Star Wars Battlefront
- "Faster and better-armed descendants of regular TIE fighters, TIE interceptors are waiting for you in the Fighter Squadron, Supremacy, and Walker Assault game modes."
- — Star Wars Battlefront website
TIE Interceptors are one of the two default vehicles for the Empire, the other being the TIE Fighter. They are variants of the TIE fighter, but with a noticeable increase in speed and firepower. They are often used to dispatch enemy ships in aerial combat. TIE interceptors are available in Fighter Squadron, Supremacy, Skirmish, and Walker Assault game modes.
TIE Interceptors have a very similar appearance to TIE Fighters, except that the Interceptor's wings are facing forwards instead of vertically, and the wings are curved. One of the other differences is that the Interceptors have quad lasers, and the Fighters have twin lasers.
They are seen as the counterparts of the A-Wing.
Weapons & Abilities
The TIE Interceptor has one primary weapon and two special abilities for use:
Quad Laser Cannons
The primary weapon for the TIE Interceptor. The weapon are located from the four corners of the TIE Interceptor's wings. The Quad Laser Blasters fire four shots that will damage enemies upon impact.
The first special ability for the TIE Interceptor. Speed boost is handy for evading enemy fire and missiles locking on to you. It's also handy for a quick get-away if you're low on health.
The second ability for the TIE Interceptor. Allows you to fire without overheating for a short time and deals more damage per shot. This ability replaced the ability to fire ion torpedoes after the Death Star patch came out.
Star Wars Battlefront II
- "Flown by the elite pilots of the Imperial Navy, the TIE interceptor combines high speed and four laser cannons to hunt down Rebel starfighters."
- — In-game description
The TIE Interceptor returns in DICE's Star Wars Battlefront II as an Interceptor unit. It is playable on Starfighter Assault, certain Galactic Assault maps, and certain Supremacy maps.
- "The TIE Interceptor rushes ahead and clears paths for allies, takes down bombers, and ties up enemy fighters."
- — Website description
The TIE Interceptor excels at hunting down and engaging other starfighters. As an interceptor, it makes use of its impressive speed and maneuverability in order to close in on its enemies and to shake off pursuers.
The Afterburner ability grants a speed boost to the TIE Interceptor, and can be used in order to break missile locks and to shake pursuers.
With the Hard Lock ability, the TIE Interceptor can dedicate itself into hunting down single targets by dealing increased damage, locking onto them faster, and being unable to lose them. The Hard Lock ability can also be used in order to take down Hero Starfighters faster, and can also be used on objectives for increased damage.
The Concussion Missile ability allows the TIE Interceptor to briefly disorient enemy starfighters it hits, along with being able to blind soldiers on the ground that are near the explosion. While not as powerful as torpedoes from the Fighter or Bomber, the Concussion Missile is still capable of finishing off weakened targets.
Health and Movement
|Health Statistics for TIE/IN Interceptor|
|Health Regen Rate||150 health/sec|
|Regen Delay||6 sec|
|Damage||50-30 (Explosion: 9) (x4)|
|Rate of Fire||300 RPM|
|Range||Start damage drop-off: 0 meters
End damage drop-off: 50 meters
|Heat Per Shot||0.07 heat per shot|
|Passive Cooldown||0.3 heat per second|
|Explosive damage AOE is reduced by 50% on ground maps|
|In-game Description||Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time.|
|Effect||Increases speed while breaking lock-ons|
|Ability Duration||6 seconds|
|Ability Cooldown||18 seconds
|In-game Description||You cannot lose your current target and the time to gain a missile lock is reduced. Additionally, the target is revealed and receives extra damage.|
|Ability Duration||∞ or until target or TIE Interceptor is destroyed|
|Ability Cooldown||15 seconds
|In-game Description||Fires a fast missile that tracks the locked target and deals moderate damage. Starfighters hit by the missile also suffer a stun effect for a short time.|
|Effect||Briefly blinds enemies, dealing damage|
|Ability Cooldown||15 seconds|
|Engine Upgrade||Elite Pilot||Interceptor Offensive Upgrade||Engine Heat Dissipator||Advanced Capacitors|
|Interceptor Weapon Systems||Fire Control Cycler||Tuned Lasers||Tactical Jammer|
- The TIE Interceptors in Star Wars Battlefront are collectively under the call sign "Omega Squadron."
Star Wars Battlefront
Star Wars Battlefront II
|The Galactic Empire|