Star Wars Battlefront Wiki
mNo edit summary
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* [[FWMB-10K]]
 
* [[FWMB-10K]]
 
* [[M-45]]
 
* [[M-45]]
* [[RC-97C]]
+
* [[RT-97C Heavy Blaster|RT-97C]]
 
* [[TL-50 Heavy Repeater|TL-50]]
 
* [[TL-50 Heavy Repeater|TL-50]]
 
Targeting Rifles:
 
Targeting Rifles:
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==== Star Cards ====
 
==== Star Cards ====
  +
The [[Star Card]]s from the previous game return, now split up into two types: an '''[[Ability Card]]''' and a '''[[Boost Card]]'''.
'''Assault'''<br />
 
  +
 
'''[[Assault (class)/DICE|Assault]]'''<br />
 
Default Abilities:
 
Default Abilities:
 
* [[Thermal Detonator/DICE|Thermal Detonator]]
 
* [[Thermal Detonator/DICE|Thermal Detonator]]
* [[Vanguard]]
+
* Vanguard
* [[Scan Dart]]
+
* Scan Dart
 
Ability Cards:
 
Ability Cards:
  +
{| style="text-align:center; font-size:small; width:400px"
* [[Acid Launcher]]
 
  +
|-
* [[Flash Pistol]]
 
* [[Improved Thermal Detonator]]
+
| [[File:SWBFII DICE Ability Card Assault - Improved Thermal Detonator large.png|100px]]
* [[Improved Scan Dart]]
+
| [[File:SWBFII DICE Ability Card Assault - Improved Scan Dart large.png|100px]]
  +
| [[File:SWBFII DICE Ability Card Assault - Smart Ion Grenade large.png|100px]]
* [[Killstreak Vanguard]]
 
* [[Recharge Vanguard]]
+
| [[File:SWBFII DICE Ability Card Assault - Recharge Vanguard large.png|100px]]
  +
| [[File:SWBFII DICE Ability Card Assault - Flash Pistol large.png|100px]]
* [[Slug Vanguard]]
 
  +
|-
* [[Smart Ion Grenade]]
 
 
| [[Improved Thermal Detonator]]
* [[Toughen Up]]
 
 
| [[Improved Scan Dart]]
Boost Cards:
 
* [[Assault Training]]
+
| [[Smart Ion Grenade]]
  +
| [[Recharge Vanguard]]
* [[Bodyguard (Boost Card)|Bodyguard]]
 
 
| [[Flash Pistol]]
* [[Bounty Hunter (Boost Card)|Bounty Hunter]]
 
  +
|-
* [[Brawler]]
 
  +
| [[File:SWBFII DICE Ability Card Assault - Toughen Up large.png|100px]]
* [[Expert Weapons Handling]]
 
  +
| [[File:SWBFII DICE Ability Card Assault - Acid Launcher large.png|100px]]
* [[Marksman]]
 
  +
| [[File:SWBFII DICE Ability Card Assault - Slug Vanguard large.png|100px]]
* [[Resourceful]]
 
  +
| [[File:SWBFII DICE Ability Card Assault - Killstreak Vanguard large.png|100px]]
* [[Survivalist (Boost Card)|Survivalist]]
 
  +
|-
 
| [[Toughen Up]]
 
| [[Acid Launcher]]
 
| [[Slug Vanguard]]
 
| [[Killstreak Vanguard]]
  +
|}
   
'''Heavy'''<br />
+
'''[[Heavy (class)|Heavy]]'''<br />
Default Abilities
+
Default Abilities:
 
* [[Impact Grenade]]
 
* [[Impact Grenade]]
* [[Sentry]]
+
* Sentry
* [[Combat Shield]]
+
* Combat Shield
 
Ability Cards:
 
Ability Cards:
  +
{| style="text-align:center; font-size:small; width:400px"
* [[Barrage]]
 
  +
|-
* [[Detonate Charge]]
 
  +
| [[File:SWBFII_DICE_Ability_Card_Heavy_-_Improved_Impact_Grenade large.png|100px]]
* [[Explosive Sentry]]
 
