In Star Wars: BattlefrontIn Star Wars: Battlefront , the damage is the same as a regular rifle or pistol bolt, however there is a long cooldown time of two seconds before another shot can be fired. Also, the projectile is slower than a normal blaster bolt and needs to travel before it can hit. It's range is generally the same as the clone trooper pilot's DN bolt caster.
In Star Wars: Battlefront II
In Star Wars: Battlefront II , the damage is increased heavily, taking only three shots to kill an infantry unit. The bolt doesn't have a distance to travel, making it seemingly instantaneous. This alsmo makes it seem like there is no range limit on the weapon. The cooldown time for this version is only one second. The amount of shots per magazine is seven in this version.
- In the first game, the bolt from the sonic blaster is quite easy to dodge since it has limited range and also is slower. This makes Geonosians very ineffective in combat and are useful for holding command posts.
- In the Playstation 2 port of Battlefront, the particles for the sonic blaster, as well as for the LR1K Sonic Cannon, create a distorted effect around the particles.
- In the Xbox 360 port of Battlefront, the particles for the sonic blaster, as well as for the LR1k Sonic Cannon, are dark green and yellow compared to the PC and PS2 ports.