Star Wars Battlefront Wiki
This page is about the 2005 game. For the 2017 reboot, see Star Wars Battlefront II (DICE).

Star Wars: Battlefront II, also shortened to "Battlefront II", and alternatively abbreviated as "SW:BF2" or "SWBF2" is a first-/third-person shooter video game developed by Pandemic Studios and published by LucasArts, and was released in North America on November 1, 2005, for the Xbox (backwards compatible with Xbox 360, Xbox One and Xbox Series X and S), PlayStation Portable (backwards-compatible with the PlayStation Vita), PC, and the PlayStation 2 (backwards compatible with certain PlayStation 3 models). The PC variant comes in two type of disks: CD-ROM, which comes with four discs, and DVD-ROM, which has only one disc. The release date coincided with the release of Revenge of the Sith on DVD.

It is the second game of the highly successful Star Wars: Battlefront series and a sequel to the original Star Wars: Battlefront. There are several differences between Battlefront II and the original Battlefront, such as playable Jedi characters, two new unit classes, space battles, and story-based campaigns.

On May 31, 2014, GameSpy (the online service that was hosting Battlefront II's multiplayer at the time) was shut down, and with it went the game's online functionality. However, three years later on October 4, 2017, Disney announced that online multiplayer has been restored as well as crossplay between the Steam and GOG versions of the game. This game & it's prequel will be re-released as part of a new compilation called Star Wars Battlefront Classic Collection for newer consoles like PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X, & Nintendo Switch with a PC re-release on Steam. It will come with new features like split local multiplayer, and for play up to 64 players for online play. It will also include all the Xbox live DLC like heroes such as Asajj Ventress, Fisto, more heroes on more maps, and Anakin for the Republic.


Battlefront II expands upon the original game's single-player experience with mission-based objectives drawn from Attack of the Clones' Battle of Geonosis to The Empire Strikes Back's Battle of Hoth. It is a story-based campaign told from the view of an unidentified 501st clone trooper; it revolves around the 501st Legion as the unit evolves from the Galactic Republic's Clone Troopers to Imperial Stormtroopers. The plot spans more than 16 new locations, many from Star Wars Episode III: Revenge of the Sith, including volcanic Mustafar and the space battle above Coruscant.

Many maps that came from the original Battlefront were edited to fit more accordingly in the storyline, such as the Naboo battlefield, which was originally Plains, but due to the clones' lack of action upon the Invasion of Naboo conflict between droids and Gungans, the setting is shifted to Theed.

Also included are battles from the original trilogy, such as fights aboard the Tantive IV, Princess Leia's blockade runner shown immediately at the beginning of Star Wars Episode IV: A New Hope.

Basics and changes[]

There are several differences in overall gameplay between the first and second Battlefront installments. The first is an attempt to add realism to missions by adding objectives and changing the way orders are issued. The second group of changes revolves around a point system, which determines which units can be used, special abilities for players, and rank.

In campaign mode, in addition to the basic tasks of capturing command posts and killing enemy troops, certain objectives must be met for a mission to be successful. These missions may include destroying a specific target, recovering an item, or keeping the opposing force from overrunning a position. In these situations, enemy reinforcements are unlimited and will continue to be deployed until the objective is completed.

While controlling troops, one of the most striking differences between the original and the sequel is the method of issuing orders. Unlike the original Battlefront, in which up, down, left, and right on the directional pad each issued a specific command to nearby groups, commands are now issued by using the targeting reticule to select a specific soldier and pressing the up button. The system chooses which command seems appropriate; for infantry troops, the up button toggles between follow me and move out. In vehicles, the commands are either get in or get out. An infantry trooper targeting a vehicle can order it to stop. Although the variety of commands is much more limited and issuing them is more complicated, the new aiming feature allows users to select the exact class of trooper they want to help them, as well as order vehicles to stop from a considerable distance. The number of troops at the player´s command is based on the player´s rank (see squad leader ranks below).

