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Star Wars Battlefront II is the sequel to the 2015 video game Star Wars Battlefront. Featuring content from all three cinematic Star Wars eras, Star Wars Battlefront II was developed by EA DICE, Criterion Games, and Motive Studios and released worldwide on November 17, 2017.

DevelopmentEdit

Work In Progress AT-TE - Battlefront II Can someone give me a hand here?
The following article/section is currently under construction. Content is subject to change.

Pre-launchEdit

The sequel to EA DICE's reboot of the Battlefront series was announced during an earnings call by EA's CFO, Blake Jorgensen, in May 2016. The game was announced to feature content from "the new movies" with "bigger and better worlds."

In January 2017, the EAStarWars Twitter page revealed that the next Battlefront was to have more locations, heroes, eras, vehicles, and an all-new singleplayer campaign, easily amounting to more than triple the content from the original game.

Star Wars Battlefront II was officially announced at Star Wars Celebration in April 2017. The first trailer was also shown at the event, giving glimpses of the action packed Imperial-focused campaign and multiplayer battles across different eras (Clone Wars, Galactic Civil War, and First Order–Resistance war) as well as space and air battles, confirming that all three Star Wars trilogies will be playable.

Shortly after the reveal, Bernd Diemer, Creative Director of Battlefront II, revealed the game will not feature a Season Pass, sighting a desire to keep the community whole. In regards to what will replace the Season Pass, Diemer stated that DICE will have "something different in mind that will allow you to play longer." This was later revealed to be post-launch content seasons, where all players would get access to new DLCs.

Mark Webster, executive producer of Battlefront II, announced on April 15, 2017, at Star Wars Celebration in Orlando, Florida, that the worldwide release of the game would be November 17, 2017, with those who pre-order getting the game three days early, and those with EA Access on November 9.

At EA Play 2017, the first multiplayer gameplay trailer for the game was unveiled, along with a livestream featuring the Galactic Assault on Naboo: Theed. It was also confirmed that the post-release content would be free, starting with the first season including heroes Finn and Captain Phasma and the planet Crait from The Last Jedi. The new content was to accompany the release of the new movie.

On the 5th of October, it was announced that Battlefront players on the PC, Xbox and PS4 would get a chance to test out the game in Star Wars Battlefront II’s official Beta. The Beta was downloadable from the 6th of October, and was intended to end on the 9th of October, but so many people were playing it and giving feedback that EA extended the end date to the 11th of October.

Star Wars Battlefront II was released worldwide on November 17, 2017 for the PlayStation 4, Xbox One, and Origin on PC with the first season, The Last Jedi Season, beginning a month later. The game received mixed reviews; praise was given towards the multiplayer and the graphics, but the game received massive, widespread criticism for its loot box "pay-to-win" progression system and for certain heroes being locked behind in-game credit paywalls that took a long time to unlock. Shortly before the game launched, DICE disabled the ability to purchase loot boxes with the game's microtransactions currency, and soon after launch lowered the costs of locked heroes.

Post-launchEdit

Due to the heavy criticism focused towards the game's progression system, which received media and even government attention as a result of the system being accused of promoting the same mental effects as gambling, DICE halted all live service content development after The Last Jedi Season in order to rework the game's progression and economies systems. The overhauled progression and economies systems were released on March 21, 2018, in the 2.0 Patch, which made progression linear for each class, introduced Skill Points, with one point being earned every time a class or unit is leveled up and used to unlock new or upgrade Star Cards within that class or unit, and removed the costs to unlock heroes. One month later, in the Night on Endor Update, the first Appearances were publicly released and the microtransactions currency was reactivated, though they could only be used to directly unlock Appearances. Loot boxes are only used to give out rewards and skins through directly purchased bundles and deals.

While DICE was rebuilding the progression system, some content had been released during this time, including the new limited-time (later permanent) mode Ewok Hunt in the Night on Endor Update, which was set on the Survivors of Endor map from Battlefront, the return of the planet Bespin set on Administrator's Palace from Battlefront, and the limited-time mode Jetpack Cargo.

The second season, The Han Solo Season, began in May and ran until June in conjunction with the release of Solo: A Star Wars Story and included the new planet Kessel, the return of Jabba's Palace from Battlefront, the return of the mode Extraction, the new mode Hero Showdown, the new hero ship Lando and L3-37's Millennium Falcon, and new younger Appearances for Han Solo, Lando Calrissian, and Chewbacca based on how they appear in Solo. A month later in July, the new Hero Starfighters mode was added.

At EA Play 2018 in July, the first set of new content based on the Clone Wars, which had been heavily requested by the community, was finally unveiled with the first roadmap, and a month later in August, DICE announced that seasons were being dropped in favor of monthly updates and introduced the first clone trooper Appearances. In September, the Squad System Update overhauled the squad system, allowing players to spawn on each other in permanent squads. The series of Clone Wars content was released from October 2018 until September 2019 and included new heroes General Grievous, Obi-Wan Kenobi, Count Dooku, and Anakin Skywalker, the new planets Geonosis and Felucia, the new game modes Capital Supremacy and Co-op, the return of the mode Instant Action, the new TX-130 Fighter Tank vehicle, the new Infiltrator reinforcement class, the new ARC Trooper, Commando Droid, Droideka, and Clone Commando reinforcements, and a plethora of new Appearances for the Republic clone troopers, Separatist droids, and heroes.

In August, DICE announced that focus was shifting towards the other eras starting in October, including new content inspired by The Rise of Skywalker featuring new reinforcements, a new planet from the film, and the first reinforcement Appearances.