  +
| [[File:SWBFII_DICE_Ability_Card_Heavy_-_Improved_Combat_Shield large.png|100px]]
* [[Improved Combat Shield]]
 
  +
| [[File:SWBFII_DICE_Ability_Card_Heavy_-_Ion_Torpedo large.png|100px]]
* [[Improved Impact Grenade]]
 
  +
| [[File:SWBFII_DICE_Ability_Card_Heavy_-_Detonate_Charge large.png|100px]]
* [[Ion Torpedo]]
 
  +
| [[File:SWBFII_DICE_Ability_Card_Heavy_-_Mobile_Sentry large.png|100px]]
* [[Ion Turret]]
 
  +
|-
* [[Mobile Sentry]]
 
 
| [[Improved Impact Grenade]]
* [[Supercharged Sentry]]
 
 
| [[Improved Combat Shield]]
Boost Cards:
 
* [[Defender]]
+
| [[Ion Torpedo]]
 
| [[Detonate Charge]]
* Bodyguard
 
 
| [[Mobile Sentry]]
* Bounty Hunter
 
  +
|-
* Brawler
 
  +
| [[File:SWBFII_DICE_Ability_Card_Heavy_-_Barrage large.png|100px]]
* Expert Weapons Handling
 
  +
| [[File:SWBFII_DICE_Ability_Card_Heavy_-_Ion_Turret large.png|100px]]
* Marksman
 
  +
| [[File:SWBFII_DICE_Ability_Card_Heavy_-_Supercharged_Sentry large.png|100px]]
* Resourceful
 
  +
| [[File:SWBFII_DICE_Ability_Card_Heavy_-_Explosive_Sentry large.png|100px]]
* Survivalist
 
  +
|-
 
| [[Barrage]]
 
| [[Ion Turret]]
 
| [[Supercharged Sentry]]
 
| [[Explosive Sentry]]
  +
|}
   
'''Officer'''<br />
+
'''[[Officer (class)/DICE|Officer]]'''<br />
 
Default Abilities:
 
Default Abilities:
 
* [[Flash Grenade]]
 
* [[Flash Grenade]]
* [[Battle Command]]
+
* Battle Command
* [[Blaster Turret]]
+
* Blaster Turret
 
Ability Cards:
 
Ability Cards:
  +
{| style="text-align:center; font-size:small; width:400px"
* [[Defuser]]
 
  +
|-
* [[Disruption]]
 
  +
| [[File:SWBFII_DICE_Ability_Card_Officer_-_Improved_Flash_Grenade large.png|100px]]
* [[Blast Command]]
 
  +
| [[File:SWBFII_DICE_Ability_Card_Officer_-_Blast_Command large.png|100px]]
* [[Improved Battle Command]]
 
  +
| [[File:SWBFII_DICE_Ability_Card_Officer_-_Improved_Blaster_Turret large.png|100px]]
* [[Improved Blaster Turret]]
 
  +
| [[File:SWBFII_DICE_Ability_Card_Officer_-_Homing_Shot large.png|100px]]
* [[Improved Flash Grenade]]
 
  +
| [[File:SWBFII_DICE_Ability_Card_Officer_-_Squad_Shield large.png|100px]]
* [[Homing Shot]]
 
  +
|-
* [[Recharge Command]]
 
* [[Squad Shield]]
+
| [[Improved Flash Grenade]]
 
| [[Blast Command]]
Boost Cards:
 
 
| [[Improved Blaster Turret]]
* [[Officer's Presence]]
 
 
| [[Homing Shot]]
* Expert Weapons Handling
 
 
| [[Squad Shield]]
* Brawler
 
  +
|-
* Bodyguard
 
  +
| [[File:SWBFII_DICE_Ability_Card_Officer_-_Disruption large.png|100px]]
* Bounty Hunter
 
  +
| [[File:SWBFII_DICE_Ability_Card_Officer_-_Defuser large.png|100px]]
* Marksman
 
  +
| [[File:SWBFII_DICE_Ability_Card_Officer_-_Recharge_Command large.png|100px]]
* Resourceful
 