There is a new feature in Battlefront II called the Point System. The point system is vital to being able to play special unit types, such as advanced unit classes as well as heroes and villains. Points can be earned by killing enemies, capturing command posts, or destroying vehicles; they can also be deducted by doing negative actions such as harming teammates. Before the advanced units are unlocked, they will be marked by silhouettes; Heroes and Villains will not be on the unit selection table unless if the player does not choose if they want to be the hero/villain or not.

By accomplishing certain objectives, players will earn medals during gameplay. These medals can assist the player by giving them upgraded weapons and gameplay traits. There are four levels in which the players medals are ranked; Green, Elite, Veteran, and Legendary. Once the player gets a certain medal to Legendary status, the effect will be permanent.

Third Factions[]

On certain levels, there are three-way battles between the two normal factions and a third, neutral group. Although neutral sides are not controlled by the players outside of Hunt Mode, some of these forces will shift their neutrality in certain game modes. For example, the Jawas on Mos Eisley help out the Confederacy/Empire, and the Ewoks on Endor and Wookiees on Kashykk help out the Republic/Rebellion.


Battlefront II features a total of nine units for each playable faction, with four regular units, two space units, two advanced units, and one hero or villain per map.

Basic Units[]

  • Standard Infantry - This includes the Clone Trooper (Republic), Super Battle Droid (CIS), Rebel Soldier (Rebellion), and Stormtrooper (Empire). Equipped with a full-auto blaster rifle, blaster pistol, and thermal detonators (with the exception of the Super Battle Droid, which is equipped with a wrist blaster, tri-shot blaster, and wrist rockets). This is the most common unit seen on the battlefield, and they excel at medium-ranged combat. These units can effectively hold down populated chokepoints with their fully automatic firearms and huge supply of grenades.
  • Assault Trooper - This includes the Clone Heavy Trooper (Republic), Assault Droid (CIS), Rebel Vanguard (Rebellion), and Shock Trooper (Empire). Equipped with a rocket launcher, capable of vehicle lock-on when targeted, blaster pistol, mines, and thermal detonators. This unit is best used for demolition, vehicle destruction, and crowd control. While less effective at fighting standard infantry, they are the bane of enemy ground and air vehicles, as their rocket launchers and mines deal massive damage.
  • Sniper - This includes the Clone Sharpshooter (Republic), Assassin Droid (CIS), Rebel Marksman (Rebellion) and Scout Trooper (Empire). Equipped with a sniper rifle, blaster pistol, thermal detonators, and an automated blaster turret. This unit has less health than the others, but they excel at long-ranged engagements, able to provide heavy damage at a safe distance. They are also faster than the other units, allowing them to retreat and cover distance much more easily than their slower counterparts.
  • Engineer - This includes the Clone Engineer (Republic), Engineer Droid (CIS), Rebel Smuggler (Rebellion), and Imperial Engineer (Empire). Equipped with a shotgun, fusion cutter, detpacks (remote explosives), and a health/ammo dispenser. This unit is used for repairing vehicles and turrets, slicing into enemy vehicles, as well as supplying fellow teammates with health and ammo. This class is best utilized at close-range, behind enemy lines, sabotaging enemy fortifications with their detpacks and fusion cutter.

Special units[]

Space units[]

These units are only available in space battles, each having their own useful trait.

  • Pilot - This include the Clone Pilot (Republic), Droid Pilot (CIS), Rebel Pilot (Rebellion), Imperial Pilot (Empire).The Pilot is equipped with a blaster pistol, fusion cutter, and time bombs. This unit has an auto-repair ability when flying a starfighter, and can repair damaged components of their cruiser from the inside. The pilot is best utilized while taking control of a starfighter and dogfighting the enemy starships, as well as causing damage to the enemy cruiser's weakpoints. They are also very effective at using their time bombs to destroy the enemy's life support and shield generator from within their own cruiser.
  • Marine - This include the Clone Marine (Republic), Droid Marine (CIS), Rebel Marine (Rebellion), Imperial Marine (Empire). The Marine is equipped with a blaster rifle, rocket launcher, and thermal detonators. This unit is well-equipped to defend their cruiser from infiltrating enemies, and is capable of leading strong attacks when infiltrating the enemy capital ship. The marine should be used to land a transport inside the enemy cruiser, and use their advanced blasters to provide cover for an infiltrating pilot so they can sabotage the enemy's interior systems. If your own capital ship is being attacked from the inside, the marine should be utilized to hunt the infiltrator down, as the marines are the only units with fully automatic blasters in the space battle game modes.

