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(Organization and content updates, also guys try to use Template:VehicleInfobox for vehicles)
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{{GameVersion
 
{{GameVersion
 
|type=reboot
 
|type=reboot
|originaltitle=TIE Interceptor
+
|original=TIE Interceptor
|reboottitle=TIE/IN Interceptor
+
|reboot=TIE/IN Interceptor
 
}}
 
}}
 
{{VehicleInfobox
 
{{VehicleInfobox
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| era = [[Galactic Civil War]]
 
| era = [[Galactic Civil War]]
 
| affiliation = {{Galactic Empire}}
 
| affiliation = {{Galactic Empire}}
| type = Interceptor
+
| type = Starfighter<br>[[Interceptor (class)|Interceptor]]
| weapons = Quad laser cannons
+
| weapons = 4 laser cannons
 
| abilities = *{{Star Wars Battlefront}}
 
| abilities = *{{Star Wars Battlefront}}
 
**Speed Boost
 
**Speed Boost
  +
**Laser Barrage
**Ion Torpedoes
 
 
*{{Star Wars Battlefront II}}
 
*{{Star Wars Battlefront II}}
 
**Afterburner
 
**Afterburner
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**Concussion Missile
 
**Concussion Missile
 
}}
 
}}
The '''TIE/IN Interceptor''', or the '''TIE Interceptor''', is an [[Galactic Empire/DICE|Imperial]] starfighter that can be piloted in {{DICE}}'s {{Star Wars Battlefront}} and {{Star Wars Battlefront II}}.
+
The '''TIE/IN Interceptor''', or the '''TIE Interceptor''', is an [[Galactic Empire|Imperial]] starfighter that can be piloted in {{DICE}}'s {{Star Wars Battlefront}} and {{Star Wars Battlefront II}}.
   
 
==''Star Wars Battlefront''==
 
==''Star Wars Battlefront''==
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TIE Interceptors have a very similar appearance to TIE Fighters, except that the Interceptor's wings are facing forwards instead of vertically, and the wings are curved. One of the other differences is that the Interceptors have quad lasers, and the Fighters have twin lasers.
 
TIE Interceptors have a very similar appearance to TIE Fighters, except that the Interceptor's wings are facing forwards instead of vertically, and the wings are curved. One of the other differences is that the Interceptors have quad lasers, and the Fighters have twin lasers.
   
They are seen as the counterparts of the [[A-Wing/DICE|A-Wing]].
+
They are seen as the counterparts of the [[RZ-1 A-Wing|A-Wing]].
   
===Weapons & abilities===
+
===Weapons & Abilities===
TIE Interceptor has one primary weapon and two special abilities for use:
+
The TIE Interceptor has one primary weapon and two special abilities for use:
   
 
'''Quad Laser Cannons'''<br />
 
'''Quad Laser Cannons'''<br />
Line 43: Line 43:
   
 
==''Star Wars Battlefront II''==
 
==''Star Wars Battlefront II''==
  +
{{Reinforcements
{{Upcoming
 
  +
|name = TIE Interceptor
|type=section
 
  +
|image = TIEinterceptor_Main.jpg
}}
 
  +
|era = [[Galactic Civil War]]
  +
|affiliation = [[Galactic Empire]]
  +
|type = [[Interceptor (class)|Interceptor]]
  +
|health = 800
  +
|bp = 400
 
|weapon = Quad Laser Cannons
  +
|abilities = *Afterburner
  +
*Hard Lock
 
*Concussion Missile
  +
}}{{IGD|Flown by the elite pilots of the Imperial Navy, the TIE interceptor combines high speed and four laser cannons to hunt down Rebel starfighters.}}
  +
The TIE Interceptor returns in DICE's Star Wars Battlefront II as an Interceptor unit. It is playable on Starfighter Assault, certain Galactic Assault maps, and certain [[Supremacy]] maps.
  +
 
===Overview===
 
===Overview===
  +
{{Quote|The TIE Interceptor rushes ahead and clears paths for allies, takes down bombers, and ties up enemy fighters.|Website description}}
In {{Star Wars Battlefront II}}, the '''TIE/IN Interceptor''' is the Interceptor class for the {{Galactic Empire}} in the game mode [[Starfighter Assault]]. As an Interceptor, its weapons and abilities are geared towards being effective against other enemy starfighters. In addition, the TIE/IN is much more maneuverable than the [[TIE/LN Fighter]] or [[TIE/SA Bomber]], allowing pilots to perform maneuvers not otherwise possible.
 
