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This article covers information from DICE's Star Wars Battlefront series.   This article covers information from Pandemic Studio's Star Wars: Battlefront series.  
This page is about the unit. For the skin in DICE's Star Wars Battlefront, see Scout Trooper (Appearance).

Scout troopers, also known as biker scouts, are troopers in DICE's Star Wars Battlefront and Star Wars Battlefront II that specialize in long-range combat. In Battlefront, they can be found as AI in Missions. In Battlefront II, Scout Troopers serve as the Specialist unit for the Galactic Empire.

Star Wars Battlefront[]

Overview[]

In Missions mode, they are the Empire's sniper units, armed with a pulse cannon and they will generally not use any other blasters unless they are pitted against an enemy at close range. Once the player achieves a large enough amount of points, the scout troopers will stop appearing.

In Survival, they begin to appear at Wave 4, and like the Demolition Trooper, their pulse cannon has no cooldown, meaning they can fire several consecutive shots without having to wait.

Unlike the original Battlefront games, the scout trooper's armor never changes.

In Skirmish, they have more health than stormtroopers despite their armor being depicted as lighter and offering less protection than any of their counterparts.

Scout Trooper equipment[]

Missions[]

Name Image
Pulse Cannon E-17d
SE-14C Blaster Pistol SE14C dice image
Smoke Grenade SmokeGrenadeDICE

Skirmish[]

Name Image
T-21B Targeting Rifle T21B dice image
DH-17 Blaster Pistol DH17 dice image
Pulse Cannon E-17d
Thermal Detonator V-1

Star Wars Battlefront II[]

Overview[]

Scout Troopers return in DICE's Star Wars Battlefront II as the Specialist unit for the Galactic Empire. Their default abilities are Shock Grenade, Infiltration, and Thermal Binoculars, though these can be swapped out and upgraded via Ability Cards. Their primary weapon is the DLT-19X.

Statistics[]

Health Statistics for Scout Trooper
Base Health 150
Health Regen Rate 30 health/sec
Regen Delay 6 sec

Weapon Image SWBFII DLT-19X Icon
In-game Description Longblaster manufactured for high precision and power over long ranges.
Damage 45
Rate of Fire 180 RPM
Damage per Second 135 DPS
Range No damage drop off
Projectile Speed 1,600 meters/sec
Venting 1 seconds
Overheat 10 shots (0.1 heat per shot)
Overheat Penalty 1 seconds
Passive Cooldown Delay 5 seconds
Passive Cooldown 0.9 heat per second

Weapon Image SWBFII IQA-11 Icon
In-game Description Sleek and inexpensive in design, the IQA-11 was the weapon of choice among mercenaries and bounty hunters seeking reliability over longer ranges
Damage 67
Rate of Fire 130 RPM
Damage per Second 145.166 DPS
Range No damage drop off
Projectile Speed 1,600 meters/sec
Venting 1 seconds
Overheat 5 shots (0.2 heat per shot)
Overheat Penalty 1 seconds
Passive Cooldown Delay 5 seconds
Passive Cooldown 0.9 heat per second

Weapon Image SWBFII A280-CFE Icon
In-game Description The sniper configuration of the modular A280-CFE pairs precision at longer ranges with a burst option for greater effectiveness at medium range.
Damage 33-25
Rate of Fire 320 RPM
Damage per Second 176-133.33 DPS
Range Start damage drop-off: 20 meters
End damage drop-off: 40 meters
Projectile Speed 1,600 meters/sec
Venting 1 seconds
Overheat 15 shots (0.067 heat per shot)
Overheat Penalty 1 seconds
Passive Cooldown Delay 10 seconds
Passive Cooldown 0.5 heat per second

Weapon Image SWBFII NT-242 Icon
In-game Description As the heaviest longblaster, and considered a tank buster by many, the NT-242 is powerful at range and its disruptor shot can take on enemy vehicles.
Damage 106
Rate of Fire 80 RPM
Damage per Second 141.33 DPS
Range No damage drop off
Projectile Speed 1,600 meters/sec
Venting 1 seconds
Overheat 3 shots (0.401 heat per shot)
Overheat Penalty 1 seconds
Passive Cooldown Delay 5 seconds
Passive Cooldown 1.2 heat per second

Weapon Image Weapons CyclerRifle
In-game Description While appearing crude when compared to more sophisticated blasters, the Cycler Rifle was a versatile and durable weapon popular among Tusken Raiders native to Tatooine.
Damage 75
Rate of Fire 180 RPM
Damage per Second 225 DPS
Range Infinite (no damage drop-off)
Projectile Speed 700 meters/sec
Venting 1 seconds
Overheat 3 shots (0.34 heat per shot)
Overheat Penalty 1 seconds
Passive Cooldown Delay 5 seconds
Passive Cooldown 0.9 heat per second

Skins[]

Trivia[]

Gallery[]

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