(Added weapon data.) |
m (Relinking pages per rename) |
||
(10 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{Reinforcements |
{{Reinforcements |
||
− | |image = |
+ | |image = SWBFII_Resistance_Rocket-Jumper_main.png |
|name = Resistance Rocket-Jumper |
|name = Resistance Rocket-Jumper |
||
|era = [[First Order–Resistance war]] |
|era = [[First Order–Resistance war]] |
||
|affiliation = [[Resistance]] |
|affiliation = [[Resistance]] |
||
|type = [[Aerial]] |
|type = [[Aerial]] |
||
− | |bp = 1, |
+ | |bp = *1,000 ([[Galactic Assault]]) |
− | 1,000 ([[Blast]] & [[Strike]]) |
+ | *1,000 ([[Blast]] & [[Strike]]) |
|health = 200 |
|health = 200 |
||
|weapon = [[EL-16HFE]] with Stock Mod |
|weapon = [[EL-16HFE]] with Stock Mod |
||
Line 14: | Line 14: | ||
}} |
}} |
||
{{IGD|The Resistance Rocket-Jumper's jetpack gives her a greater movement range. She is best deployed against vehicles, but her powerful rifle makes it easy to deal with other opponents as well.}} |
{{IGD|The Resistance Rocket-Jumper's jetpack gives her a greater movement range. She is best deployed against vehicles, but her powerful rifle makes it easy to deal with other opponents as well.}} |
||
− | The '''Resistance Rocket-Jumper''' is the [[Aerial]] [[Reinforcement]] unit for the [[Resistance]] in {{DICE}}'s |
+ | The '''Resistance Rocket-Jumper''' is the [[Aerial]] [[Reinforcement]] unit for the [[Resistance]] in {{DICE}}'s {{Star Wars Battlefront II}}. |
==Overview== |
==Overview== |
||
− | The Resistance Rocket-Jumper is equipped with the [[EL-16HFE]] as her blaster. Like all [[Aerial]] units, she also brings into battle a jetpack that is capable of some flight through propulsion forward and upward. She also wields a |
+ | The Resistance Rocket-Jumper is equipped with the [[EL-16HFE]] as her blaster. Like all [[Aerial]] units, she also brings into battle a jetpack that is capable of some flight through propulsion forward and upward. She also wields a precise rocket launcher. |
+ | |||
+ | The Resistance Rocket-Jumper's EL-16HFE does increased damage as compared to the one available to the [[Assault (class)|Assault class]], and the nature of her jetpack allows her to get to higher ground or behind her enemies in order to inflict considerable damage with it or her Rocket Launcher. Landing headshots with the EL-16HFE deals immense damage, and can prove devastating towards anything in the Rocket-Jumpers sights with excellent aim. The EL-16HFE performs well against distant targets as the Stock Mod assists in controlling the weapon's recoil. |
||
+ | |||
+ | While the Rocket-Jumper's EL-16HFE deals strong damage, the low rate of fire means that she must land her shots accurately when faced with an enemy up close. This is further compounded with her considerably low health for a Reinforcement, matching up with the Heavy with only two hundred health before Star Cards are applied. As a result she cannot take much punishment, and must resort to her mobility and cover in order to stay in the fight. If faced with unfavorable odds, she can use two of her abilities, Jetpack Boost and Jetpack Dash, in order to make a quick escape but can also depend on her dodge in order to quickly build space between an enemy or to close the distance with them. |
||
+ | |||
{{Clear}} |
{{Clear}} |
||
− | == |
+ | ==Health and Movement== |