   
  +
The TIE Interceptor excels at hunting down and engaging other starfighters. As an interceptor, it makes use of its impressive speed and maneuverability in order to close in on its enemies and to shake off pursuers.
===Weapons & abilities===
 
'''Quad Laser Cannons'''<br />
 
Unlike the previous game, the TIE/IN fires all four of its laser cannons simultaneously, instead of two at a time. Because of this, the TIE/IN deals much more damage per shot (DPS) than its {{Rebel Alliance}} counterpart, the [[RZ-1 A-Wing]], but its cannons overheat much quicker.
 
   
  +
The Afterburner ability grants a speed boost to the TIE Interceptor, and can be used in order to break missile locks and to shake pursuers.
'''Afterburner'''<br />
 
The Afterburner ability allows the TIE Interceptor increased speed, handy when trying to evade enemies or chase another enemy Interceptor.
 
   
  +
With the Hard Lock ability, the TIE Interceptor can dedicate itself into hunting down single targets by dealing increased damage, locking onto them faster, and being unable to lose them. The Hard Lock ability can also be used in order to take down [[Hero Starfighters]] faster, and can also be used on objectives for increased damage.
'''Target Lock'''<br />
 
Target Lock allows the TIE/IN to lock onto an enemy longer and easier, staying locked even if the enemy goes out of the regular targeting area. This ability proves especially useful in taking out fast or evasive enemies and what makes Interceptors so deadly to enemy fighters.
 
   
  +
The Concussion Missile ability allows the TIE Interceptor to briefly disorient enemy starfighters it hits, along with being able to blind soldiers on the ground that are near the explosion. While not as powerful as torpedoes from the [[Fighter (class)|Fighter]] or [[Bomber (class)|Bomber]], the Concussion Missile is still capable of finishing off weakened targets.
'''Concussion Missile'''<br />
 
  +
The standard missile ability. Pilots must first activate the ability, wait for it to lock-on, and then manually fire. This differs from the previous ''Star Wars Battlefront'' game, where activating the ability would instantaneously fire the projectile.
 
  +
===Health and Movement===
  +
{{Health Statistics
  +
|name =
  +
|basehealth = 800
  +
|regenrate = 150
  +
|regendelay = 6
 
}}
  +
  +
===Weapon===
  +
{{Starfighter Weapon Statistics
  +
| name = TIE Interceptor
  +
| image = [[File:SWBFII_TIE_Interceptor_Kill_Icon.svg|250px]]
  +
| damage = 50-30 ''(Explosion: 9)'' (x4)
  +
|damagemod =
  +
{{Modifier
  +
|name = Infantry modes
  +
|effect = Increases explosion damage to
  +
12
  +
}}
  +
{{Modifier
  +
| name = [[Tuned Lasers#Interceptor|Tuned Lasers]]
  +
| image = [[File:Boost_Card_Interceptor_-_Tuned_Lasers.png|25px|middle]]
  +
| effect = Increases damage by
  +
{{SCU|2%|4%|7%|10%}}
  +
}}
  +
| range = Start damage drop-off: 0 meters
  +
End damage drop-off: 50 meters<br/>''(Blast Radius: 5 meters''<br/>''Inner Blast Radius: 4 meters)''
  +
| rangemod =
  +
{{Modifier
  +
|name = Infantry modes
  +
|effect = Increases explosive damage area
  +
''Blast Radius: 7 meters''
  +
''Inner Blast Radius: 6 meters''
  +
}}
  +
| rof = 300
  +
| rofmod =
  +
{{Modifier
  +
|name = [[Fire Control Cycler#Interceptor|Fire Control Cycler]]
  +
|image = [[File:Boost_Card_Interceptor_-_Fire_Control_Cycler.png|25px]]
  +
|effect = Increases rate of fire to
  +
{{SCU|315|330|345|360}}
  +
}}
  +
| heatpershot = 0.07
  +
| heatpershotmod =
  +
{{Modifier
  +
|name = [[Advanced Capacitors#Interceptor|Advanced Capacitors]]
  +
|image = [[File:Boost_Card_Interceptor_-_Advanced_Capacitors.png|25px|middle]]
  +
|effect = Lowers heat per shot by:
  +
{{SCU|5%|10%|20%|40%}}
  +
}}
  +
| cooldown = 0.3
  +
}}
  +
  +
===Abilities===
  +
<tabber>
  +
|-|
 
