This article covers information from DICE's Star Wars Battlefront series.   This article covers information from Pandemic Studio's Star Wars: Battlefront series.  


"Red Six standing by."
— A possible line when spawning in as an X-Wing

The X-Wing is a Rebel Alliance starfighter that can be piloted in Star Wars Battlefront and Star Wars Battlefront II.

Star Wars Battlefront[edit | edit source]

Overview[edit | edit source]

The X-Wing is equipped with four blaster cannons, proton torpedo launchers, and a shield. The X-Wing is the Alliance counterpart to the Imperial TIE Fighter.

Players can pilot X-Wings in Fighter Squadron, Supremacy, Walker Assault, Battle Station, and Infiltration.

Weapons & Abilities[edit | edit source]

  • Shield

The shield ability protects the X-Wing from incoming enemy fire. However, the shield ability only protects the X-Wing from blaster fire for a certain amount of hits. Torpedos and Rapid fire abilities can tear apart the shield and leave the player vulnerable.

  • Proton Torpedo

The Proton Torpedo can be used to give enemy starfighters a large portion of damage, as well with taking out their shield. The X-Wing however must lock onto the enemy starfighter before it can fire, or else it will go off course. It can also be avoided if the enemy uses a dodge move, but only when the timer is gone.

Tips[edit | edit source]

  • When strafing enemy ground troops, go into first-person mode to get a better view of them.
  • When trying to defeat an enemy, whether aerial or grounded in nature, slow to minimum speed so all power is diverted to the blaster cannons (increasing their damage) and shoot as long as possible.
  • Use the X-Wing's proton torpedoes on enemy ground vehicles but not soldiers, as they are not as effective. The splash damage from the blaster cannons will take out infantry more reliably.
  • When conducting strafing runs, remain conscious that new enemy starfighters could be preparing to attack from behind.

Star Wars Battlefront II[edit | edit source]


"As the backbone starfighter of the Rebel fleet, the T-65B X-wing is an all-purpose strike craft that can fulfill many roles."
— In-game description

The T-65B X-Wing returns in DICE's Star Wars Battlefront II as a Fighter unit. It is playable on Starfighter Assault, and certain Galactic Assault maps.

Overview[edit | edit source]

"The X-wing can do it all: engage interceptors, take down TIE fighters, interdict bombers, and assault capital ships."
— Website description

The X-Wing is more than capable of fulfilling multiple roles, such as dogfighting with other starfighters, attacking objectives, and conducting ground attacks against infantry.

The Astromech Repair ability regenerates any lost health to the X-Wing, and can be used in order to increase the survivability of the ship in cases of prolonged pursuits.

With the Quad Laser Cannon ability, the X-Wing combines the firepower of all four of its cannons in order to unleash high damage to any target. This ability can also be used to deal heavy damage to the AT-AT on Hoth when exposed, or to obliterate ground infantry and vehicles.

The Proton Torpedo can lock onto enemy starfighters and be used in a fire and forget manner, and can also be used to attack objectives, infantry, and enemy AT-STs. A well-placed torpedo can deal tremendous damage to any enemy, including Heroes and Armor. The Proton Torpedo can be dumbfired by double-tapping the ability, while tapping it once and keeping sight of a target allows it to lock on.

Health and Movement[edit | edit source]

Health Statistics for T-65B X-Wing
Base Health 900 (Shield: 300)
Total: 1200
Boost Card Fighter - Reinforced Hull.png Reinforced Hull
Increases base health to 945 / 990 / 1017 / 1080
and shield health to 315 / 330 / 339 / 360
for a total of 1260 / 1320 / 1356 / 1440
Health Regen Rate 250 health/sec
Regen Delay 6 sec
Boost Card Fighter - Repair Systems.png Repair Systems
Reduces regen delay to:
5.5 / 5 / 4.5 / 4 seconds

Weapon[edit | edit source]

X-Wing
Weapon Image SWBFII X-Wing T65 Kill Icon.svg
Damage 75-65 (Explosion: 22.5)
Infantry modes
Decreases explosion damage to
12
Boost Card Fighter - Tuned Lasers.png Tuned Lasers
Increases damage by
2% / 4% / 7% / 10%
Rate of Fire 480 RPM
Range Start damage drop-off: 400 meters
End damage drop-off: 600 meters
(Blast Radius: 5 meters
Inner Blast Radius: 4 meters)

Infantry modes
Increases explosive damage area
Blast Radius: 7 meters
Inner Blast Radius: 6 meters
Heat Per Shot 0.034 heat per shot
Passive Cooldown 0.3 heat per second
Explosive damage AOE is reduced by 50% on ground maps


Abilities[edit | edit source]

Ability Icon SWBFII Ability Astromech Icon.svg
In-game Description Repairs start immediately, restoring a small amount of health.
Effect Regenerates health
Boost Card Fighter - Fighter Defensive Upgrade.png Fighter Defensive Upgrade
Increases health regenerated by
15% / 30% / 60% / 100%
Ability Duration 2 seconds
Ability Cooldown 15 seconds

Ability Icon SWBFII Ability Overcharge Icon.svg
In-game Description Links all four cannons whilst increasing primary weapon damage for a short period of time.
Damage 22.5 (Explosion: 22.5) (x4)
Infantry modes
Decreases explosion damage of each bolt to
15
Boost Card Fighter - Fighter Weapon Systems.png Fighter Weapon Systems
Increases damage by
5% / 10% / 15% / 20%
Effect Fires all four cannons, increasing damage
Area of Effect Start damage drop-off: 400 meters
End damage drop-off: 600 meters
(Blast Radius: 5 meters
Inner Blast Radius: 4 meters)
Infantry modes
Increases explosive damage area
Blast Radius: 7 meters
Inner Blast Radius: 6 meters
Ability Duration 5 seconds
Ability Cooldown 20 seconds

Ability Icon SWBFII Ability Proton Torpedo Icon.svg
In-game Description Fires a proton torpedo that tracks the locked target and deals high damage.
Damage Explosion: 600
Boost Card Fighter - Advanced Torpedoes.png Advanced Torpedoes
Increases explosion damage to
630 / 660 / 720 / 840
Effect Locks onto and follows enemies
Boost Card Fighter - Targeting Computer.png Targeting Computer
Locks onto enemies 10% / 20% / 35% / 50% faster
Area of Effect Blast Radius: 5 meters
Inner Blast Radius: 2 meters
Ability Cooldown 15 seconds

Boost Cards[edit | edit source]

Boost Card Fighter - Fighter Defensive Upgrade.png Boost Card Fighter - Fighter Weapon Systems.png Boost Card Fighter - Advanced Torpedoes.png Boost Card Fighter - Reinforced Hull.png Boost Card Fighter - Engine Upgrade.png
Fighter Defensive Upgrade Fighter Weapon Systems Advanced Torpedoes Reinforced Hull Engine Upgrade
Boost Card Fighter - Tactical Jammer.png Boost Card Fighter - Targeting Computer.png Boost Card Fighter - Tuned Lasers.png Boost Card Fighter - Repair Systems.png
Tactical Jammer Targeting Computer Tuned Lasers Repair Systems

Trivia[edit | edit source]

Gallery[edit | edit source]

Design shots[edit | edit source]

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