  +
| [[File:SWBFII_DICE_Ability_Card_Officer_-_Improved_Battle_Command large.png|100px]]
* Survivalist
 
  +
|-
 
| [[Disruption]]
 
| [[Defuser]]
 
| [[Recharge Command]]
 
| [[Improved Battle Command]]
  +
|}
   
'''Specialist'''<br />
+
'''[[Specialist (class)|Specialist]]'''<br />
Default Abilities
+
Default Abilities:
 
* [[Shock Grenade]]
 
* [[Shock Grenade]]
* [[Infiltration (Star Card)|Infiltration]]
+
* Infiltration
* [[Thermal Binoculars]]
+
* Thermal Binoculars
 
Ability Cards:
 
Ability Cards:
  +
{| style="text-align:center; font-size:small; width:400px"
* [[Hardened Infiltration]]
 
  +
|-
* [[Improved Shock Grenade]]
 
  +
| [[File:SWBFII_DICE_Ability_Card_Specialist_-_Improved_Shock_Grenade large.png|100px]]
* [[Improved Thermal Binoculars]]
 
  +
| [[File:SWBFII_DICE_Ability_Card_Specialist_-_Improved_Thermal_Binoculars large.png|100px]]
* [[Killstreak Infiltration]]
 
  +
| [[File:SWBFII_DICE_Ability_Card_Specialist_-_Scramble_Infiltration large.png|100px]]
* [[Laser Trip Mine]]
 
  +
| [[File:SWBFII DICE Ability Card Specialist - Trip Mine large.png|100px]]
* [[Personal Shield]]
 
  +
| [[File:SWBFII DICE Ability Card Specialist - Personal Shield large.png|100px]]
* [[Repulsor Cannon]]
 
  +
|-
* [[Scrambled Infiltration]]
 
* [[Stinger Pistol]]
+
| [[Improved Shock Grenade]]
 
| [[Improved Thermal Binoculars]]
Boost Cards:
 
 
| [[Scramble Infiltration]]
* Marksman
 
 
| [[Trip Mine]]
* Bodyguard
 
  +
| [[Personal Shield]]
* Bounty Hunter
 
  +
|-
* Brawler
 
  +
| [[File:SWBFII_DICE_Ability_Card_Specialist_-_Stinger_Pistol large.png|100px]]
* Expert Weapons Handling
 
  +
| [[File:SWBFII_DICE_Ability_Card_Specialist_-_Repulsor_Cannon large.png|100px]]
* [[Stealth (Boost Card)|Stealth]]
 
  +
| [[File:SWBFII_DICE_Ability_Card_Specialist_-_Hardened_Infiltration large.png|100px]]
* Survivalist
 
  +
| [[File:SWBFII DICE Ability Card Specialist - Killstreak Infiltration large.png|100px]]
* Resourceful
 
  +
|-
  +
| [[Stinger Pistol]]
 
| [[Repulsor Cannon]]
 
| [[Hardened Infiltration]]
 
| [[Killstreak Infiltration]]
  +
|}
 
===== Boost Cards =====
  +
All Trooper Boost Cards are shared between the four classes, though there is one Boost Card unique to each class.
  +
 
Unique Boost Cards:
  +
{| style="text-align:center; font-size:small; width:400px"
  +
|-
  +
| [[File:SWBFII DICE Boost Card Assault - Assault Training large.png|100px]]
  +
| [[File:SWBFII DICE Boost Card Heavy - Defender large.png|100px]]
  +
| [[File:SWBFII DICE Boost Card Officer - Officer's Presence large.png|100px]]
  +
| [[File:SWBFII DICE Boost Card Specialist - Stealth large.png|100px]]
  +
|-
  +
| [[Assault Training]]
  +
| [[Defender]]
 
| [[Officer's Presence]]
 
| [[Stealth (Boost Card)|Stealth]]
  +
|}
 
Shared Boost Cards:
  +
{| style="text-align:center; font-size:small; width:400px"
  +
|-
  +
| [[File:SWBFII DICE Boost Card Assault - Brawler large.png|100px]]
  +
| [[File:SWBFII DICE Boost Card Heavy - Bodyguard large.png|100px]]
  +
| [[File:SWBFII DICE Boost Card Officer - Marksman large.png|100px]]
  +
| [[File:SWBFII DICE Boost Card Specialist - Resourceful large.png|100px]]
  +
|-
 