Afterburner=
  +
{{Ability Box (2017 DICE)
  +
| image = [[File:SWBFII_Ability_Afterburner_Icon.svg|96px]]
  +
| desc = Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time.
  +
| effect = Increases speed while breaking lock-ons
  +
| duration = 6 seconds
  +
| cooldown = 18 seconds
  +
{{Modifier
  +
| name = [[Engine Heat Dissipator#Interceptor|Engine Heat Dissipator]]
  +
| image = [[File:Boost_Card_Interceptor_-_Engine_Heat_Dissipator.png|25px|middle]]
  +
| effect = Reduces cooldown to
  +
{{SCU|16|14|12|10}} seconds
  +
}}
  +
}}
  +
|-|
  +
Hard Lock=
  +
{{Ability Box (2017 DICE)
  +
| image = [[File:SWBFII_Ability_Hard_Lock_Icon.svg|96px]]
  +
| desc = You cannot lose your current target and the time to gain a missile lock is reduced. Additionally, the target is revealed and receives extra damage.
  +
| effect = <nowiki/>
  +
*Reduces time to lock on with missiles
  +
*Increases damage against targets
  +
*Tracks targets
  +
| duration = ∞ or until target or TIE Interceptor is destroyed
  +
| cooldown = 15 seconds
  +
{{Modifier
  +
|name = [[Interceptor Weapon Systems]]
  +
|image = [[File:Boost_Card_Interceptor_-_Interceptor_Weapon_Systems.png|25px]]
  +
|effect = Reduces cooldown to:
  +
{{SCU|14|13|12|10}} seconds
  +
}}
  +
}}
  +
|-|
  +
Concussion Missile=
  +
{{Ability Box (2017 DICE)
  +
| image = [[File:SWBFII_Ability_Concussion_Missile_Icon.svg|96px]]
  +
| desc = Fires a fast missile that tracks the locked target and deals moderate damage. Starfighters hit by the missile also suffer a stun effect for a short time.
  +
| effect = Briefly blinds enemies, dealing damage
  +
|damage = Explosion: 450
  +
{{Modifier
  +
|name = [[Interceptor Offensive Upgrade]]
  +
|image = [[File:Boost_Card_Interceptor_-_Interceptor_Offensive_Upgrade.png|25px|middle]]
  +
|effect = Increases explosion damage to
  +
{{SCU|472.5|495|540|630}}
  +
}}
  +
| cooldown = 15 seconds
  +
}}
  +
</tabber>
  +
  +
===Boost Cards===
  +
{| style="width:500px; font-size: small; text-align:center"
  +
|-
  +
| [[File:Boost_Card_Interceptor_-_Engine_Upgrade.png|100px]]
  +
| [[File:Boost_Card_Interceptor_-_Elite_Pilot.png|100px]]
  +
| [[File:Boost_Card_Interceptor_-_Interceptor_Offensive_Upgrade.png|100px]]
  +
| [[File:Boost_Card_Interceptor_-_Engine_Heat_Dissipator.png|100px]]
  +
| [[File:Boost_Card_Interceptor_-_Advanced_Capacitors.png|100px]]
  +
|-
  +
| [[Engine Upgrade#Interceptor|Engine Upgrade]]
  +
| [[Elite Pilot#Interceptor|Elite Pilot]]
  +
| [[Interceptor Offensive Upgrade]]
  +
| [[Engine Heat Dissipator#Interceptor|Engine Heat Dissipator]]
  +
| [[Advanced Capacitors#Interceptor|Advanced Capacitors]]
  +
|-
  +
| [[File:Boost_Card_Interceptor_-_Interceptor_Weapon_Systems.png|100px]]
  +
| [[File:Boost_Card_Interceptor_-_Fire_Control_Cycler.png|100px]]
  +
| [[File:Boost_Card_Interceptor_-_Tuned_Lasers.png|100px]]
  +
| [[File:Boost_Card_Interceptor_-_Tactical_Jammer.png|100px]]
  +
|-
  +
| [[Interceptor Weapon Systems]]
  +
| [[Fire Control Cycler#Interceptor|Fire Control Cycler]]
  +
| [[Tuned Lasers#Interceptor|Tuned Lasers]]
  +
| [[Tactical Jammer#Interceptor|Tactical Jammer]]
  +
|}
   
 
==Trivia==
 
==Trivia==
 
*The TIE Interceptors in {{Star Wars Battlefront}} are collectively under the call sign "Omega Squadron."
 
