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{{Reinforcements
{{ClassInfobox|image = Rocket-Jumper.png|affiliation = [[Resistance]]|weapons = [[EL-16HFE]] (Stock Mod)}}
 
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|image = SWBFII_Resistance_Rocket-Jumper_main.png
The '''Resistance Jumptrooper''', also known as the '''Rocket-Jumper''', is a [[Reinforcements]] unit for the [[Resistance]] in {{DICE}}'s {{Star Wars Battlefront II}}.
 
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|name = Resistance Rocket-Jumper
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|era = [[First Order–Resistance war]]
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|affiliation = [[Resistance]]
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|type = [[Aerial]]
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|bp = *1,000 ([[Galactic Assault]])
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*1,000 ([[Blast]] & [[Strike]])
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|health = 200
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|weapon = [[EL-16HFE]] with Stock Mod
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|abilities = *Jetpack Boost
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*Rocket Launcher
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*Jetpack Dash
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}}
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{{IGD|The Resistance Rocket-Jumper's jetpack gives her a greater movement range. She is best deployed against vehicles, but her powerful rifle makes it easy to deal with other opponents as well.}}
 
The '''Resistance Rocket-Jumper''' is the [[Aerial]] [[Reinforcement]] unit for the [[Resistance]] in {{DICE}}'s {{Star Wars Battlefront II}}.
   
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==Overview==
{{Navbox/Resistance}}
 
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The Resistance Rocket-Jumper is equipped with the [[EL-16HFE]] as her blaster. Like all [[Aerial]] units, she also brings into battle a jetpack that is capable of some flight through propulsion forward and upward. She also wields a precise rocket launcher.
[[Category:WIP]]
 