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SingleplayerEdit

CampaignEdit

The campaign of Star Wars Battlefront II follows Iden Versio, commander of Inferno Squad, an elite Imperial special forces unit. Upon witnessing the destruction of the Death Star II, Versio's squad members look to her for direction.

The campaign spans thirty years, beginning in the waning months of the Galactic Civil War and concluding around the destruction of Starkiller Base.

There are also segments in the campaign where players can play from the point of view of characters other than Iden, such as Luke Skywalker, Princess Leia, Han SoloLando Calrissian, and Kylo Ren.

ArcadeEdit

The Arcade allows players to play against AI bots across all the maps in the game, either singleplayer or co-op, and does not require an Internet connection. Modes in Arcade include:

  • Custom Arcade
  • Battle Scenarios
  • Tutorial

MultiplayerEdit

Unlike the previous game, this installment includes four playable classes: Assault, Heavy, Officer, and Specialist, each with different strengths and weaknesses. As players progress through a match, they accumulate Battle Points, which can be used to spawn as reinforcements: special units, vehicles, and even heroes.

ProgressionEdit

At launch, progression was largely randomized; while blasters and blaster mods were, and still are, unlocked by accumulating kills in-game through milestones, players could collect Star Cards through Loot Crates, which were purchasable with both in-game Credits and the game's microtransactions, Crystals. Additionally, Star Cards could be crafted by choice through Crafting Parts which could be found in Loot Crates.

Due to backlash, however, microtransactions were disabled at launch and the progression system was entirely redesigned, with the new progression system released in the 2.0 Patch. Progression is now linear; players earn Skill Points for each class by playing as that class in-game and leveling it up, earning one Skill Point each time the class is leveled up. Skill Points can be used to unlock and upgrade Star Cards for that class. Skill Points are also unlocked for reinforcement classes, including heroes and vehicles. Crystals can only be used to purchase cosmetic items, such as appearances, which can also be purchased with in-game credits. Loot Crates are now only used to reward credits and cosmetics.

Two types of Star Cards exist: Boost Cards which are used to upgrade certain abilities or elements of a class or hero, and Ability Cards which are used to swap out abilities with other abilities. Only the four trooper classes have Ability Cards.

ModesEdit

Main article: Game mode
Game modes are divided among three categories: Heroes and Villains which are game modes focused on hero combat, Assault which are asymmetrical attack vs. defense game modes, and Operations which encompass all other game modes. In addition to the permanent game modes, some game modes are only available for a limited time and are on rotation with other limited-time modes, swapping out with them periodically; they can be found under Operations.

Heroes and Villains:

Assault:

Operations:

MapsEdit

Main article: Maps
Maps are based on planets that appear in all three cinematic eras of Star Wars: the Clone Wars, the Galactic Civil War, and the First Order–Resistance war. Nearly the full size of the maps are playable in larger game modes such as Galactic Assault while sections of the larger maps are playable in the smaller game modes such as Strike. Some planets also feature more than one map, some of which can only be played in smaller modes. Space and high atmosphere maps are separate and can only be found in Starfighter Assault. Additionally, all maps are playable in the Arcade.

Prequel era:

Original era:

Sequel era:

Heroes & VillainsEdit

There are a total of 20 playable heroes, 14 of which were available at launch. The rest have been added in post-launch updates. Heroes are either affiliated with the Light Side or the Dark Side as well as a certain era (Clone Wars, Galactic Civil War, or First Order–Resistance war).

Weapons Edit

Blaster Rifles:

Blaster Pistols:

Heavy Blasters:

Targeting Rifles:

Star Cards Edit

Assault Edit

Default Abilities:

Ability Cards:

Boost Cards:

Heavy Edit

Default Abilities

Ability Cards:

Boost Cards:

  • Defender
  • Bodyguard
  • Bounty Hunter
  • Brawler
  • Expert Weapons Handling
  • Marksman
  • Resourceful
  • Survivalist

Officer Edit

Default Abilities:

Ability Cards:

Boost Cards:

  • Officer's Presence
  • Expert Weapons Handling
  • Brawler
  • Bodyguard
  • Bounty Hunter
  • Marksman
  • Resourceful
  • Survivalist

Specialist Edit

Default Abilities

Ability Cards:

Boost Cards:

  • Marksman
  • Bodyguard
  • Bounty Hunter
  • Brawler
  • Expert Weapons Handling
  • Stealth
  • Survivalist
  • Resourceful

Vehicles Edit

Main article: Vehicles

Air Edit

Regular Ships Edit

Aerial vehicles are divided between three starfighter classes: Fighter, Interceptor, and Bomber. Additionally, some Speeder and Artillery vehicles are capable of flight.

Galactic Republic:

Separatists:

Rebel Alliance:

Galactic Empire:

Resistance:

First Order:

Hero Ships Edit

There are a total of 12 hero ships, 9 of which were available at launch. The rest have been added in post-launch updates. They are divided by the Light Side and the Dark Side.

Heroes:

Villains:

Ground Edit

Ground vehicles, also known as atmospheric vehicles, are found as part of the Armor class. Additionally, some Speeder and Artillery vehicles are land-based vehicles.

Galactic Republic:

Separatists:

Rebel Alliance:

Galactic Empire:

Resistance:

First Order:

Special units Edit

Main article: Reinforcement

Light Side Edit

Dark Side Edit

Game UpdatesEdit

Updates are ordered from oldest to newest.

Major Updates Edit

Minor Updates Edit

GalleryEdit

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Concept artEdit

Promotional imagesEdit

In-engineEdit

VideosEdit

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