Heroes and Villains[]

Heroes and Villains are playable in Battlefront II after achieving a certain amount of points. This unit consists of the iconic characters from the films, such as Darth Vader, Chewbacca, General Grievous, and Mace Windu. Unlike regular units' health, the heroes and villains' health will slowly drain over time if they do not find enemies to kill. Dying will cause the hero or villain to retreat and depending on the game mode will be selectable again after a period of time has passed. If friendly fire is enabled, killing teammates will cause the heroes and villains' health to decrease faster.



*** = Xbox only


Battlefront II features three classifications of ships: planetary vehicles, starfighters, and capital ships.

For ground vehicles, the four factions come equipped with various models of scout vehicles, medium assault vehicles, assault walkers, command transports, and mounts. Scout vehicles are quick and have little armor, whereas medium assault vehicles have superior armor and firepower. Assault walkers are more powerful than the medium assault vehicles, but slower. The command transports, however, are the most powerful vehicles in the game (only available as the Republic´s AT-TE and the Empire´s AT-AT). Additionally, players may use mounts and special craft, such as the tauntaun and the snowspeeder. All vehicles except the Tauntaun and scout vehicles have a critical hit area. A hit in that area will much more damage than a normal shot.

Each faction (Rebels, Empire, Republic, CIS) features four different types of starfighter; bombers, fighters, scout craft, and transports.

  • Bombers are heavily armed and armored, but have extremely slow-firing weaponry which is ineffective against the swift-moving starfighters, however one hit from a bomber´s primary weapon will usually inflict tremendous damage to a starfighter.
  • Starfighters are medium sized all-purpose ships with a mix of firepower and speed. They are effective in attacking other small vessels, but can be used effectively against fixed targets, frigates and capital ships. They are all extremely similar and all feature proton torpedoes as secondary weapons (even the TIE Fighter). They lock on slowly but pack more of a punch against ship systems or frigates than the lighter rockets carried by scout fighters.
  • Scout craft, or interceptors, are fast, fragile, lightly-armed dogfighters. They feature missiles which lock on quickly but do not hit hard, and their rapid-firing lasers are best used against multi-role fighters.
  • Transports act as mobile command posts, allowing players to spawn when the transport is landed. All transports have more armor and have a remote rocket position, but are the slowest of the four starfighter types.

In space battles, capital ships such as Star Destroyers are present. Each faction has one capital ship. The capital ships can be attacked from the outside and the inside by destroying several vital points throughout the inside of the ship. Capital ships of the Galactic Civil War era are larger than those of the Clone War era. There are smaller ships around capital ships (how many depending on the map) called frigates. Frigates of the Clone War era are larger than those of the Galactic Civil War era.


There are many game modes in which players can play offline and online.


The most basic game mode. The objective is to capture all command posts or deplete the enemy until all of their numbers are gone. Whichever team accomplishes this first wins the round. This was the most popular mode due to it's sandbox-like gameplay.

1 Flag CTF[]

This is Capture the Flag, but with one flag and both teams fighting for it. Whoever captures the flag and returns it to their command post for a certain amount of times wins.

2 Flag CTF[]

This is Capture the Flag, but with two flags: one in each base. The players must take the enemy flag and bring it back to their respective base a certain amount of times to win the battle, whilst simultaneously defending their own flag.


It is essentially like Conquest, but the main objective is gaining points. Whoever gains the most points available first wins the round. This game type is seen more during space battles, as Conquest usually rules it out on land battles.

There is a special type of Assault mode on Mos Eisley, where the player can battle it out with Heroes versus Villains. Each kill counts as a point towards their team.