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The Resistance Rocket-Jumper's EL-16HFE does increased damage as compared to the one available to the [[Assault (class)|Assault class]], and the nature of her jetpack allows her to get to higher ground or behind her enemies in order to inflict considerable damage with it or her Rocket Launcher. Landing headshots with the EL-16HFE deals immense damage, and can prove devastating towards anything in the Rocket-Jumpers sights with excellent aim. The EL-16HFE performs well against distant targets as the Stock Mod assists in controlling the weapon's recoil.
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While the Rocket-Jumper's EL-16HFE deals strong damage, the low rate of fire means that she must land her shots accurately when faced with an enemy up close. This is further compounded with her considerably low health for a Reinforcement, matching up with the Heavy with only two hundred health before Star Cards are applied. As a result she cannot take much punishment, and must resort to her mobility and cover in order to stay in the fight. If faced with unfavorable odds, she can use two of her abilities, Jetpack Boost and Jetpack Dash, in order to make a quick escape but can also depend on her dodge in order to quickly build space between an enemy or to close the distance with them.
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{{Clear}}
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==Health and Movement==
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{{Health Statistics
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|name =
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|basehealth = 200
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|basehealthmod =
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{{Modifier
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|image = [[File:SWBFII_DICE_Boost_Card_Aerial_-_Battle Hardened_large.png|25px|middle]]
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|name = [[Battle Hardened (Aerial Boost Card)|Battle Hardened]]
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|effect = Increases base health to {{SCU|210|220|230|240}}
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}}
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|regenrate = 40
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|regenratemod =
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{{Modifier
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|image = [[File:SWBFII_DICE_Boost_Card_Aerial_-_Survivalist_large.png|25px|middle]]
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|name = [[Survivalist (Aerial Boost Card)|Survivalist]]
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|effect = Regeneration is increased to {{SCU|55|70|79|100}} health per second
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}}
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{{Modifier
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|image = [[File:SWBFII_DICE_Boost_Card_Aerial_-_Aerial Training_large.png|25px|middle]]
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|name = [[Aerial Training]]
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|effect = {{SCU|13|25|33|55}} health per elimination
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}}
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|regenmax =
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|regenmaxmod =
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|regendelay = 6
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|regendelaymod =
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}}
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==Weapons==
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<tabber>
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|-|
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EL-16HFE=
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{{Weapon Statistics
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|name =
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|image = [[File:SWBFII_EL-16HFE_Icon.png|thumb|250px]]
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|desc = Steady, sturdy, and built for medium to long-range combat distances, the EL-16HFE was the preferred blaster rifle among fighters with the Resistance.
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|damage = 65-39
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|range = Start damage drop-off: 20 meters<br />End damage drop-off: 40 meters
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|rof = 200
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|dps = 216.66-130
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|cooldown = 0.3
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|cooldowndelay = 1.5
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|venting = 1
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|heat =
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|overheat = 15
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|heatpershot = 0.06667
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|overheatpenalty = 1
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}}
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|-|
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Melee=
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{{Weapon Statistics
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|name =
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|image = [[File:SWBFII_Melee_Icon.png|250px]]
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|desc =
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|damage = 65
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|range =
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|rof =
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|cooldown =
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|cooldowndelay =
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|venting =
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|heat =
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|overheat =
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|heatpershot =
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|overheatpenalty =
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}}
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</tabber>
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== Abilities ==
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<tabber>
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|-|
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Jetpack Boost=
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{{Ability Box (2017 DICE)
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| image = [[File:SWBFII_Aerial_Ability_Jetpack_Boost_Icon.png]]
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| desc = The JETPACK BOOST's burst thrusters are used to boost the Aerial upwards. Well suited for traversing obstructions and evading danger.
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| effect =
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| cooldown = 9 seconds
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{{Modifier
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| image = [[File:SWBFII_DICE_Boost_Card_Aerial_-_Improved_Jetpack_large.png|25px]]
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| name = [[Improved Jetpack]]
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| effect = Reduces cooldown to<br>{{SCU|8|7|6|5}} seconds
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}}
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}}
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|-|
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Rocket Launcher=
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{{Ability Box (2017 DICE)
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| image = [[File:SWBFII_Aerial_Ability_Rocket_Launcher_Icon.png]]
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| desc = The ROCKET LAUNCHER fires an explosive projectile.
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| damage = 50 (Explosion: 200)
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| area = Blast Radius: 3.5 meters<br>Inner Blast Radius: 1 meter
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| cooldown = 32 seconds
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{{Modifier
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| image = [[File:SWBFII_DICE_Boost_Card_Aerial_-_Improved_Rocket_Launcher_large.png|25px]]
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| name = [[Improved Rocket Launcher]]
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| effect = Reduces cooldown to<br>{{SCU|29|27|25|22}} seconds
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}}
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}}
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|-|
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Jetpack Dash=
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{{Ability Box (2017 DICE)
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| image = [[File:SWBFII_Aerial_Ability_Jetpack_Dash_Icon.png]]
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| desc = With the JETPACK DASH the Aerial adjusts their thrusters to dash forward. Ideal in narrow spaces and to surprise enemies.
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| effect =
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| cooldown = 9 seconds
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{{Modifier
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| image = [[File:SWBFII_DICE_Boost_Card_Aerial_-_Improved_Jetpack_large.png|25px]]
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| name = [[Improved Jetpack]]
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| effect = Reduces cooldown to<br>{{SCU|8|7|6|5}} seconds
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}}
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}}
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</tabber>
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== Star Cards ==
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=== Boost Cards ===
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{| style="width:500px; font-size:small; text-align:center"
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|-
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| [[File:SWBFII DICE Boost Card Aerial - Aerial Training large.png|100px]]
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| [[File:SWBFII DICE Boost Card Aerial - Improved Rocket Launcher large.png|100px]]
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| [[File:SWBFII DICE Boost Card Aerial - Battle Hardened large.png|100px]]
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| [[File:SWBFII DICE Boost Card Aerial - Survivalist large.png|100px]]
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| [[File:SWBFII DICE Boost Card Aerial - Improved Jetpack large.png|100px]]
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|-
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| [[Aerial Training]]
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| [[Improved Rocket Launcher]]
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| [[Battle Hardened (Aerial Boost Card)|Battle Hardened]]
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| [[Survivalist (Aerial Boost Card)|Survivalist]]
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| [[Improved Jetpack]]
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|}
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==In-game Hints==
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{{Quote|Special Units can take more damage than regular troopers.|First hint}}
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{{Quote|Special Units deal more damage than regular troopers.|Second hint}}
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{{Quote|Aerial units are each equipped with nimble JETPACKS. |Third hint}}
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{{Quote|Use an Aerial's JETPACK DASH to quickly move in a horizontal direction.|Fourth hint}}
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{{Quote|JETPACKS make you extremely agile.|Fifth hint}}
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==Gallery==
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<gallery>
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SWBFII Resistance Rocket-Jumper Icon.png|In-game icon for the Resistance Rocket-Jumper.
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Resistance-rocket-jumper.jpg
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</gallery>
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<center>{{Navbox/Resistance}}</center>
 
[[Category:Star Wars Battlefront II (DICE)]]
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[[Category:Classes in Star Wars Battlefront II (DICE)]]
 
[[Category:Aerial units]]
 
[[Category:Resistance]]
 
[[Category:Resistance]]
 
[[Category:Resistance Classes]]
 
[[Category:Resistance Classes]]
[[Category:Reinforcements]]
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[[Category:Reinforcement units]]
[[Category:Star Wars Battlefront II (DICE)]]
 

Revision as of 23:00, 17 December 2019


"The Resistance Rocket-Jumper's jetpack gives her a greater movement range. She is best deployed against vehicles, but her powerful rifle makes it easy to deal with other opponents as well."
— In-game description

The Resistance Rocket-Jumper is the Aerial Reinforcement unit for the Resistance in DICE's Star Wars Battlefront II.

