SWBFII Yoda Icon.png Judge me by my size, do you?
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"Merciless trooper excelling in speed and advanced weaponry to hunt down and destroy anyone that stands in their way."
— In-game description

The Sith Trooper is the Infiltrator Reinforcement unit for the First Order in DICE's Star Wars Battlefront II. It was released on December 17, as part of The Rise of Skywalker Update.

Overview[edit | edit source]

The Sith Trooper is a very agile and mobile unit. Already being faster than most units the "combat rush" ability allows it to move almost as fast as the Droideka unit, while also being able to regenerate a portion of their health with each kill.

Its weapon is similar to the TL-50 in the way that both weapons also have an alternate fire. Compared to the TL-50, the Quarrel Blast deals more damage, has far better range (being very good at range for an alternative fire) and travels in a straight line. The Quarrel Blast can also lock onto enemies if far away enough, similar to Leia's Alternate Fire. It can almost one-shot three of the four default trooper classes and can be used to finish off a weakened unit if they are weak enough. Heroes will take significant damge, but it will just be a fraction of their health. However, if used repeatedly, the damage can become greater than their health regeneration can later undo.

With the Oppression Grenade, you can be sure to hold off heroes a lot better! A powerful weapon that is able to block the health regeneration of an enemy, depending on your situation, this can be deadly to enemy heroes and special units, who have more health than regular infantry. Heroes need to regenerate to survive.

With the Combat Rush ability, you are able to traverse the battlefront at a speedy rate, while regening your health faster than normal. Watch out, runaways!

The Sith Trooper's Seeker Tactics ability reveals enemy units in the area of the trooper, the number of units expanding for every kill, allowing for a recon of enemy movements and positions and the ability to ambush.

Health and Movement[edit | edit source]

Health Statistics for Sith Trooper
Base Health 350
Health Regen Rate 40 health/sec
SWBFII DICE Boost Card Infiltrator - Stalker large.png Stalker
25 / 35 / 45 / 55 health per elimination
Regen Delay 6 sec
SWBFII SithTrooper Ability CombatRush Icon.png Combat Rush ability
Regens for 3 seconds after eliminating an enemy
Movement Statistics for Sith Trooper
Maximum Jump Height 2 meters
Number of Dodges 2
SWBFII DICE Boost Card Infiltrator - Evasion large.png Evasion
Increases number of dodges to:
3
Dodge Length 4.75 meters
Dodge Cooldown 1.1 seconds per dodge
SWBFII DICE Boost Card Infiltrator - Evasion large.png Evasion
Cooldown of each dodge becomes:
1.1 / 1.06 / 1.03 / 1 seconds
All dodges grant 20% damage reduction throughout the animation

All dodges grant 20% damage reduction during the animation.

Weapon[edit | edit source]

Weapon Image SWBFII ST-W48 Icon.svg
Damage 24-12
Rate of Fire 620 RPM
Damage per Second 248-124 DPS
Range Start damage drop-off: 15 meters
End damage drop-off: 35 meters
Venting 1 seconds
Overheat 39 shots (0.026 heat per shot)
Overheat Penalty 1 seconds
Passive Cooldown Delay 5 seconds
Passive Cooldown 0.3 heat per second

Weapon Image
SWBFII SithTrooper AltFire Icon.svg
Damage 140
Range Blast Radius: 1.7 meters
Inner Blast Radius: 1.2 meters
Overheat 3 shots (0.34 heat per shot)

Melee
Weapon Image SWBFII Melee Icon.svg
Damage 65

Abilities[edit | edit source]

Ability Icon SWBFII SithTrooper Ability OppressionGrenade Icon.svg
In-game Description Throw a grenade that damages nearby enemies, as well as blocking their ability to recover health for a short period of time.
Damage 130
Effect Prevents healing
Area of Effect Blast Radius: 5 meters
Inner Blast Radius: 4 meters
Ability Duration 8 seconds
Ability Cooldown 15 seconds
SWBFII DICE Boost Card Infiltrator - Desperation large.png Desperation
Decreases cooldown by 1.65 / 1.8 / 1.95 / 2.1 seconds per hit taken

Ability Icon SWBFII SithTrooper Ability SeekerTactics Icon.svg
In-game Description Scan the area to reveal the 4 closest enemies. The amount of enemies you can reveal is increased by defeating enemies.
Effect Reveals enemies
Ability Duration 15 seconds
Ability Cooldown 8 seconds
SWBFII DICE Boost Card Infiltrator - Desperation large.png Desperation
Decreases cooldown by 0.88 / 0.96 / 1.04 / 1.12 seconds per hit taken

Ability Icon SWBFII SithTrooper Ability CombatRush Icon.svg
In-game Description Boosts your sprint speed. Defeating enemies will briefly activate health regeneration and extend the active time of COMBAT RUSH.
Effect
  • Health regenerates for 3 seconds upon kill
  • Increased speed
  • +3 seconds added to duration per kill
Ability Duration 12 seconds
Ability Cooldown 22 seconds
SWBFII DICE Boost Card Infiltrator - Desperation large.png Desperation
Decreases cooldown by 2.42 / 2.64 / 2.86 / 3.08 seconds per hit taken

Star Cards[edit | edit source]

Boost Cards[edit | edit source]

SWBFII DICE Boost Card Infiltrator - Desperation large.png SWBFII DICE Boost Card Infiltrator - Evasion large.png SWBFII DICE Boost Card Infiltrator - Interrogation large.png SWBFII DICE Boost Card Infiltrator - Acquisition large.png SWBFII DICE Boost Card Infiltrator - Stalker large.png
Desperation Evasion Interrogation Acquisition Stalker

Quotes[edit | edit source]

"For the Sith Fleet!"
— In-game
"Move on the objective!"
— Highlighting an objective

"Scanning soldier."
— Seeker Tactics
"Clear for grenade!"
— Oppression Grenade
"Moving in."
— Combat Rush

Trivia[edit | edit source]

  • Although Sith troopers were canonically affiliated with the First Order, Sith troopers were actually soldiers raised by a secret cult of Sith loyalists and followers of Emperor Palpatine, the Sith Eternal, and were the soldiers of the Final Order
  • Very few Stromtroopers, Imperial or First Order, have ever been to a world of the Jedi or Sith, and Sith troopers are among them.

Updates[edit | edit source]

The Rise of Skywalker Update

  • Added.

Gallery[edit | edit source]

References[edit | edit source]

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