(Added brief overview) Tag: Visual edit |
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− | {{Upcoming}} |
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{{WIP}} |
{{WIP}} |
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{{Reinforcements |
{{Reinforcements |
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|affiliation = [[First Order]] |
|affiliation = [[First Order]] |
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|type = [[Infiltrator]] |
|type = [[Infiltrator]] |
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+ | |bp = *1,500 ([[Galactic Assault]], [[Strike]] & [[Blast]]) |
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+ | *1,000 ([[Co-Op]]) |
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|health = 350 |
|health = 350 |
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− | |weapon = |
+ | |weapon = ST-W48 Blaster Rifle |
+ | |abilities = *Oppression Grenade |
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− | ST-W48 Blaster Rifle |
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+ | *Seeker Tactics |
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+ | *Combat Rush |
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}} |
}} |
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{{IGD|Merciless trooper excelling in speed and advanced weaponry to hunt down and destroy anyone that stands in their way.}} |
{{IGD|Merciless trooper excelling in speed and advanced weaponry to hunt down and destroy anyone that stands in their way.}} |
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− | The '''Sith Trooper''' is |
+ | The '''Sith Trooper''' is the [[Infiltrator]] [[Reinforcement]] unit for the [[First Order]] in [[EA DICE|DICE]]'s ''[[Star Wars Battlefront II (DICE)|Star Wars Battlefront II]]''. It was released on December 17, as part of [[The Rise of Skywalker Update]]. |
+ | |||
⚫ | |||
+ | The Sith Trooper is a very agile and mobile unit. Already being faster than most units the "combat rush" ability allows it to move almost as fast as the [[Droideka]] unit, while also being able to regenerate a portion of their health with each kill. |
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+ | |||
+ | Its weapon is similar to the [[TL-50]] in the way that both weapons also have an alternate fire. Compared to the TL-50, the Quarrel Blast deals more damage, has far better range (being very good at range for an alternative fire) and travels in a straight line. The Quarrel Blast can also lock onto enemies if far away enough, similar to Leia's Alternate Fire. It can almost one-shot three of the four default trooper classes and can be used to finish off a weakened unit if they are weak enough. Heroes will take significant damge, but it will just be a fraction of their health. However, if used repeatedly, the damage can become greater than their health regeneration can later undo. |
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+ | |||
+ | With the Oppression Grenade, you can be sure to hold off heroes a lot better! A powerful weapon that is able to block the health regeneration of an enemy, depending on your situation, this can be deadly to enemy heroes and special units, who have more health than regular infantry. Heroes need to regenerate to survive. |
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+ | |||
+ | With the Combat Rush ability, you are able to traverse the battlefront at a speedy rate, while regening your health faster than normal. Watch out, runaways! |
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+ | |||
+ | The Sith Trooper's Seeker Tactics ability reveals enemy units in the area of the trooper, the number of units expanding for every kill, allowing for a recon of enemy movements and positions and the ability to ambush. |
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+ | |||
+ | {{Clear}} |
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⚫ | |||
− | The Sith Trooper is a fast and quick hitting unit. The Combat Rush ability will enhance the speed of both the trooper's movement and health regeneration, allowing him to quickly traverse the battlefront. His Seeker Tactics ability reveals enemy units in the area of the trooper, allowing for recon of enemy movements and positions.{{Clear}} |
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==Health and Movement== |
==Health and Movement== |
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{{Health Statistics |
{{Health Statistics |
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|image = [[File:SWBFII_SithTrooper_Ability_CombatRush_Icon.png|25px|middle]] |
|image = [[File:SWBFII_SithTrooper_Ability_CombatRush_Icon.png|25px|middle]] |
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|name = [[#Abilities|Combat Rush ability]] |
|name = [[#Abilities|Combat Rush ability]] |
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− | |effect = |
+ | |effect = Regens for 3 seconds after eliminating an enemy |
}} |
}} |
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}} |
}} |
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+ | {{Movement Statistics |
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⚫ | |||
+ | |sprintspeed = |
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+ | |sprintspeedmod = |
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+ | |maxjumpheight = 2 |
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+ | |maxjumpheightmod = |
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+ | |numberofdodges = 2 |
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+ | |numberofdodgesmod = |
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+ | {{Modifier |
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+ | |name = [[Evasion]] |
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+ | |image = [[File:SWBFII_DICE_Boost_Card_Infiltrator_-_Evasion_large.png|25px]] |
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+ | |effect = Increases number of dodges to:<br/>3 |
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+ | }} |
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+ | |dodgelength = 4.75 |
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+ | |dodgelengthmod = |
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⚫ | |||
+ | |cooldownmod = |
