- "The Rebel Rocket-Jumper is an effective opponent against vehicles. Her JETPACK allows for unpredictable strikes from mid-air."
- — In-game description
The Rebel Rocket-Jumper is the Aerial Reinforcement unit for the Rebel Alliance in DICE's Star Wars Battlefront II. They replaced the Ishi Tib Jetpack Soldier from Star Wars Battlefront.
Overview[]
Like all Aerial troopers, the Rebel Rocket-Jumper is equipped with a jetpack that can propel her forward and upwards and be used for some flight. The Rebel Rocket-Jumper is also equipped with a precise rocket launcher. The Rebel Rocket-Jumper wields an improved version of the A280C.
The Rebel Rocket-Jumper's A280C deals increased damage as compared to the existing default blaster for the Rebel Soldier, and can provide reliable firepower with its relatively low heat per shot and low venting time. The weapon's increased damage means that the Rocket-Jumper is capable of outgunning most targets in single engagements and can deal even more damage by landing headshots against them; along with its Rocket Launcher to deal with tightly clumped groups of enemies. Combining this with the jetpack means that the Rocket-Jumper can position itself behind or above enemies, and rain a hail of devastating fire upon them.
While the Rebel Rocket-Jumper has strong firepower at her disposal, she has considerably low health for a Reinforcement, matching up with the Heavy with only two hundred health before Star Cards are applied. As a result she cannot take much punishment, and must resort to her mobility and cover in order to stay in the fight. If faced with unfavorable odds, she can use two of her abilities, Jetpack Boost and Jetpack Dash, in order to make a quick escape but can also depend on her dodge in order to quickly build space between an enemy or to close the distance with them.
Health and Movement[]
Health Statistics for Rebel Rocket-Jumper | |||||||||||||
Base Health | 200
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Health Regen Rate | 40 health/sec
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Regen Delay | 6 sec |
Weapons[]
Weapon Image | |
Damage | 45-21 |
Rate of Fire | 300 RPM |
Damage per Second | 225-105 DPS |
Range | Start damage drop-off: 20 meters End damage drop-off: 40 meters |
Venting | 1 seconds |
Overheat | 25 shots (0.04 heat per shot) |
Overheat Penalty | 1 seconds |
Passive Cooldown Delay | 5 seconds |
Passive Cooldown | 0.3 heat per second |
Weapon Image | |
In-game Description | Improved A280 with accurate burst mode for long distance targets. |
Damage | 40-22 |
Rate of Fire | 110 BPM, 600 RPM |
Damage per Second | 220-121 DPS |
Range | Start damage drop-off: 20 meters End damage drop-off: 40 meters |
Venting | 1 seconds |
Overheat | 8 bursts, 24 shots (0.042 heat per shot) |
Overheat Penalty | 1 seconds |
Passive Cooldown Delay | 5 seconds |
Passive Cooldown | 0.3 heat per second |
Melee | |
Weapon Image | |
Damage | 65 |
Abilities[]
Star Cards[]
Boost Cards[]
Aerial Training | Acquisition | Battle Hardened | Survivalist | Evasion |
In-game Hints[]
- "Special Units can take more damage than regular troopers."
- — First hint
- "Special Units deal more damage than regular troopers."
- — Second hint
- "Aerial units are each equipped with nimble JETPACKS. "
- — Third hint
- "Use an Aerial's JETPACK DASH to quickly move in a horizontal direction."
- — Fourth hint
- "JETPACKS make you extremely agile."
- — Fifth hint