| [[Brawler]]
 
| [[Bodyguard (Boost Card)|Bodyguard]]
 
| [[Marksman]]
 
| [[Resourceful]]
  +
|-
  +
| [[File:SWBFII DICE Boost Card Assault - Bounty Hunter large.png|100px]]
  +
| [[File:SWBFII DICE Boost Card Heavy - Expert Weapons Handling large.png|100px]]
  +
| [[File:SWBFII DICE Boost Card Officer - Survivalist large.png|100px]]
  +
|-
 
| [[Bounty Hunter (Boost Card)|Bounty Hunter]]
 
| [[Expert Weapons Handling]]
 
| [[Survivalist (Boost Card)|Survivalist]]
  +
|}
   
 
==== Vehicles ====
 
==== Vehicles ====

Revision as of 07:09, 18 October 2019

Star Wars Battlefront II is a first- and third-person 2017 action-shooter video game published by Electronic Arts and developed by EA DICE, Motive Studios, and Criterion Games that features content from the prequel, original, and sequel trilogies in the Star Wars universe. The game is the sequel to the 2015 video game Star Wars Battlefront.

The game released worldwide on November 17, 2017 and continues to receive support by EA DICE in monthly game updates.

Development

The sequel to EA DICE's reboot of the Star Wars: Battlefront series was announced during an earnings call by EA's CFO, Blake Jorgensen, in May 2016.[1] The game was announced to feature content from "the new movies" with "bigger and better worlds."[1]

In January 2017, the EAStarWars Twitter page revealed that the next Battlefront was to have more locations, heroes, eras, vehicles, and an all-new singleplayer campaign, easily amounting to more than triple the content from the original game.

Star Wars Battlefront II was officially announced at Star Wars Celebration in April 2017. The first trailer was also shown at the event, giving glimpses of the action packed Imperial-focused campaign and multiplayer battles across different eras (Clone Wars, Galactic Civil War, and First Order–Resistance war) as well as space and air battles, confirming that all three Star Wars trilogies would be playable.

Shortly after the reveal, Bernd Diemer, Creative Director of Battlefront II, revealed the game would not feature a Season Pass, sighting a desire to keep the community whole. In regards to what would replace the Season Pass, Diemer stated that DICE would have "something different in mind that would allow you to play longer." This was later revealed to be post-launch content seasons, where all players would get access to new DLCs.

Mark Webster, executive producer of Battlefront II, announced on April 15, 2017, at Star Wars Celebration in Orlando, Florida, that the worldwide release of the game would be November 17, 2017, with those who pre-order getting the game three days early, and those with EA Access on November 9.

At EA Play 2017, the first multiplayer gameplay trailer for the game was unveiled, along with a livestream featuring the Galactic Assault on Naboo: Theed. It was also confirmed that the post-release content would be free, starting with the first season including heroes Finn and Captain Phasma and the planet Crait from The Last Jedi. The new content was to accompany the release of the new movie.

On the 5th of October, it was announced that Battlefront players on the PC, Xbox and PS4 would get a chance to test out the game in Star Wars Battlefront II’s official Beta. The Beta was downloadable from the 6th of October, and was intended to end on the 9th of October, but so many people were playing it and giving feedback that EA extended the end date to the 11th of October.

Star Wars Battlefront II was released worldwide on November 17, 2017 for the PlayStation 4, Xbox One, and Origin on PC with the first season, The Last Jedi Season, beginning a month later.

Reception and loot box controversy

The game received mixed reviews at launch; praise was given toward the multiplayer and the graphics, but the game received massive, widespread criticism for its loot box "pay-to-win" progression system and for certain heroes being locked behind in-game credit paywalls that took a long time to unlock. Shortly before the game launched, DICE disabled the ability to purchase loot boxes with the game's microtransactions currency in an effort to mitigate the impact of loot boxes on progression, and soon after launch lowered the costs of locked heroes.