Overview

The Resistance Rocket-Jumper is equipped with the EL-16HFE as her blaster. Like all Aerial units, she also brings into battle a jetpack that is capable of some flight through propulsion forward and upward. She also wields a precise rocket launcher.

The Resistance Rocket-Jumper's EL-16HFE does increased damage as compared to the one available to the Assault class, and the nature of her jetpack allows her to get to higher ground or behind her enemies in order to inflict considerable damage with it or her Rocket Launcher. Landing headshots with the EL-16HFE deals immense damage, and can prove devastating towards anything in the Rocket-Jumpers sights with excellent aim. The EL-16HFE performs well against distant targets as the Stock Mod assists in controlling the weapon's recoil.

While the Rocket-Jumper's EL-16HFE deals strong damage, the low rate of fire means that she must land her shots accurately when faced with an enemy up close. This is further compounded with her considerably low health for a Reinforcement, matching up with the Heavy with only two hundred health before Star Cards are applied. As a result she cannot take much punishment, and must resort to her mobility and cover in order to stay in the fight. If faced with unfavorable odds, she can use two of her abilities, Jetpack Boost and Jetpack Dash, in order to make a quick escape but can also depend on her dodge in order to quickly build space between an enemy or to close the distance with them.

Health and Movement

Health Statistics for Resistance Rocket-Jumper
Base Health 200
SWBFII DICE Boost Card Aerial - Battle Hardened large Battle Hardened
Increases base health to 210 / 220 / 230 / 240
Health Regen Rate 40 health/sec
SWBFII DICE Boost Card Aerial - Survivalist large Survivalist
Regeneration is increased to 55 / 70 / 79 / 100 health per second
SWBFII DICE Boost Card Aerial - Aerial Training large Aerial Training
13 / 25 / 33 / 55 health per elimination
Regen Delay 6 sec

Weapons

Weapon Image
SWBFII EL-16HFE Icon
In-game Description Steady, sturdy, and built for medium to long-range combat distances, the EL-16HFE was the preferred blaster rifle among fighters with the Resistance.
Damage 65-39
Rate of Fire 200 RPM
Damage per Second 216.66-130 DPS
Range Start damage drop-off: 20 meters
End damage drop-off: 40 meters
Venting 1 seconds
Overheat 15 shots (0.06667 heat per shot)
Overheat Penalty 1 seconds
Passive Cooldown Delay 1.5 seconds
Passive Cooldown 0.3 heat per second

Weapon Image SWBFII Melee Icon
Damage 65

Abilities

Ability Icon SWBFII Aerial Ability Jetpack Boost Icon
In-game Description The JETPACK BOOST's burst thrusters are used to boost the Aerial upwards. Well suited for traversing obstructions and evading danger.
Ability Cooldown 9 seconds
SWBFII DICE Boost Card Aerial - Improved Jetpack large Improved Jetpack
Reduces cooldown to
8 / 7 / 6 / 5 seconds

Ability Icon SWBFII Aerial Ability Rocket Launcher Icon
In-game Description The ROCKET LAUNCHER fires an explosive projectile.
Damage 50 (Explosion: 200)
Area of Effect Blast Radius: 3.5 meters
Inner Blast Radius: 1 meter
Ability Cooldown 32 seconds
SWBFII DICE Boost Card Aerial - Improved Rocket Launcher large Improved Rocket Launcher
Reduces cooldown to
29 / 27 / 25 / 22 seconds

Ability Icon SWBFII Aerial Ability Jetpack Dash Icon
In-game Description With the JETPACK DASH the Aerial adjusts their thrusters to dash forward. Ideal in narrow spaces and to surprise enemies.
Ability Cooldown 9 seconds
SWBFII DICE Boost Card Aerial - Improved Jetpack large Improved Jetpack
Reduces cooldown to
8 / 7 / 6 / 5 seconds

Star Cards

Boost Cards

SWBFII DICE Boost Card Aerial - Aerial Training large SWBFII DICE Boost Card Aerial - Improved Rocket Launcher large SWBFII DICE Boost Card Aerial - Battle Hardened large SWBFII DICE Boost Card Aerial - Survivalist large SWBFII DICE Boost Card Aerial - Improved Jetpack large
Aerial Training Improved Rocket Launcher Battle Hardened Survivalist Improved Jetpack

In-game Hints

"Special Units can take more damage than regular troopers."
— First hint
"Special Units deal more damage than regular troopers."
— Second hint
"Aerial units are each equipped with nimble JETPACKS. "
— Third hint
"Use an Aerial's JETPACK DASH to quickly move in a horizontal direction."
— Fourth hint
"JETPACKS make you extremely agile."
— Fifth hint

Gallery