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The Stinger Pistol is a weapon that can be equipped via Star Card in DICE's Star Wars Battlefront and Star Wars Battlefront II that allows the player to shoot projectiles that deal damage-over-time to enemies.
Star Wars Battlefront[edit | edit source]
Overview[edit | edit source]
The Stinger Pistol is the first Charge Card to actually be an equippable weapon instead of a shield or a blaster modification. When a player is hit with the Stinger Pistol, an orange glow (similar to the Bacta Bomb blue glow) appears around the player's character, and the player loses health over time.
The Stinger Pistol can be used to fire through Personal Shields and Squad Shields. The effect of the Stinger Pistol takes away roughly 50 health points.
It is the same blaster used by the Bespin Wing Guard in The Empire Strikes Back. In Legends it is called the Relby-k23 Blaster Pistol.
The Hutt Contract to unlock the Stinger Pistol is called "Pistolier I". The Hutt Contract to upgrade the Stinger Pistol is called "Pistolier II", with each Hutt Contract requiring a blaster pistol. Pistolier I requires the following: 15 kills with the Scout Pistol and 25 kills with the DL-18 Blaster Pistol. It is recommended that the player plays on small game modes, such as Blast or Cargo to achieve these quickly. Pistolier II requires the following: 5 kills with the Stinger Pistol, 30 kills with the DH-17 Blaster Pistol, and 30 kills with the SE-14C Blaster Pistol. To counter the Stinger Pistol, a player can use the Bacta Bomb Star Card or the Adrenaline Stim Charge Card, both which counter the Stinger Pistol's damage. It is advised to use them immediately after, as they will take your health away quickly.
|Weapons of Star Wars Battlefront|
Bacta Bomb ⋅ Barrage ⋅ Bowcaster ⋅ Cycler Rifle ⋅ Dioxis Grenade1 ⋅ Flash Grenade ⋅ Homing Shot ⋅ Impact Grenade ⋅ Ion Grenade ⋅ Ion Neutralizer ⋅ Ion Torpedo ⋅ Laser Trip Mine3 ⋅ Scatter Gun1 ⋅ Scout Pistol ⋅ Shock Grenade2 ⋅ Smoke Grenade ⋅ Sonic Imploder4 ⋅ Stinger Pistol2 ⋅ Pulse Cannon ⋅ Thermal Detonator
Note: Superscripts denote content locked to expansion packs.
|Star Cards of Star Wars Battlefront|
Scout Pistol · Pulse Cannon · Homing Shot · Barrage · Cycler Rifle · Bowcaster · Ion Torpedo · Jump Pack · Scatter Gun* · Ion Neutralizer · Thermal Detonator · Impact Grenade · Ion Grenade · Smoke Grenade · Flash Grenade · Dioxis Grenade* · Shock Grenade* · Bacta Bomb · Scout Binoculars* · Laser Trip Mine* · Medical Droid*
Star Wars Battlefront II[edit | edit source]
- "A pistol firing stinger projectiles that deal damage over time, preventing the victims from regenerating health. Deals additional damage to heroes and villains."
- — In-game description
Stinger Pistol is an Ability Card for the Specialist class in DICE's Star Wars Battlefront II that can be unlocked for 1 Skill Point starting when the Specialist class has been leveled up to Level 15.
Overview[edit | edit source]
The pistol, while effective against units with larger health pools (such as Enforcer), is best used against heroes to both deal damage over time and to slow down their health regeneration. Shooting a target with the pistol deals 30 damage (57 headshot). The damage over time deals 2 damage to infantry, and 3 (increasing) damage to heroes.
When combined with especially a Sith Trooper's Oppression Grenade, which stops health regeneration completely, or an attack that deals very high damage enough to lower their health regeneration pool, an affected hero will especially be vulnerable to attacks, unless they can kill multiple troopers quickly to regain health.
Just note that the effect of the pistol stops immediately after the user dies.
Statistics[edit | edit source]
|Stinger Pistol Statistics|
|Unlocked at||Specialist Level 15|
|Unlock Cost||1 Skill Point|
|Damage Duration (seconds)||6||7||8||10|
|Upgrade Cost||N/A||1 Skill Point||1 Skill Point||1 Skill Point|
|Upgrade Requirements||N/A||N/A||Specialist Level 22||Specialist Level 35|