Post-launch

While DICE was rebuilding the progression system, which would not debut until March 2018 in the 2.0 Patch, some additional content was released in the meantime. In January 2018, Crait: Abandoned Rebel Outpost was added to the Blast map rotation and Iden Versio's TIE/ln Fighter was added as a hero ship for the Dark Side. In February 2018, DICE added the game's first limited-time game mode Jetpack Cargo, a twist on the original Cargo mode from the first game, where all players are equipped with a jetpack and contest over a single Cargo unit in the middle of the map.

Progression system overhaul

The release of the 2.0 Patch in March 2018 marked the complete removal of Loot Crates from multiplayer progression. Instead of relying on luck to level up a class or hero, players could now directly affect the progression of their favorite class or hero with the introduction of class-specific experience (XP) and Skill Points. Now, playing as a certain class or hero would directly translate to progression for that class or hero. Additionally, in the same update, the Credit requirement to unlock heroes was removed, allowing any hero in any mode to be played right away. The update also marked the return of the planet Bespin with the addition of the map Administrator's Palace.

In April, the Night on Endor Update brought with it the game's second limited-time mode, Ewok Hunt. Set on the Survivors of Endor map from Battlefront, this mode added playable Ewoks and first-person only camera view for Imperial stormtroopers.

The Han Solo Season

The second season, The Han Solo Season, began in May and ran until June in conjunction with the release of Solo: A Star Wars Story and included the new planet Kessel, the return of Jabba's Palace from Battlefront, the return of the mode Extraction, the new mode Hero Showdown, the new hero ship Lando and L3-37's Millennium Falcon, and new younger Appearances for Han Solo, Lando Calrissian, and Chewbacca based on how they appear in Solo. A month later in July, the new Hero Starfighters mode was added.

Clone Wars Season

At EA Play 2018 in July, the first set of new content based on the Clone Wars, which had been heavily requested by the community, was finally unveiled with the first roadmap, and a month later in August, DICE announced that seasons were being dropped in favor of monthly updates and introduced the first clone trooper Appearances. In September, the Squad System Update overhauled the squad system, allowing players to spawn on each other in permanent squads. The series of Clone Wars content was released from October 2018 until September 2019 and included new heroes General Grievous, Obi-Wan Kenobi, Count Dooku, and Anakin Skywalker, the new planets Geonosis and Felucia, the new game modes Capital Supremacy and Co-op, the return of the mode Instant Action, the new TX-130 Fighter Tank vehicle, the new Infiltrator reinforcement class, the new ARC Trooper, Commando Droid, Droideka, and Clone Commando reinforcements, and a plethora of new Appearances for the Republic clone troopers, Separatist droids, and heroes.

Future content

In August, DICE announced that focus was shifting towards the other eras starting in October, including new content inspired by The Rise of Skywalker featuring new reinforcements, a new planet from the film, and the first reinforcement Appearances.

Gameplay

Singleplayer

Campaign

The campaign of Star Wars Battlefront II follows Iden Versio, commander of Inferno Squad, an elite Imperial special forces unit. Upon witnessing the destruction of the Death Star II, Versio's squad members look to her for direction.

The campaign spans thirty years, beginning in the waning months of the Galactic Civil War and concluding around the destruction of Starkiller Base.

There are also segments in the campaign where players can play from the point of view of characters other than Iden, such as Luke Skywalker, Princess Leia, Han SoloLando Calrissian, and Kylo Ren.

Arcade

The Arcade allows players to play against AI bots across all the maps in the game, either singleplayer or co-op, and does not require an Internet connection. Modes in Arcade include:

  • Custom Arcade
  • Battle Scenarios
  • Tutorial

Instant Action

Added in the Cooperation Update, Instant Action, based and named after Pandemic Studios' Instant Action, is an offline singleplayer game mode set during the Clone Wars which allows players to battle with and against AI troopers, reinforcements, and heroes, with AI-controlled vehicles coming in a later update.[2]

Multiplayer

Unlike the previous game, this installment includes four playable classes: Assault, Heavy, Officer, and Specialist, each with different strengths and weaknesses. As players progress through a match, they accumulate Battle Points, which can be used to spawn as reinforcements: special units, vehicles, and even heroes.