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+ | {{Modifier |
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+ | |name = [[Evasion]] |
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+ | |image = [[File:SWBFII_DICE_Boost_Card_Infiltrator_-_Evasion_large.png|25px]] |
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+ | |effect = Cooldown of each dodge becomes:<br/>{{SCU|1.1|1.06|1.03|1}} seconds |
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+ | }} |
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+ | }} |
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+ | <small>All dodges grant 20% damage reduction during the animation.</small> |
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==Weapon== |
==Weapon== |
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{{Weapon Statistics |
{{Weapon Statistics |
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|name = |
|name = |
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− | |image = [[File:SWBFII_ST- |
+ | |image = [[File:SWBFII_ST-W48_Icon.svg|250px]] |
|desc = |
|desc = |
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|damage = 24-12 |
|damage = 24-12 |
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}} |
}} |
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|-| |
|-| |
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+ | Quarrel Blast= |
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− | Alternate Fire= |
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{{Weapon Statistics |
{{Weapon Statistics |
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|name = |
|name = |
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− | |image = [[File:SWBFII SithTrooper AltFire Icon. |
+ | |image = [[File:SWBFII SithTrooper AltFire Icon.svg|96px|center]] |
|desc = |
|desc = |
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|damage = 140 |
|damage = 140 |
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|overheatpenalty = |
|overheatpenalty = |
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}} |
}} |
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⚫ | |||
− | |-| |
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− | Melee= |
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{{Weapon Statistics |
{{Weapon Statistics |
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− | |name = |
+ | |name = Melee |
− | |image = [[File:SWBFII_Melee_Icon. |
+ | |image = [[File:SWBFII_Melee_Icon.svg|250px]] |
⚫ | |||
|damage = 65 |
|damage = 65 |
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− | |range = |
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− | |rof = |
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⚫ | |||
− | |cooldowndelay = |
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− | |venting = |
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− | |heat = |
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− | |overheat = |
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− | |heatpershot = |
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− | |overheatpenalty = |
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}} |
}} |
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⚫ | |||
==Abilities== |
==Abilities== |
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Oppression Grenade= |
Oppression Grenade= |
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{{Ability Box (2017 DICE) |
{{Ability Box (2017 DICE) |
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− | | image = [[File:SWBFII_SithTrooper_Ability_OppressionGrenade_Icon. |
+ | | image = [[File:SWBFII_SithTrooper_Ability_OppressionGrenade_Icon.svg|96px]] |
| desc = Throw a grenade that damages nearby enemies, as well as blocking their ability to recover health for a short period of time. |
| desc = Throw a grenade that damages nearby enemies, as well as blocking their ability to recover health for a short period of time. |
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| area = Blast Radius: 5 meters<br>Inner Blast Radius: 4 meters |
| area = Blast Radius: 5 meters<br>Inner Blast Radius: 4 meters |
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| damage = 130 |
| damage = 130 |
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+ | | duration = 8 seconds |
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| cooldown = 15 seconds |
| cooldown = 15 seconds |
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+ | {{Modifier |
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+ | |image = [[File:SWBFII_DICE_Boost_Card_Infiltrator_-_Desperation_large.png|25px|middle]] |
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+ | |name = [[Desperation]] |
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+ | |effect = Decreases cooldown by {{SCU|1.65|1.8|1.95|2.1}} seconds per hit taken |
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+ | }} |
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| effect = Prevents healing |
| effect = Prevents healing |
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}} |
}} |
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Seeker Tactics= |
Seeker Tactics= |
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{{Ability Box (2017 DICE) |
{{Ability Box (2017 DICE) |
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− | | image = [[File:SWBFII SithTrooper Ability SeekerTactics Icon. |
+ | | image = [[File:SWBFII SithTrooper Ability SeekerTactics Icon.svg|96px]] |
| desc = Scan the area to reveal the 4 closest enemies. The amount of enemies you can reveal is increased by defeating enemies. |
| desc = Scan the area to reveal the 4 closest enemies. The amount of enemies you can reveal is increased by defeating enemies. |
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| effect = Reveals enemies |
| effect = Reveals enemies |
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| duration = 15 seconds |
| duration = 15 seconds |
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| cooldown = 8 seconds |
| cooldown = 8 seconds |
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+ | {{Modifier |
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+ | |image = [[File:SWBFII_DICE_Boost_Card_Infiltrator_-_Desperation_large.png|25px|middle]] |
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+ | |name = [[Desperation]] |
