This article covers information from DICE's Star Wars Battlefront series.   This article covers information from Pandemic Studio's Star Wars: Battlefront series.  

The TIE/IN Interceptor, or the TIE Interceptor, is an Imperial starfighter that can be piloted in DICE's Star Wars Battlefront and Star Wars Battlefront II.

Star Wars Battlefront[edit | edit source]

"Faster and better-armed descendants of regular TIE fighters, TIE interceptors are waiting for you in the Fighter Squadron, Supremacy, and Walker Assault game modes."
Star Wars Battlefront website

Overview[edit | edit source]

TIE Interceptors are one of the two default vehicles for the Empire, the other being the TIE Fighter. They are variants of the TIE fighter, but with a noticeable increase in speed and firepower. They are often used to dispatch enemy ships in aerial combat. TIE interceptors are available in Fighter Squadron, Supremacy, Skirmish, and Walker Assault game modes.

TIE Interceptors have a very similar appearance to TIE Fighters, except that the Interceptor's wings are facing forwards instead of vertically, and the wings are curved. One of the other differences is that the Interceptors have quad lasers, and the Fighters have twin lasers.

They are seen as the counterparts of the A-Wing.

Weapons & Abilities[edit | edit source]

The TIE Interceptor has one primary weapon and two special abilities for use:

Quad Laser Cannons
The primary weapon for the TIE Interceptor. The weapon are located from the four corners of the TIE Interceptor's wings. The Quad Laser Blasters fire four shots that will damage enemies upon impact.

Speed Boost
The first special ability for the TIE Interceptor. Speed boost is handy for evading enemy fire and missiles locking on to you. It's also handy for a quick get-away if you're low on health.

Laser Barrage
The second ability for the TIE Interceptor. Allows you to fire without overheating for a short time and deals more damage per shot. This ability replaced the ability to fire ion torpedoes after the Death Star patch came out.

Star Wars Battlefront II[edit | edit source]


"Flown by the elite pilots of the Imperial Navy, the TIE interceptor combines high speed and four laser cannons to hunt down Rebel starfighters."
— In-game description

The TIE Interceptor returns in DICE's Star Wars Battlefront II as an Interceptor unit. It is playable on Starfighter Assault, certain Galactic Assault maps, and certain Supremacy maps.

Overview[edit | edit source]

"The TIE Interceptor rushes ahead and clears paths for allies, takes down bombers, and ties up enemy fighters."
— Website description

The TIE Interceptor excels at hunting down and engaging other starfighters. As an interceptor, it makes use of its impressive speed and maneuverability in order to close in on its enemies and to shake off pursuers.

The Afterburner ability grants a speed boost to the TIE Interceptor, and can be used in order to break missile locks and to shake pursuers.

With the Hard Lock ability, the TIE Interceptor can dedicate itself into hunting down single targets by dealing increased damage, locking onto them faster, and being unable to lose them. The Hard Lock ability can also be used in order to take down Hero Starfighters faster, and can also be used on objectives for increased damage.

The Concussion Missile ability allows the TIE Interceptor to briefly disorient enemy starfighters it hits, along with being able to blind soldiers on the ground that are near the explosion. While not as powerful as torpedoes from the Fighter or Bomber, the Concussion Missile is still capable of finishing off weakened targets.

Health and Movement[edit | edit source]

Health Statistics for TIE/IN Interceptor
Base Health 800
Health Regen Rate 150 health/sec
Regen Delay 6 sec

Weapon[edit | edit source]

TIE Interceptor
Weapon Image SWBFII TIE Interceptor Kill Icon.svg
Damage 50-30 (Explosion: 9) (x4)
Infantry modes
Increases explosion damage to

12

Boost Card Interceptor - Tuned Lasers.png Tuned Lasers
Increases damage by

2% / 4% / 7% / 10%

Rate of Fire 300 RPM
Boost Card Interceptor - Fire Control Cycler.png Fire Control Cycler
Increases rate of fire to

315 / 330 / 345 / 360

Range Start damage drop-off: 0 meters

End damage drop-off: 50 meters (Blast Radius: 5 meters Inner Blast Radius: 4 meters)

Infantry modes
Increases explosive damage area

Blast Radius: 7 meters Inner Blast Radius: 6 meters

Heat Per Shot 0.07 heat per shot
Boost Card Interceptor - Advanced Capacitors.png Advanced Capacitors
Lowers heat per shot by:

5% / 10% / 20% / 40%

Passive Cooldown 0.3 heat per second
Explosive damage AOE is reduced by 50% on ground maps

Abilities[edit | edit source]

|-| Afterburner=

Ability Icon SWBFII Ability Afterburner Icon.svg
In-game Description Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time.
Effect Increases speed while breaking lock-ons
Ability Duration 6 seconds
Ability Cooldown 18 seconds
Boost Card Interceptor - Engine Heat Dissipator.png Engine Heat Dissipator
Reduces cooldown to

16 / 14 / 12 / 10 seconds

|-| Hard Lock=

Ability Icon SWBFII Ability Hard Lock Icon.svg
In-game Description You cannot lose your current target and the time to gain a missile lock is reduced. Additionally, the target is revealed and receives extra damage.
Effect *Reduces time to lock on with missiles
  • Increases damage against targets
  • Tracks targets
Ability Duration ∞ or until target or TIE Interceptor is destroyed
Ability Cooldown 15 seconds
Boost Card Interceptor - Interceptor Weapon Systems.png Interceptor Weapon Systems
Reduces cooldown to:

14 / 13 / 12 / 10 seconds

|-| Concussion Missile=

Ability Icon SWBFII Ability Concussion Missile Icon.svg
In-game Description Fires a fast missile that tracks the locked target and deals moderate damage. Starfighters hit by the missile also suffer a stun effect for a short time.
Damage Explosion: 450
Boost Card Interceptor - Interceptor Offensive Upgrade.png Interceptor Offensive Upgrade
Increases explosion damage to

472.5 / 495 / 540 / 630

Effect Briefly blinds enemies, dealing damage
Ability Cooldown 15 seconds


Boost Cards[edit | edit source]

Boost Card Interceptor - Engine Upgrade.png Boost Card Interceptor - Elite Pilot.png Boost Card Interceptor - Interceptor Offensive Upgrade.png Boost Card Interceptor - Engine Heat Dissipator.png Boost Card Interceptor - Advanced Capacitors.png
Engine Upgrade Elite Pilot Interceptor Offensive Upgrade Engine Heat Dissipator Advanced Capacitors
Boost Card Interceptor - Interceptor Weapon Systems.png Boost Card Interceptor - Fire Control Cycler.png Boost Card Interceptor - Tuned Lasers.png Boost Card Interceptor - Tactical Jammer.png
Interceptor Weapon Systems Fire Control Cycler Tuned Lasers Tactical Jammer

Trivia[edit | edit source]

  • The TIE Interceptors in Star Wars Battlefront are collectively under the call sign "Omega Squadron."
  • In the X-Wing series of novels by Micheal A. Stackpole, New Republic pilots refer to Interceptors as "squints."

Gallery[edit | edit source]

Star Wars Battlefront[edit | edit source]

Star Wars Battlefront II[edit | edit source]


Community content is available under CC-BY-SA unless otherwise noted.