[edit | edit source]
|Health Statistics for RZ-1 A-Wing|
|Base Health||Base: 748 (Shield: 132)|
|Health Regen Rate||150 health/sec|
|Regen Delay||6 sec|
Weapon[edit | edit source]
|Damage||55-42 (Explosion: 15.43)|
|Rate of Fire||700 RPM|
|Range||Start damage drop-off: 200 meters|
End damage drop-off: 400 meters
(Blast Radius: 5 meters
Inner Blast Radius: 4 meters)
|Heat Per Shot||0.0225 heat per shot|
|Passive Cooldown||0.3 heat per second|
|Explosive damage AOE is reduced by 50% on ground maps|
Abilities[edit | edit source]
|In-game Description||Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time.|
|Effect||Increases speed while breaking lock-ons|
|Ability Duration||6 seconds|
|Ability Cooldown||18 seconds
|In-game Description||You cannot lose your current target and the time to gain a missile lock is reduced. Additionally, the target is revealed and receives extra damage.|
|Ability Duration||∞ or until target or A-Wing is destroyed|
|Ability Cooldown||15 seconds
|In-game Description||Fires a fast missile that tracks the locked target and deals moderate damage. Starfighters hit by the missile also suffer a stun effect for a short time.|
|Effect||Briefly blinds enemies, dealing damage|
|Ability Cooldown||15 seconds|
Boost Cards[edit | edit source]
|Engine Upgrade||Elite Pilot||Interceptor Offensive Upgrade||Engine Heat Dissipator||Advanced Capacitors|
|Interceptor Weapon Systems||Fire Control Cycler||Tuned Lasers||Tactical Jammer|
Trivia[edit | edit source]
- The call sign Green Squadron cannonically originates to a squadron of A-wings that flew during the Battle of Endor.
- The A-Wing originally had a very small hit-box, which was a massive complaint of the game, until a patch made the hit-box bigger so it could make it easier to defeat.
- Both the TIE Interceptor and the A-Wing's abilities were changed with the launch of the Death Star Expansion Pack (The A-Wing's shield boost was changed to speed boost, and the TIE Interceptor's ion torpedo was changed to Laser Barrage)
Strategies[edit | edit source]
The A-Wing is a prime dogfighter. Use its speed boost to get the edge on your opponents or to get away from them, and then destroy them with the laser cannons and missile launcher.
Gallery[edit | edit source]
|The Rebel Alliance and New Republic|