Hunt is a game mode where players can battle with factions that aren't normally playable, but played a minor part in the Star Wars movies. Some factions that are playable in normal game modes are playable in Hunt, but only allow specific units. Hunt oftentimes puts a pre-established faction up against the selected planet's native species. This involves Kashyyk (Wookies vs. CIS MagnaGuards), Endor (Ewoks vs. Imperial Scout Troopers), Geonosis (Geonosians vs. Republic Snipers), Hoth (Wampas vs. Rebel Units), and Mos Eisley (Tusken Raiders vs Jawas).


XL is a game mode similar to Assault except you have to kill 350 units to win the game with a lot of units spread throughout the map. XL is only available on Geonosis, Hoth, and Kashyyyk due to their larger size (in the Hoth and Geonosis ones it is simliar to their respective battles). XL is mostly available on custom maps made by modders, although it is only available on PC by default.

Game modes[]


The Training mission is the tutorial on how to play Battlefront II. It is the unofficial first level to the Rise of the Empire campaign, but can be skipped without taking anything away from the Rise of the Empire story. It is played on Geonosis and is displaying the Battle of Geonosis, the first battle of the Clone Wars. Doing this will have no effect whatsoever and can be played any time. The mode runs through the basics of each class, capturing command points, using ground vehicles, and using heroes, with Mace Windu being available to play.


The 501st Legion is an elite Clone Trooper/Stormtrooper unit who worked under the command of Darth Vader. They can be seen marching into the Jedi Temple as part of Order 66 in Revenge of the Sith. They soon become known as "Vader's Fist". The campaign portion of the game puts players in control of the 501st, from their second battle on Mygeeto through the Battle of Hoth. (The 501st's first battle on Geonosis is the subject of the game's tutorial, but is still connected to the main story.) All the space levels (Coruscant, Kashyyk 1, Mustafar etc.) are skippable with a "Bypass Space Battle" button.

Clone Wars Missions[]

Chapter 1: Fall of the Old Republic - This chapter takes place during the Clone Wars, as the 501st Legion attempts to defeat the Separatist droid armies and strengthen the Republic's hold on the galaxy.

  • Part 1 (Revenge of the Sith): Mygeeto - Amongst the Ruins: The 501st must destroy a Separatist power plant and steal the power crystals for use in the Death Star. Jedi master Ki-Adi-Mundi is their commander and hero.
  • Part 2 (Revenge of the Sith): Coruscant Space - A Desperate Rescue: The 501st is pressed into space combat during the Battle of Coruscant, and must destroy a Separatist cruiser to clear a path for Anakin Skywalker and Obi-Wan Kenobi to rescue Chancellor Palpatine.
  • Part 3 (Revenge of the Sith): Felucia - Heart of Darkness: The 501st is called in to find a lost battalion on Felucia, and battle the CIS with the help of Aayla Secura, their hero and commander.
  • Part 4 (Expanded Universe): Kashyyyk Space - First Line of Defense: The 501st are sent on a seemingly suicidal mission to relieve forces on Kashyyyk. But first, they must fight their way to the planet´s surface.
  • Part 5 (Revenge of the Sith): Kashyyyk - A Line in the Sand: With the help of Master Yoda, the 501st defend Kashyyyk from CIS forces in the Battle of Kashyyyk.
  • Part 6 (Revenge of the Sith): Utapau - Underground Ambush: The 501st is sent in with General Kenobi to defeat the CIS forces and General Grievous in the Battle of Utapau.
  • Part 7 (Revenge of the Sith): Coruscant - Knightfall: The Great Jedi Purge has begun, and Darth Vader leads the 501st to clear out the Jedi Temple of traitors.

Galactic Civil Wars Missions[]

Chapter 2: Rise of the Empire - The Galactic Republic has fallen. Emperor Palpatine has created a new Galactic Empire to rule in its place, and Darth Vader has taken command of the 501st, replacing Republic uniforms and equipment with Stormtrooper armor and weapons.