+ | {{Health Statistics |
||
+ | |name = |
||
+ | |basehealth = 200 |
||
+ | |basehealthmod = |
||
+ | {{Modifier |
||
+ | |image = [[File:SWBFII_DICE_Boost_Card_Aerial_-_Battle Hardened_large.png|25px|middle]] |
||
+ | |name = [[Battle Hardened (Aerial Boost Card)|Battle Hardened]] |
||
+ | |effect = Increases base health to {{SCU|210|220|230|240}} |
||
+ | }} |
||
+ | |regenrate = 40 |
||
+ | |regenratemod = |
||
+ | {{Modifier |
||
+ | |image = [[File:SWBFII_DICE_Boost_Card_Aerial_-_Survivalist_large.png|25px|middle]] |
||
+ | |name = [[Survivalist (Aerial Boost Card)|Survivalist]] |
||
+ | |effect = Regeneration is increased to {{SCU|55|70|79|100}} health per second |
||
+ | }} |
||
+ | {{Modifier |
||
+ | |image = [[File:SWBFII_DICE_Boost_Card_Aerial_-_Aerial Training_large.png|25px|middle]] |
||
+ | |name = [[Aerial Training]] |
||
+ | |effect = {{SCU|13|25|33|55}} health per elimination |
||
+ | }} |
||
+ | |regenmax = |
||
+ | |regenmaxmod = |
||
+ | |regendelay = 6 |
||
+ | |regendelaymod = |
||
+ | }} |
||
+ | |||
+ | ==Weapons== |
||
+ | <tabber> |
||
+ | |-| |
||
+ | EL-16HFE= |
||
{{Weapon Statistics |
{{Weapon Statistics |
||
− | |name = |
+ | |name = |
|image = [[File:SWBFII_EL-16HFE_Icon.png|thumb|250px]] |
|image = [[File:SWBFII_EL-16HFE_Icon.png|thumb|250px]] |
||
|desc = Steady, sturdy, and built for medium to long-range combat distances, the EL-16HFE was the preferred blaster rifle among fighters with the Resistance. |
|desc = Steady, sturdy, and built for medium to long-range combat distances, the EL-16HFE was the preferred blaster rifle among fighters with the Resistance. |
||
Line 27: | Line 63: | ||
|range = Start damage drop-off: 20 meters<br />End damage drop-off: 40 meters |
|range = Start damage drop-off: 20 meters<br />End damage drop-off: 40 meters |
||
|rof = 200 |
|rof = 200 |
||
+ | |dps = 216.66-130 |
||
|cooldown = 0.3 |
|cooldown = 0.3 |
||
|cooldowndelay = 1.5 |
|cooldowndelay = 1.5 |
||
Line 35: | Line 72: | ||
|overheatpenalty = 1 |
|overheatpenalty = 1 |
||
}} |
}} |
||
+ | |-| |
||
+ | Melee= |
||
+ | {{Weapon Statistics |
||
+ | |name = |
||
+ | |image = [[File:SWBFII_Melee_Icon.png|250px]] |
||
+ | |desc = |
||
+ | |damage = 65 |
||
+ | |range = |
||
+ | |rof = |
||
+ | |cooldown = |
||
+ | |cooldowndelay = |
||
+ | |venting = |
||
+ | |heat = |
||
+ | |overheat = |
||
+ | |heatpershot = |
||
+ | |overheatpenalty = |
||
+ | }} |
||
+ | </tabber> |
||
+ | |||
== Abilities == |
== Abilities == |
||
<tabber> |
<tabber> |
||
+ | |-| |
||
Jetpack Boost= |
Jetpack Boost= |
||
{{Ability Box (2017 DICE) |
{{Ability Box (2017 DICE) |
||
| image = [[File:SWBFII_Aerial_Ability_Jetpack_Boost_Icon.png]] |
| image = [[File:SWBFII_Aerial_Ability_Jetpack_Boost_Icon.png]] |
||
− | | desc = The |
+ | | desc = The JETPACK BOOST's burst thrusters are used to boost the Aerial upwards. Well suited for traversing obstructions and evading danger. |
| effect = |
| effect = |
||
| cooldown = 9 seconds |
| cooldown = 9 seconds |
||
− | {{ |
+ | {{Modifier |
| image = [[File:SWBFII_DICE_Boost_Card_Aerial_-_Improved_Jetpack_large.png|25px]] |
| image = [[File:SWBFII_DICE_Boost_Card_Aerial_-_Improved_Jetpack_large.png|25px]] |
||
− | | name = Improved Jetpack |
+ | | name = [[Improved Jetpack]] |
− | | effect = |
+ | | effect = Reduces cooldown to<br>{{SCU|8|7|6|5}} seconds |