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+ | |effect = Decreases cooldown by {{SCU|0.88|0.96|1.04|1.12}} seconds per hit taken |
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+ | }} |
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}} |
}} |
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|-| |
|-| |
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Combat Rush= |
Combat Rush= |
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{{Ability Box (2017 DICE) |
{{Ability Box (2017 DICE) |
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− | | image = [[File:SWBFII_SithTrooper_Ability_CombatRush_Icon. |
+ | | image = [[File:SWBFII_SithTrooper_Ability_CombatRush_Icon.svg|96px]] |
| desc = Boosts your sprint speed. Defeating enemies will briefly activate health regeneration and extend the active time of COMBAT RUSH. |
| desc = Boosts your sprint speed. Defeating enemies will briefly activate health regeneration and extend the active time of COMBAT RUSH. |
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+ | | effect = <nowiki /> |
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− | | effect = Begins health regeneration upon kill<br>Increased speed<br>+3 seconds added to duration per kill |
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+ | *Health regenerates for 3 seconds upon kill |
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+ | *Increased speed |
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+ | *+3 seconds added to duration per kill |
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| cooldown = 22 seconds |
| cooldown = 22 seconds |
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+ | {{Modifier |
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+ | |image = [[File:SWBFII_DICE_Boost_Card_Infiltrator_-_Desperation_large.png|25px|middle]] |
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+ | |name = [[Desperation]] |
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+ | |effect = Decreases cooldown by {{SCU|2.42|2.64|2.86|3.08}} seconds per hit taken |
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+ | }} |
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| duration = 12 seconds |
| duration = 12 seconds |
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}} |
}} |
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</tabber> |
</tabber> |
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− | == |
+ | ==Star Cards== |
− | === |
+ | ===Boost Cards=== |
{| style="width:500px; font-size:small; text-align:center" |
{| style="width:500px; font-size:small; text-align:center" |
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|- |
|- |
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|} |
|} |
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− | == |
+ | == Quotes == |
+ | <tabber> |
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⚫ | |||
+ | |-|In-game= |
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+ | {{Quote|For the Sith Fleet!|In-game}} |
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+ | |||
+ | {{Quote|Move on the objective!|Highlighting an objective}} |
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+ | |||
+ | |-|Abilities= |
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+ | {{Quote|Scanning soldier.|Seeker Tactics}} |
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+ | |||
+ | {{Quote|Clear for grenade!|Oppression Grenade}} |
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+ | |||
+ | {{Quote|Moving in.|Combat Rush}} |
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+ | </tabber> |
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+ | |||
+ | ==Trivia== |
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+ | *Although Sith troopers were canonically affiliated with the First Order, Sith troopers were actually soldiers raised by a secret cult of Sith loyalists and followers of Emperor Palpatine, the {{Wook|Sith Eternal}}, and were the soldiers of the {{Wook|Final Order}}. |
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+ | *Very few Stromtroopers, Imperial or First Order, have ever been to a world of the Jedi or Sith, and Sith troopers are among them. |
||
+ | |||
+ | ==Updates== |
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⚫ | |||
− | == |
+ | ==Gallery== |
<gallery captionalign="center"> |
<gallery captionalign="center"> |
||
Swbf2-celebration-edition-cropped.jpg|The Sith Trooper helmet, first teased on the Celebration Edition cover art. |
Swbf2-celebration-edition-cropped.jpg|The Sith Trooper helmet, first teased on the Celebration Edition cover art. |
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− | 2DC55139-F7FE-45D5-9BEA-4CE40CC1C1C1.jpeg |
+ | 2DC55139-F7FE-45D5-9BEA-4CE40CC1C1C1.jpeg|Sith Troopers in the ''Battlefront II The Rise of Skywalker'' trailer |
− | SWBFII Sith Trooper Icon.png|In-game icon for the Sith Trooper |
+ | SWBFII Sith Trooper Icon.png|In-game icon for the Sith Trooper |
</gallery> |
</gallery> |
||
− | == |
+ | ==References== |
{{Reflist}} |
{{Reflist}} |
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+ | {{Navbox/FirstOrder}} |
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[[Category:Star Wars Battlefront II (DICE)]] |
[[Category:Star Wars Battlefront II (DICE)]] |
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[[Category:First Order]] |
[[Category:First Order]] |
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[[Category:First Order Classes]] |
[[Category:First Order Classes]] |
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+ | [[Category:Infiltrator units]] |
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+ | [[Category:Units in Star Wars Battlefront II (DICE)]] |
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+ | [[Category:Infantry in Star Wars Battlefront II (DICE)]] |
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+ | [[Category:Units]] |
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+ | [[Category:Infantry]] |
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[[Category:Reinforcement units]] |
[[Category:Reinforcement units]] |
Revision as of 04:32, 11 September 2020
- "Merciless trooper excelling in speed and advanced weaponry to hunt down and destroy anyone that stands in their way."
