Star Wars Battlefront Wiki
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==Health and Movement==
==Statistics==
 
 
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==Weapons==
 
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==In-game Hints==
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{{Quote|Special Units can take more damage than regular troopers.|First hint}}
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{{Quote|Special Units deal more damage than regular troopers.|Second hint}}
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{{Quote|Aerial units are each equipped with nimble JETPACKS. |Third hint}}
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{{Quote|Use an Aerial's JETPACK DASH to quickly move in a horizontal direction.|Fourth hint}}
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{{Quote|JETPACKS make you extremely agile.|Fifth hint}}
   
 
== Gallery ==
 
== Gallery ==

Revision as of 16:15, 8 November 2019


"The Rebel Rocket-Jumper is an effective opponent against vehicles. Her JETPACK allows for unpredictable strikes from mid-air."
— In-game description

The Rebel Rocket-Jumper is the Aerial Reinforcement unit for the Rebel Alliance in DICE's Star Wars Battlefront II. They replaced the Ishi Tib Jetpack Soldier from Star Wars Battlefront.

Overview

Like all Aerial troopers, the Rebel Rocket-Jumper is equipped with a jetpack that can propel her forward and upwards and be used for some flight. The Rebel Rocket-Jumper is also equipped with a precise rocket launcher. The Rebel Rocket-Jumper wields the three-burst A280 Blaster Rifle with the Scope Mod.

The Rebel Rocket-Jumper's A280 is more powerful than the Assault's version, and is capable of taking out even a Heavy in one burst at close range, provided that all three shots hit the head. Her weapon is quite formidable at close range, and the scope mod allows her to engage enemies at a distance and perform well, with the recoil of the weapon helping with landing headshots as it naturally kicks the weapon up as it is fired. Her powerful A280 combined with her jetpack also allows her to flank enemies and quickly take them out, as well as deal respectable damage to enemy vehicles as well with it and her Rocket Launcher.

While the Rebel Rocket-Jumper has strong firepower at her disposal, she has considerably low health for a Reinforcement, matching up with the Heavy with only two hundred health before Star Cards are applied. As a result she cannot take much punishment, and must resort to her mobility and cover in order to stay in the fight. If faced with unfavorable odds, she can use two of her abilities, Jetpack Boost and Jetpack Dash, in order to make a quick escape but can also depend on her dodge in order to quickly build space between an enemy or to close the distance with them.

Health and Movement

Health Statistics for Rebel Rocket-Jumper
Base Health 200
SWBFII DICE Boost Card Aerial - Battle Hardened large Battle Hardened
Increases base health to
210 / 220 / 230 / 240
Health Regen Rate 40 health/sec
SWBFII DICE Boost Card Aerial - Survivalist large Survivalist
Regeneration is increased to
55 / 70 / 79 / 100 health per second
SWBFII DICE Boost Card Aerial - Aerial Training large Aerial Training
13 / 25 / 33 / 50 health per elimination
Regen Delay 6 sec

Weapons

Weapon Image SWBFII A280 Icon
In-game Description Improved A280 with accurate burst mode for long distance targets.
Damage 40-22
Rate of Fire 110 BPM, 600 RPM
Damage per Second 220-121 DPS
Range Start damage drop-off: 20 meters
End damage drop-off: 40 meters
Venting 1 seconds
Overheat 8 bursts, 24 shots (0.042 heat per shot)
Overheat Penalty 1 seconds
Passive Cooldown Delay 5 seconds
Passive Cooldown 0.3 heat per second

Weapon Image SWBFII Melee Icon
Damage 65

Abilities

Ability Icon SWBFII Aerial Ability Jetpack Boost Icon
In-game Description The JETPACK BOOST's burst thrusters are used to boost the Aerial upwards. Well suited for traversing obstructions and evading danger.
Ability Cooldown 9 seconds
SWBFII DICE Boost Card Aerial - Improved Jetpack large Improved Jetpack
Reduces cooldown to
8 / 7 / 6 / 5 seconds

Ability Icon SWBFII Aerial Ability Rocket Launcher Icon
In-game Description The ROCKET LAUNCHER fires an explosive projectile.
Damage 50 (Explosion: 200)
Area of Effect Blast Radius: 3.5 meters
Inner Blast Radius: 1 meter
Ability Cooldown 32 seconds
SWBFII DICE Boost Card Aerial - Improved Rocket Launcher large Improved Rocket Launcher
Reduces cooldown to
29 / 27 / 25 / 22 seconds

Ability Icon SWBFII Aerial Ability Jetpack Dash Icon
In-game Description With the JETPACK DASH the Aerial adjusts their thrusters to dash forward. Ideal in narrow spaces and to surprise enemies.
Ability Cooldown 9 seconds
SWBFII DICE Boost Card Aerial - Improved Jetpack large Improved Jetpack
Reduces cooldown to
8 / 7 / 6 / 5 seconds

Star Cards

Boost Cards

SWBFII DICE Boost Card Aerial - Aerial Training large SWBFII DICE Boost Card Aerial - Improved Rocket Launcher large SWBFII DICE Boost Card Aerial - Battle Hardened large SWBFII DICE Boost Card Aerial - Survivalist large SWBFII DICE Boost Card Aerial - Improved Jetpack large
Aerial Training Improved Rocket Launcher Battle Hardened Survivalist Improved Jetpack

In-game Hints

"Special Units can take more damage than regular troopers."
— First hint
"Special Units deal more damage than regular troopers."
— Second hint
"Aerial units are each equipped with nimble JETPACKS. "
— Third hint
"Use an Aerial's JETPACK DASH to quickly move in a horizontal direction."
— Fourth hint
"JETPACKS make you extremely agile."
— Fifth hint

Gallery