}} |
}} |
||
}} |
}} |
||
|-| |
|-| |
||
− | Rocket |
+ | Rocket Launcher= |
{{Ability Box (2017 DICE) |
{{Ability Box (2017 DICE) |
||
| image = [[File:SWBFII_Aerial_Ability_Rocket_Launcher_Icon.png]] |
| image = [[File:SWBFII_Aerial_Ability_Rocket_Launcher_Icon.png]] |
||
+ | | desc = The ROCKET LAUNCHER fires an explosive projectile. |
||
− | | desc = High velocity anti-personnel rockets that explode on impact with any object. |
||
− | | damage = |
+ | | damage = 50 (Explosion: 200) |
+ | | area = Blast Radius: 3.5 meters<br>Inner Blast Radius: 1 meter |
||
| cooldown = 32 seconds |
| cooldown = 32 seconds |
||
− | {{ |
+ | {{Modifier |
| image = [[File:SWBFII_DICE_Boost_Card_Aerial_-_Improved_Rocket_Launcher_large.png|25px]] |
| image = [[File:SWBFII_DICE_Boost_Card_Aerial_-_Improved_Rocket_Launcher_large.png|25px]] |
||
− | | name = Improved |
+ | | name = [[Improved Rocket Launcher]] |
− | | effect = |
+ | | effect = Reduces cooldown to<br>{{SCU|29|27|25|22}} seconds |
}} |
}} |
||
}} |
}} |
||
Line 66: | Line 124: | ||
{{Ability Box (2017 DICE) |
{{Ability Box (2017 DICE) |
||
| image = [[File:SWBFII_Aerial_Ability_Jetpack_Dash_Icon.png]] |
| image = [[File:SWBFII_Aerial_Ability_Jetpack_Dash_Icon.png]] |
||
− | | desc = With the |
+ | | desc = With the JETPACK DASH the Aerial adjusts their thrusters to dash forward. Ideal in narrow spaces and to surprise enemies. |
| effect = |
| effect = |
||
| cooldown = 9 seconds |
| cooldown = 9 seconds |
||
− | {{ |
+ | {{Modifier |
| image = [[File:SWBFII_DICE_Boost_Card_Aerial_-_Improved_Jetpack_large.png|25px]] |
| image = [[File:SWBFII_DICE_Boost_Card_Aerial_-_Improved_Jetpack_large.png|25px]] |
||
− | | name = Improved Jetpack |
+ | | name = [[Improved Jetpack]] |
− | | effect = |
+ | | effect = Reduces cooldown to<br>{{SCU|8|7|6|5}} seconds |
}} |
}} |
||
}} |
}} |
||
Line 89: | Line 147: | ||
| [[Aerial Training]] |
| [[Aerial Training]] |
||
| [[Improved Rocket Launcher]] |
| [[Improved Rocket Launcher]] |
||
− | | [[Battle Hardened]] |
+ | | [[Battle Hardened (Aerial Boost Card)|Battle Hardened]] |
− | | [[Survivalist (Boost Card)|Survivalist]] |
+ | | [[Survivalist (Aerial Boost Card)|Survivalist]] |
| [[Improved Jetpack]] |
| [[Improved Jetpack]] |
||
|} |
|} |
||
− | == |
+ | ==In-game Hints== |
+ | {{Quote|Special Units can take more damage than regular troopers.|First hint}} |
||
− | {{Quote|At your back.|After unit selection}} |
||
+ | {{Quote|Special Units deal more damage than regular troopers.|Second hint}} |
||
+ | {{Quote|Aerial units are each equipped with nimble JETPACKS. |Third hint}} |
||
+ | {{Quote|Use an Aerial's JETPACK DASH to quickly move in a horizontal direction.|Fourth hint}} |
||
+ | {{Quote|JETPACKS make you extremely agile.|Fifth hint}} |
||
==Gallery== |
==Gallery== |
||
<gallery> |
<gallery> |
||
SWBFII Resistance Rocket-Jumper Icon.png|In-game icon for the Resistance Rocket-Jumper. |
SWBFII Resistance Rocket-Jumper Icon.png|In-game icon for the Resistance Rocket-Jumper. |
||
+ | Resistance-rocket-jumper.jpg |
||
</gallery> |
</gallery> |
||
Revision as of 23:00, 17 December 2019
- "The Resistance Rocket-Jumper's jetpack gives her a greater movement range. She is best deployed against vehicles, but her powerful rifle makes it easy to deal with other opponents as well."