Progression

At launch, progression was largely randomized; while blasters and blaster mods were, and still are, unlocked by accumulating kills in-game through milestones, players could collect Star Cards through Loot Crates, which were purchasable with both in-game Credits and the game's microtransactions, Crystals. Additionally, Star Cards could be crafted by choice through Crafting Parts which could be found in Loot Crates.

Due to backlash, however, microtransactions were disabled at launch and the progression system was entirely redesigned, with the new progression system released in the 2.0 Patch. Progression is now linear; players earn Skill Points for each class by playing as that class in-game and leveling it up, earning one Skill Point each time the class is leveled up. Skill Points can be used to unlock and upgrade Star Cards for that class. Skill Points are also unlocked for reinforcement classes, including heroes and vehicles. Crystals can only be used to purchase cosmetic items, such as appearances, which can also be purchased with in-game credits. Loot Crates are now only used to reward credits and cosmetics.

Two types of Star Cards exist: Boost Cards which are used to upgrade certain abilities or elements of a class or hero, and Ability Cards which are used to swap out abilities with other abilities. Only the four trooper classes have Ability Cards.

Modes

Main article: Game mode

Game modes are divided among three categories: Heroes and Villains which are game modes focused on hero combat, Assault which are asymmetrical attack vs. defense game modes, and Operations which encompass all other game modes. In addition to the permanent game modes, some game modes are only available for a limited time and are on rotation with other limited-time modes, swapping out with them periodically; they can be found under Operations.

Heroes and Villains:

Assault:

Operations:

Maps

Main article: Maps

Maps are based on planets that appear in all three cinematic eras of Star Wars: the Clone Wars, the Galactic Civil War, and the First Order–Resistance war. Nearly the full size of the maps are playable in larger game modes such as Galactic Assault while sections of the larger maps are playable in the smaller game modes such as Strike. Some planets also feature more than one map, some of which can only be played in smaller modes. Space and high atmosphere maps are separate and can only be found in Starfighter Assault. Additionally, all maps are playable in the Arcade.

Prequel era:

Original era:

Sequel era:

Heroes and Hero Vehicles

There are a total of 20 playable heroes, 14 of which were available at launch. The rest have been added in post-launch updates. Heroes are either affiliated with the Light Side or the Dark Side as well as a certain era (Clone Wars, Galactic Civil War, or First Order–Resistance war).

Weapons

Blaster Rifles:

Blaster Pistols:

Heavy Blasters:

Targeting Rifles:

Star Cards

The Star Cards from the previous game return, now split up into two types: an Ability Card and a Boost Card.

Assault
Default Abilities:

Ability Cards:

SWBFII DICE Ability Card Assault - Improved Thermal Detonator large SWBFII DICE Ability Card Assault - Improved Scan Dart large SWBFII DICE Ability Card Assault - Smart Ion Grenade large SWBFII DICE Ability Card Assault - Recharge Vanguard large SWBFII DICE Ability Card Assault - Flash Pistol large
Improved Thermal Detonator Improved Scan Dart Smart Ion Grenade Recharge Vanguard Flash Pistol
SWBFII DICE Ability Card Assault - Toughen Up large SWBFII DICE Ability Card Assault - Acid Launcher large SWBFII DICE Ability Card Assault - Slug Vanguard large SWBFII DICE Ability Card Assault - Killstreak Vanguard large
Toughen Up Acid Launcher Slug Vanguard Killstreak Vanguard

Heavy
Default Abilities:

Ability Cards:

SWBFII DICE Ability Card Heavy - Improved Impact Grenade large SWBFII DICE Ability Card Heavy - Improved Combat Shield large SWBFII DICE Ability Card Heavy - Ion Torpedo large SWBFII DICE Ability Card Heavy - Detonate Charge large SWBFII DICE Ability Card Heavy - Mobile Sentry large
Improved Impact Grenade Improved Combat Shield Ion Torpedo Detonate Charge Mobile Sentry
SWBFII DICE Ability Card Heavy - Barrage large SWBFII DICE Ability Card Heavy - Ion Turret large SWBFII DICE Ability Card Heavy - Supercharged Sentry large SWBFII DICE Ability Card Heavy - Explosive Sentry large
Barrage Ion Turret Supercharged Sentry Explosive Sentry