- — In-game description
The Sith Trooper is the Infiltrator Reinforcement unit for the First Order in DICE's Star Wars Battlefront II. It was released on December 17, as part of The Rise of Skywalker Update.
Overview
The Sith Trooper is a very agile and mobile unit. Already being faster than most units the "combat rush" ability allows it to move almost as fast as the Droideka unit, while also being able to regenerate a portion of their health with each kill.
Its weapon is similar to the TL-50 in the way that both weapons also have an alternate fire. Compared to the TL-50, the Quarrel Blast deals more damage, has far better range (being very good at range for an alternative fire) and travels in a straight line. The Quarrel Blast can also lock onto enemies if far away enough, similar to Leia's Alternate Fire. It can almost one-shot three of the four default trooper classes and can be used to finish off a weakened unit if they are weak enough. Heroes will take significant damge, but it will just be a fraction of their health. However, if used repeatedly, the damage can become greater than their health regeneration can later undo.
With the Oppression Grenade, you can be sure to hold off heroes a lot better! A powerful weapon that is able to block the health regeneration of an enemy, depending on your situation, this can be deadly to enemy heroes and special units, who have more health than regular infantry. Heroes need to regenerate to survive.
With the Combat Rush ability, you are able to traverse the battlefront at a speedy rate, while regening your health faster than normal. Watch out, runaways!
The Sith Trooper's Seeker Tactics ability reveals enemy units in the area of the trooper, the number of units expanding for every kill, allowing for a recon of enemy movements and positions and the ability to ambush.
Health and Movement
Health Statistics for Sith Trooper | |||||||
Base Health | 350 | ||||||
Health Regen Rate | 40 health/sec
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Regen Delay | 6 sec
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Movement Statistics for Sith Trooper | |||||||
Maximum Jump Height | 2 meters | ||||||
Number of Dodges | 2
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Dodge Length | 4.75 meters | ||||||
Dodge Cooldown | 1.1 seconds per dodge
| ||||||
All dodges grant 20% damage reduction throughout the animation |
All dodges grant 20% damage reduction during the animation.
Weapon
Weapon Image | |
Damage | 24-12 |
Rate of Fire | 620 RPM |
Damage per Second | 248-124 DPS |
Range | Start damage drop-off: 15 meters End damage drop-off: 35 meters |
Venting | 1 seconds |
Overheat | 39 shots (0.026 heat per shot) |
Overheat Penalty | 1 seconds |
Passive Cooldown Delay | 5 seconds |
Passive Cooldown | 0.3 heat per second |
Weapon Image | |
Damage | 140 |
Range | Blast Radius: 1.7 meters Inner Blast Radius: 1.2 meters |
Overheat | 3 shots (0.34 heat per shot) |
Melee | |
Weapon Image | |
Damage | 65 |
Abilities
Ability Icon | |||||||
In-game Description | Throw a grenade that damages nearby enemies, as well as blocking their ability to recover health for a short period of time. | ||||||
Damage | 130 | ||||||
Effect | Prevents healing | ||||||
Area of Effect | Blast Radius: 5 meters Inner Blast Radius: 4 meters | ||||||
Ability Duration | 8 seconds | ||||||
Ability Cooldown | 15 seconds
|
Ability Icon | |||||||
In-game Description | Scan the area to reveal the 4 closest enemies. The amount of enemies you can reveal is increased by defeating enemies. | ||||||
Effect | Reveals enemies | ||||||
Ability Duration | 15 seconds | ||||||
Ability Cooldown | 8 seconds
|
Ability Icon | |||||||
In-game Description | Boosts your sprint speed. Defeating enemies will briefly activate health regeneration and extend the active time of COMBAT RUSH. | ||||||
Effect |
| ||||||
Ability Duration | 12 seconds | ||||||
Ability Cooldown | 22 seconds
|
Star Cards
Boost Cards
Desperation | Evasion | Interrogation | Acquisition | Stalker |
Quotes
- "For the Sith Fleet!"
- — In-game
- "Move on the objective!"
- — Highlighting an objective
- "Clear for grenade!"
- — Oppression Grenade
- "Moving in."
- — Combat Rush
Trivia
- Although Sith troopers were canonically affiliated with the First Order, Sith troopers were actually soldiers raised by a secret cult of Sith loyalists and followers of Emperor Palpatine, the Sith Eternal, and were the soldiers of the Final Order.
- Very few Stromtroopers, Imperial or First Order, have ever been to a world of the Jedi or Sith, and Sith troopers are among them.
Updates
- Added.
Gallery
References
The First Order in DICE's Star Wars Battlefront II | |||||||||||||||||||||||||||
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