- — In-game description
The Resistance Rocket-Jumper is the Aerial Reinforcement unit for the Resistance in DICE's Star Wars Battlefront II.
Overview
The Resistance Rocket-Jumper is equipped with the EL-16HFE as her blaster. Like all Aerial units, she also brings into battle a jetpack that is capable of some flight through propulsion forward and upward. She also wields a precise rocket launcher.
The Resistance Rocket-Jumper's EL-16HFE does increased damage as compared to the one available to the Assault class, and the nature of her jetpack allows her to get to higher ground or behind her enemies in order to inflict considerable damage with it or her Rocket Launcher. Landing headshots with the EL-16HFE deals immense damage, and can prove devastating towards anything in the Rocket-Jumpers sights with excellent aim. The EL-16HFE performs well against distant targets as the Stock Mod assists in controlling the weapon's recoil.
While the Rocket-Jumper's EL-16HFE deals strong damage, the low rate of fire means that she must land her shots accurately when faced with an enemy up close. This is further compounded with her considerably low health for a Reinforcement, matching up with the Heavy with only two hundred health before Star Cards are applied. As a result she cannot take much punishment, and must resort to her mobility and cover in order to stay in the fight. If faced with unfavorable odds, she can use two of her abilities, Jetpack Boost and Jetpack Dash, in order to make a quick escape but can also depend on her dodge in order to quickly build space between an enemy or to close the distance with them.
Health and Movement
Health Statistics for Resistance Rocket-Jumper | |||||||||||||
Base Health | 200
| ||||||||||||
Health Regen Rate | 40 health/sec
| ||||||||||||
Regen Delay | 6 sec |
Weapons
Weapon Image | |
In-game Description | Steady, sturdy, and built for medium to long-range combat distances, the EL-16HFE was the preferred blaster rifle among fighters with the Resistance. |
Damage | 65-39 |
Rate of Fire | 200 RPM |
Damage per Second | 216.66-130 DPS |
Range | Start damage drop-off: 20 meters End damage drop-off: 40 meters |
Venting | 1 seconds |
Overheat | 15 shots (0.06667 heat per shot) |
Overheat Penalty | 1 seconds |
Passive Cooldown Delay | 1.5 seconds |
Passive Cooldown | 0.3 heat per second |
Abilities
Ability Icon | |||||||
In-game Description | The JETPACK BOOST's burst thrusters are used to boost the Aerial upwards. Well suited for traversing obstructions and evading danger. | ||||||
Ability Cooldown | 9 seconds
|
Ability Icon | |||||||
In-game Description | The ROCKET LAUNCHER fires an explosive projectile. | ||||||
Damage | 50 (Explosion: 200) | ||||||
Area of Effect | Blast Radius: 3.5 meters Inner Blast Radius: 1 meter | ||||||
Ability Cooldown | 32 seconds
|
Ability Icon | |||||||
In-game Description | With the JETPACK DASH the Aerial adjusts their thrusters to dash forward. Ideal in narrow spaces and to surprise enemies. | ||||||
Ability Cooldown | 9 seconds
|
Star Cards
Boost Cards
Aerial Training | Improved Rocket Launcher | Battle Hardened | Survivalist | Improved Jetpack |
In-game Hints
- "Special Units can take more damage than regular troopers."
- — First hint
- "Special Units deal more damage than regular troopers."
- — Second hint
- "Aerial units are each equipped with nimble JETPACKS. "
- — Third hint
- "Use an Aerial's JETPACK DASH to quickly move in a horizontal direction."
- — Fourth hint
- "JETPACKS make you extremely agile."
- — Fifth hint
Gallery
The Resistance | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Classes | |||||||||||||||
Heroes | |||||||||||||||
Vehicles |
|