Officer
Default Abilities:

Ability Cards:

SWBFII DICE Ability Card Officer - Improved Flash Grenade large SWBFII DICE Ability Card Officer - Blast Command large SWBFII DICE Ability Card Officer - Improved Blaster Turret large SWBFII DICE Ability Card Officer - Homing Shot large SWBFII DICE Ability Card Officer - Squad Shield large
Improved Flash Grenade Blast Command Improved Blaster Turret Homing Shot Squad Shield
SWBFII DICE Ability Card Officer - Disruption large SWBFII DICE Ability Card Officer - Defuser large SWBFII DICE Ability Card Officer - Recharge Command large SWBFII DICE Ability Card Officer - Improved Battle Command large
Disruption Defuser Recharge Command Improved Battle Command

Specialist
Default Abilities:

Ability Cards:

SWBFII DICE Ability Card Specialist - Improved Shock Grenade large SWBFII DICE Ability Card Specialist - Improved Thermal Binoculars large SWBFII DICE Ability Card Specialist - Scramble Infiltration large SWBFII DICE Ability Card Specialist - Trip Mine large SWBFII DICE Ability Card Specialist - Personal Shield large
Improved Shock Grenade Improved Thermal Binoculars Scramble Infiltration Trip Mine Personal Shield
SWBFII DICE Ability Card Specialist - Stinger Pistol large SWBFII DICE Ability Card Specialist - Repulsor Cannon large SWBFII DICE Ability Card Specialist - Hardened Infiltration large SWBFII DICE Ability Card Specialist - Killstreak Infiltration large
Stinger Pistol Repulsor Cannon Hardened Infiltration Killstreak Infiltration
Boost Cards

All Trooper Boost Cards are shared between the four classes, though there is one Boost Card unique to each class.

Unique Boost Cards:

SWBFII DICE Boost Card Assault - Assault Training large SWBFII DICE Boost Card Heavy - Defender large SWBFII DICE Boost Card Officer - Officer's Presence large SWBFII DICE Boost Card Specialist - Stealth large
Assault Training Defender Officer's Presence Stealth

Shared Boost Cards:

SWBFII DICE Boost Card Assault - Brawler large SWBFII DICE Boost Card Heavy - Bodyguard large SWBFII DICE Boost Card Officer - Marksman large SWBFII DICE Boost Card Specialist - Resourceful large
Brawler Bodyguard Marksman Resourceful
SWBFII DICE Boost Card Assault - Bounty Hunter large SWBFII DICE Boost Card Heavy - Expert Weapons Handling large SWBFII DICE Boost Card Officer - Survivalist large
Bounty Hunter Expert Weapons Handling Survivalist

Vehicles

Main article: Vehicles

Space/Atmosphere
Aerial vehicles are divided between three starfighter classes: Fighter, Interceptor, and Bomber. Additionally, some Speeder and Artillery vehicles are capable of flight.

Galactic Republic:

Separatists:

Rebel Alliance:

Galactic Empire:

Resistance:

First Order:

Ground
Ground vehicles are found as part of the Armor class. Additionally, some Speeder and Artillery vehicles are land-based vehicles.

Galactic Republic:

Separatists:

Rebel Alliance:

Galactic Empire:

Resistance:

First Order:

Special units

Main article: Reinforcement

Light Side

Dark Side

Game Updates

Updates are ordered from oldest to newest.

Major Updates

Minor Updates

Gallery

Favicon This article is a stub. You can help Star Wars Battlefront Wiki by expanding it.

Concept art

Promotional images

In-engine

Videos

References

  1. 1.0 1.1 Star Wars Battlefront 2 Confirmed, Features Content From "The New Movies" on Gamespot.com
  2. Twitter icon Tweet by Manuel S. Llanes (@aeonstream). "Soon TM" (Image) (Source)