- "An upgrade to the TIE/LN, the First Order TIE adds a much-needed deflector shield to the design without compromising on the original’s combination of speed and agility."
- — In-game description
The TIE/fo, also referred to as the First Order TIE Fighter, is a class of starfighter in DICE's Star Wars Battlefront II.
Overview[]
The TIE/fo Fighter is the Fighter class for the First Order and the counterpart to the T-70 X-Wing. It is visually very similar to the Imperial TIE/ln Fighter from which it is based. It was first confirmed to appear in the game in the game's official reveal trailer, where the fighter appeared on the First Order superweapon Starkiller Base.
The TIE/fo Fighter is more than capable of fulfilling multiple roles, such as dogfighting with other starfighters, attacking objectives, and conducting ground attacks against infantry.
The Afterburner ability grants a speed boost to the TIE/fo Fighter, and can be used in order to break missile locks and to shake pursuers.
With the Laser Barrage ability, the TIE/fo Fighter can unleash a devastating burst of high damage against anything unfortunate enough to be hit by all the blasts. This ability can also be used to damage objectives, or to harass enemy Hero Starfighters.
The Proton Torpedo can lock onto enemy starfighters and be used in a fire and forget manner, and can also be used to attack objectives and infantry. A well-placed torpedo can deal tremendous damage to any enemy trooper or Hero. The Proton Torpedo can be dumbfired by double-tapping the ability, while tapping it once and keeping sight of a target allows it to lock on.
While the TIE/fo has "shielding", its total health is functionally the same as the shieldless TIE/ln Fighter and serves only as a visual piece.
Health and Movement[]
Health Statistics for TIE/fo Fighter | |||||||
Base Health | 800 (Shield: 200) Total: 1000
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Health Regen Rate | 250 health/sec | ||||||
Regen Delay | 6 sec
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Weapon[]
TIE/fo Fighter | |||||||||||||
Weapon Image | |||||||||||||
Damage | 50-42 (Explosion: 15)
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Rate of Fire | 360 RPM | ||||||||||||
Range | Start damage drop-off: 400 meters End damage drop-off: 600 meters (Blast Radius: 5 meters Inner Blast Radius: 4 meters)
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Heat Per Shot | 0.045 heat per shot | ||||||||||||
Passive Cooldown | 0.3 heat per second | ||||||||||||
Explosive damage AOE is reduced by 50% on ground maps |
Abilities[]
Ability Icon | |||||||
In-game Description | Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time. | ||||||
Effect | Increases speed while breaking lock-ons | ||||||
Ability Duration | 6 seconds | ||||||
Ability Cooldown | 18 seconds
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Ability Icon | |||||||
In-game Description | Charges up a rapid fire barrage which deals high damage. | ||||||
Damage | 71-61.5 (Explosion: 12)
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Effect | Increased rate of fire burst | ||||||
Area of Effect | Start damage drop-off: 400 meters End damage drop-off: 600 meters (Blast Radius: 4.5 meters Inner Blast Radius: 3 meters) | ||||||
Ability Duration | 1.2 seconds | ||||||
Ability Cooldown | 25 seconds |
Ability Icon | |||||||
In-game Description | Fires a proton torpedo that tracks the locked target and deals high damage. | ||||||
Damage | Explosion: 600
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Effect | Locks onto and follows enemies
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Area of Effect | Blast Radius: 5 meters Inner Blast Radius: 2 meters | ||||||
Ability Cooldown | 15 seconds |
Boost Cards[]
Fighter Defensive Upgrade | Fighter Weapon Systems | Advanced Torpedoes | Reinforced Hull | Engine Upgrade |
Tactical Jammer | Targeting Computer | Tuned Lasers | Repair Systems |
Gallery[]
The First Order in DICE's Star Wars Battlefront II | |||||||||||||||||||||||||||
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