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Stormtroopers are the main infantry of the Galactic Empire in DICE's Star Wars Battlefront. They also appear in Star Wars Battlefront II as the Empire's Assault class.

Star Wars Battlefront Edit

Overview Edit

All players start out with helmeted Stormtrooper skins for free. They are the only infantry for the Empire that change their armor on different planets. The game originally had helmetless stormtroopers, but this option was removed due to fan complaint and the skins were replaced by the Death Star Trooper and Imperial Officer instead.

In Missions mode, they are the basic enemy foot soldiers and do not pose much of a threat in any way. Being more or less cannon fodder, they are rather weak individually and are not particularly hard to kill in most situations.

That being said, stormtroopers are not to be underestimated. Their sheer numerical superiority more than makes up for each individuals' rather lackluster performance and they can easily overwhelm the player if caution is not taken, especially in Survival.

They also appear in Skirmish on Walker Assault, where they move and act largely in the same as they do in Missions with some performance improvement at higher difficulties.

Appearances Edit

Stormtroopers wear different armor on different planets and are the only Imperial units to do so:

NPC Attacks Edit

Missions Edit

Name Image
E-11 Blaster Rifle E11 dice image
EE-3 Blaster Rifle EE3 dice image
Thermal Detonator V-1

Skirmish Edit

Name Image
E-11 Blaster Rifle E11 dice image
EE-3 Blaster Rifle EE3 dice image
SE-14C Blaster Pistol SE14C dice image
CA-87 Shock Blaster CA87 dice image
Thermal Detonator V-1
Barrage Barrage
Personal Shield PersonalShieldDICE

Gallery Edit

StormtroopersEdit

SandtroopersEdit

SnowtroopersEdit

ShoretroopersEdit

Star Wars Battlefront II Edit

Main article: Assault (class)/DICE

Overview Edit

Stormtroopers return in DICE's Star Wars Battlefront II as the Assault class unit for the Galactic Empire. Like all Assault soldiers, their primary abilities are the Thermal Detonator, Vanguard, and Scan Dart, though these can be swapped out with the use of Ability Cards. Their standard issue blaster is the E-11 blaster rifle, but, like all Assault units, they can also use the A280 blaster rifle, the CR-2 blaster pistol, and the EL-16HFE blaster rifle.

Statistics Edit

Health Statistics for Stormtrooper/DICE
Base Health 150
Health Regen Rate 30 health/sec
Regen Delay 6 sec

|-| E-11=

Weapon Image SWBFII E-11 Icon
In-game Description Standard issue blaster rifle with reliable range and damage output.
Damage 36-19
Range Start damage drop-off: 20 meters

End damage drop-off: 40 meters

Rate of Fire 300 RPM
Passive Cooldown 0.3 heat per second
Passive Cooldown Delay 5 seconds
Venting 1 seconds
Overheat 25 shots (0.04 heat per shot)
Overheat Penalty 1 seconds

|-| A280=

Weapon Image SWBFII A280 Icon
In-game Description Medium-range rifle which fires in three-blast bursts. This sturdy weapon was widely used by the rebellion in the Galactic Civil War.
Damage 33-19
Range Start damage drop-off: 20 meters

End damage drop-off: 40 meters

Rate of Fire 110 BPM, 600 RPM
Passive Cooldown 0.3 heat per second
Passive Cooldown Delay 5 seconds
Venting 1 seconds
Overheat 25 shots (0.04 heat per shot)
Overheat Penalty 1 seconds

|-| CR-2=

Weapon Image SWBFII CR-2 Icon
In-game Description Small and agile blaster with extreme rate of fire often wielded by the Naboo security forces.
Damage 16-8
Range Start damage drop-off: 15 meters

End damage drop-off: 30 meters

Rate of Fire 900 RPM
Passive Cooldown 0.6 heat per second
Passive Cooldown Delay 5 seconds
Venting 1 seconds
Overheat 50 shots (0.02 heat per shot)
Overheat Penalty 1 seconds

|-| EL-16HFE=

Weapon Image SWBFII EL-16HFE Icon
In-game Description Steady, sturdy, and built for medium to long-range combat distances, the EL-16HFE was the preferred blaster rifle among fighters with the Resistance.
Damage 49-30
Range Start damage drop-off: 20 meters

End damage drop-off: 40 meters

Rate of Fire 200 RPM
Passive Cooldown 0.3 heat per second
Passive Cooldown Delay 5 seconds
Venting 1 seconds
Overheat 15 shots (0.06667 heat per shot)
Overheat Penalty 1 seconds
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