  • Part 1 (Expanded Universe): Naboo - Imperial Diplomacy: The 501st, newly-dubbed Stormtroopers, must effect a regime change on the Emperor´s home planet Naboo by killing Queen Apailana.
  • Part 2 (Expanded Universe): Mustafar Space - Preventive Measures: Gizor Dellso, a surviving geonosian member of the CIS, has reactivated a droid army. To prevent the Clone Wars from starting up again, the 501st is sent in.
  • Part 3 (Expanded Universe): Mustafar - Tying up Loose Ends: The 501st must stop the production of new Battle Droid prototypes, kill Dellso, and ultimately destroy his factory.
  • Part 4 (Expanded Universe): Kamino - Changing of the Guard: The remaining clones on Kamino are raising a legion of clone troopers to use against the Empire. The young bounty hunter Boba Fett leads the 501st to quell the uprising.
  • Part 5 (Expanded Universe): Death Star - Prison Break: A dull assignment on the Empire´s new battle station turns bloody when a group of Rebels breaks out and steals the Death Star's plans.
  • Part 6 (Expanded Universe): Polis Massa - Birth of the Rebellion: The 501st, reassigned due to the breakout, attempt to track the stolen plans to a Rebel outpost on a faraway asteroid. The Galactic Civil War has begun.
  • Part 7 (A New Hope): Tantive IV: The 501st is sent to recapture the plans from Princess Leia Organa. The battle reenacts the opening battle of "A New Hope".
  • Part 8 (Expanded Universe): Yavin 4 Space - Vader's Fist Strikes Back: With the destruction of the Death Star, the remnants of the 501st fight to prevent the Rebels from escaping.
  • Part 9 (Expanded Universe): Yavin 4 - Revenge of the Empire: The 501st is sent to exact revenge for those lost on the Death Star by killing the Rebellion´s high command of Bothan Spies.
  • Part 10 (Empire Strikes Back): Hoth - Our Finest Hour: The 501st fights in the Battle of Hoth to crush the Rebellion once and for all. This is the end of the game and the only level that has movie cutscenes in it during gameplay. And ended with the building of Death Star II over Endor.

Cross-era story missions[]

The missions Preventive Measures and Tying up Loose Ends are Empire vs. CIS. In these two missions a rogue Geonosian called Gizor Dellso has reactivated the Droid control beacon on Mustafar, and the 501st must go to the planet, shut down the droids, and kill the Geonosian engineer. These are the only missions that are Empire vs. CIS.

The mission Changing of the Guard is Empire vs. Clones. In this storyline Kamino has been secretly growing a new Clone Army to fight back against the Empire. Darth Vader hires Boba Fett for his knowledge of the inner workings of the Clone Facility, and sends the 501st to Kamino to destroy the Cloning Facility and growing cylinders.

PSP missions[]

The PSP has 3 exclusive campaigns focusing on different areas of combat. The player has no allies on the battlefield but has unlimited lives. Each campaign has 4 missions, in which heroes can be used.

  • Imperial Enforcer - The player must eliminate native species on the battlefield such as the Gungans on Naboo within a certain amount of time. It is similar to Hunt Mode in that it focuses on the use of Snipers.
  • Rogue Assassin - The player must eliminate key targets (commander units) on the battlefield within a certain amount of time. In this campaign the player gets to use the jet trooper with a rapid-fire blaster rifle that is similar to enemy troopers' in the Changing of the Guard mission on other formats. The missions focus on overall combat.
  • Rebel Raider - The player must steal vital technology from the enemy and bring it back to a certain location within a certain amount of time. This mission type is similar to Capture the Flag.

Galactic Conquest[]

The player will start off as any main faction in the game and will have to progress around the galaxy claiming planets by winning battles. Along the way, the player can buy units to deploy on the battlefield, as well as bonuses, such as deploying a hero/villain or enhancing the damage dealt by blaster-type weapons. The player will have to conquer every planet to win and will face an AI, if not another player.

Downloadable content[]

On December 19, 2005, LucasArts introduced a new downloadable level for the Xbox version of Star Wars Battlefront II through Xbox Live. The upgrade adds a Hero Assault Mode to Kashyyyk, which provides a new alternative to Mos Eisley for the Hero Assault mode.