*The TIE Interceptors in {{Star Wars Battlefront}} are collectively under the call sign "Omega Squadron."
*In the ''X-Wing'' series of novels by Micheal A. Stackpole, New Republic pilots refer to Interceptors as "squints."
 
   
 
==Gallery==
 
==Gallery==
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===''Star Wars Battlefront II''===
 
===''Star Wars Battlefront II''===
<gallery captionalign="center">
+
''<gallery>
  +
SWBF2_TIE_Interceptor_Promotional.jpg|Promotional image of the TIE Interceptor.
</gallery>
 
  +
SWBFII TIE Interceptor Icon.png|In-game icon for the TIE Interceptor in Star Wars Battlefront II.
  +
Star Wars Battlefront II TIE Interceptor Promotional Clip|Promotional video of the TIE Interceptor.
  +
tie in interceptor no holagram.png
 
</gallery>''
  +
  +
   
 
{{Navbox/GalacticEmpire/DICE}}
 
{{Navbox/GalacticEmpire/DICE}}
[[Category:DICE series articles]]
 
[[Category:DICE Vehicles]]
 
[[Category:DICE Air Vehicles]]
 
 
[[Category:Star Wars Battlefront (DICE)]]
 
[[Category:Star Wars Battlefront (DICE)]]
[[Category:Star Wars Battlefront II]]
+
[[Category:Star Wars Battlefront II (DICE)]]
  +
[[Category:Starfighter]]
  +
[[Category:Vehicles in Star Wars Battlefront II (DICE)]]
  +
[[Category:Vehicles in Star Wars Battlefront (DICE)]]
  +
[[Category:Air/Space Vehicles in Star Wars Battlefront II (DICE)]]
  +
[[Category:Air/Space Vehicles in Star Wars Battlefront (DICE)]]
 
[[Category:Vehicles]]
  +
[[Category:Interceptor units]]
  +
[[Category:Units]]
 
[[Category:Vehicles]]
  +
[[Category:Air/Space Vehicles]]
  +
[[Category:Units in Star Wars Battlefront II (DICE)]]
  +
[[Category:Vehicles in Star Wars Battlefront II (DICE)]]
  +
[[Category:Reinforcement units]]

Latest revision as of 23:11, 23 May 2021

This article covers information from DICE's Star Wars Battlefront series.   This article covers information from Pandemic Studio's Star Wars: Battlefront series.  

The TIE/IN Interceptor, or the TIE Interceptor, is an Imperial starfighter that can be piloted in DICE's Star Wars Battlefront and Star Wars Battlefront II.

Star Wars Battlefront[]

"Faster and better-armed descendants of regular TIE fighters, TIE interceptors are waiting for you in the Fighter Squadron, Supremacy, and Walker Assault game modes."
Star Wars Battlefront website

Overview[]

TIE Interceptors are one of the two default vehicles for the Empire, the other being the TIE Fighter. They are variants of the TIE fighter, but with a noticeable increase in speed and firepower. They are often used to dispatch enemy ships in aerial combat. TIE interceptors are available in Fighter Squadron, Supremacy, Skirmish, and Walker Assault game modes.

TIE Interceptors have a very similar appearance to TIE Fighters, except that the Interceptor's wings are facing forwards instead of vertically, and the wings are curved. One of the other differences is that the Interceptors have quad lasers, and the Fighters have twin lasers.

They are seen as the counterparts of the A-Wing.

Weapons & Abilities[]

The TIE Interceptor has one primary weapon and two special abilities for use:

Quad Laser Cannons
The primary weapon for the TIE Interceptor. The weapon are located from the four corners of the TIE Interceptor's wings. The Quad Laser Blasters fire four shots that will damage enemies upon impact.

Speed Boost
The first special ability for the TIE Interceptor. Speed boost is handy for evading enemy fire and missiles locking on to you. It's also handy for a quick get-away if you're low on health.

Laser Barrage
The second ability for the TIE Interceptor. Allows you to fire without overheating for a short time and deals more damage per shot. This ability replaced the ability to fire ion torpedoes after the Death Star patch came out.

Star Wars Battlefront II[]

"Flown by the elite pilots of the Imperial Navy, the TIE interceptor combines high speed and four laser cannons to hunt down Rebel starfighters."
— In-game description

The TIE Interceptor returns in DICE's Star Wars Battlefront II as an Interceptor unit. It is playable on Starfighter Assault, certain Galactic Assault maps, and certain Supremacy maps.

