- "The Specialist excels at long ranged combat, but is vulnerable in close quarters."
- — In-game Description
This class specializes in long-range and one-on-one combat. With 150 health, Specialists must use a combination of flanking and certain Ability Cards, such as Personal Shield, to effectively fight several enemies at once.
Like all units, the Specialist's class level is determined by the experience earned and time played in game with the class. Star Cards for the Specialist class can be unlocked through Skill Points, one of which is earned each time the class is leveled up. Its unique Boost Card is Stealth, which hides the Specialist on enemy radars. The Specialist class uses targeting rifles that are unlocked by completing their respective milestones.
These weapons are the default snipers for each faction and all share the same stats.
- Valken-38X (Clone Specialist)
- E-5s (Droid Specialist)
- DLT-20A (Rebel Specialist)
- DLT-19X (Imperial Specialist)
- A180 Sniper (Resistance Specialist)
- DLT-19D (First Order Specialist)
The default Shock Grenade that temporarily slows enemies down.
Go behind enemy lines by becoming undetectable to enemy scanners, marking enemies, and equipping a powerful medium-ranged weapon.
Digital macrobinoculars capable of uncovering heat signatures of enemy soldiers, even through walls. Additionally they can spot enemies in direct line of sight and relay their location to your allies.
|Stealth||Marksman||Bounty Hunter||Expert Weapons Handling|
|Improved Shock Grenade||Improved Thermal Binoculars||Scramble Infiltration||Trip Mine|
|Personal Shield||Stinger Pistol||Repulsor Cannon||Hardened Infiltration|
Each faction has its own Specialist class.
- Galactic Republic
- Rebel Alliance
- Galactic Empire
- First Order
- Health points increased from 100 to 150.