Another Xbox Live download was made available on January 31, 2006, with two new playable hero characters (Kit Fisto and Asajj Ventress) as well as four maps from the original Star Wars: Battlefront. Each of the new boards (Yavin 4: Arena, Bespin: Cloud City, Rhen Var Harbor and Rhen Var Citadel) has Conquest, Capture-the-Flag, and Hero Assault modes (including the two new characters). Rhen Var Harbor also has a Hunt mode where the native species are Wampas. In addition, Hero Assault modes were also added to the following maps: Coruscant, Mygeeto, and Naboo.

In late March 2006, the game was added to the Backwards Compatibility List for the Xbox 360, and is now playable on both the original Xbox and the Xbox 360. [1]

Lucasarts released a Patch on February 15, 2006. [2]. The patch also included support for additional maps, and the modding tools were subsequently released on February 21. [3]

October 2, 2017 saw the release of an Official Patch released for the Steam & GOG versions of the game. This patch included GOG Galaxy integration, effectively restoring the game's multiplayer aspect.[4] The patch was met with negative reception from players due to the various bugs it introduced, as well as it breaking compatibility with many mods. GOG issued a reversion that restored the game.


Voice cast[]

Critical response[]

IGN claimed that the game suffers from problems remaining from the original Battlefront, such as a lack of challenging AI characters in single player mode. Computer-controlled opponents and allies tend to run headlong into gunfire, wander off ledges, and walk into walls. IGN felt that this, along with redundant use of planets featured in previous "Star Wars" settings, were problems carried over from the original ´´Battlefront´´.[5]

IGN also noted that the complex controls and graphics of space battles and all-hero battles can make online multiplayer games virtually unplayable. Moreover, IGN felt that Lag times and high ping rates can cause the action to become choppy, objects and players to disappear, and weapons to become ineffective. [6] A related criticism from Electronic Gaming Monthly (EGM) is the longer load time needed between boards, which is also caused by more detailed graphics and larger maps than the original Battlefront.[7] For the Playstation 2 version, many have complained about the lack of a patch to resolve most gameplay issues, as well as having a server with large amounts of AI without crashing.

In addition the omission of fan favorite maps (e.g. Cloud City, Bespin Platforms) from the original Battlefront, and the subsequent XBOX Live-only addition of these maps have caused great disappointment among fervent fans of the game with other systems. However, many of the original Battlefront maps are available to download on some fansites. Minor fan complaints also mention the abrupt and inconclusive story ending of the campaign which stops at the Battle of Hoth without at least concluding with Return of the Jedi. A possible explanation, however, could be that since the Imperials historically lose the Battle of Endor, the player would have to also lose in order to conclude the war as it happened. An argument also has been made about the age of the 501st's men around that time, because clones age twice as fast as humans.

Official criticism of the PSP version revolves mainly around the platform´s ability to handle the game (the game was hard coded to recognize 32MB of RAM - half than the 64mb RAM offered by the Slim), rather than the game itself. Although the graphics were slightly stripped down to improve load times, EGM found ´´Battlefront´´´s controls to be too complex for the PSP´s simple controls. EGM cited further problems with the game´s slowdown in multiplayer mode.[8]. Many players also cited dislike for the PSP version due to its removal of the story-line mode from the console versions depicting the Rise of the Empire, and the ability to enter large enemy ships like the Star Destroyer and damage them from the inside, probably due to the technical limitations of the PSP system. A list of differences between the PSP version and others can be found here.

Battlefront 2 was also criticized for its bland textures, lack of popular battlefields from the first game such as Bespin: Platforms, and the AI unit count, which was decreased dramatically.


  • Although the PSP port of the game has the least maps, there is a mod that can be applied to restore some of the maps and to add Rhen Var: Citadel as one of them. Maps applied have their respective game modes. Further mod developments include addition of heroes, voice lines and new, exclusive maps.
  • To facilitate the creation of new maps, LucasArts has released the Zero Editor, a program for the PC.
  • Being a successful hit, the game are now considered on the following: Xbox Platinum Hits, a Sony Greatest Hits, Xbox Classics, a Lucasarts Fan Favorite, and Playstation Platinum.

External links[]