Overview[]

"The TIE Interceptor rushes ahead and clears paths for allies, takes down bombers, and ties up enemy fighters."
— Website description

The TIE Interceptor excels at hunting down and engaging other starfighters. As an interceptor, it makes use of its impressive speed and maneuverability in order to close in on its enemies and to shake off pursuers.

The Afterburner ability grants a speed boost to the TIE Interceptor, and can be used in order to break missile locks and to shake pursuers.

With the Hard Lock ability, the TIE Interceptor can dedicate itself into hunting down single targets by dealing increased damage, locking onto them faster, and being unable to lose them. The Hard Lock ability can also be used in order to take down Hero Starfighters faster, and can also be used on objectives for increased damage.

The Concussion Missile ability allows the TIE Interceptor to briefly disorient enemy starfighters it hits, along with being able to blind soldiers on the ground that are near the explosion. While not as powerful as torpedoes from the Fighter or Bomber, the Concussion Missile is still capable of finishing off weakened targets.

Health and Movement[]

Health Statistics for TIE/IN Interceptor
Base Health 800
Health Regen Rate 150 health/sec
Regen Delay 6 sec

Weapon[]

TIE Interceptor
Weapon Image SWBFII TIE Interceptor Kill Icon
Damage 50-30 (Explosion: 9) (x4)
Infantry modes
Increases explosion damage to

12

Boost Card Interceptor - Tuned Lasers Tuned Lasers
Increases damage by

2% / 4% / 7% / 10%

Rate of Fire 300 RPM
Boost Card Interceptor - Fire Control Cycler Fire Control Cycler
Increases rate of fire to

315 / 330 / 345 / 360

Range Start damage drop-off: 0 meters

End damage drop-off: 50 meters
(Blast Radius: 5 meters
Inner Blast Radius: 4 meters)

Infantry modes
Increases explosive damage area

Blast Radius: 7 meters Inner Blast Radius: 6 meters

Heat Per Shot 0.07 heat per shot
Boost Card Interceptor - Advanced Capacitors Advanced Capacitors
Lowers heat per shot by:

5% / 10% / 20% / 40%

Passive Cooldown 0.3 heat per second
Explosive damage AOE is reduced by 50% on ground maps

Abilities[]

Ability Icon SWBFII Ability Afterburner Icon
In-game Description Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time.
Effect Increases speed while breaking lock-ons
Ability Duration 6 seconds
Ability Cooldown 18 seconds
Boost Card Interceptor - Engine Heat Dissipator Engine Heat Dissipator
Reduces cooldown to

16 / 14 / 12 / 10 seconds

Ability Icon SWBFII Ability Hard Lock Icon
In-game Description You cannot lose your current target and the time to gain a missile lock is reduced. Additionally, the target is revealed and receives extra damage.
Effect
  • Reduces time to lock on with missiles
  • Increases damage against targets
  • Tracks targets
Ability Duration ∞ or until target or TIE Interceptor is destroyed
Ability Cooldown 15 seconds
Boost Card Interceptor - Interceptor Weapon Systems Interceptor Weapon Systems
Reduces cooldown to:

14 / 13 / 12 / 10 seconds

Ability Icon SWBFII Ability Concussion Missile Icon
In-game Description Fires a fast missile that tracks the locked target and deals moderate damage. Starfighters hit by the missile also suffer a stun effect for a short time.
Damage Explosion: 450
Boost Card Interceptor - Interceptor Offensive Upgrade Interceptor Offensive Upgrade
Increases explosion damage to

472.5 / 495 / 540 / 630

Effect Briefly blinds enemies, dealing damage
Ability Cooldown 15 seconds

Boost Cards[]

Boost Card Interceptor - Engine Upgrade Boost Card Interceptor - Elite Pilot Boost Card Interceptor - Interceptor Offensive Upgrade Boost Card Interceptor - Engine Heat Dissipator Boost Card Interceptor - Advanced Capacitors
Engine Upgrade Elite Pilot Interceptor Offensive Upgrade Engine Heat Dissipator Advanced Capacitors
Boost Card Interceptor - Interceptor Weapon Systems Boost Card Interceptor - Fire Control Cycler Boost Card Interceptor - Tuned Lasers Boost Card Interceptor - Tactical Jammer
Interceptor Weapon Systems Fire Control Cycler Tuned Lasers Tactical Jammer

Trivia[]

Gallery[]

Star Wars Battlefront[]

Star Wars Battlefront II[]