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{{GameVersion |
{{GameVersion |
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|type = reboot |
|type = reboot |
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− | | |
+ | |original = TIE Fighter |
− | | |
+ | |reboot = TIE/ln Fighter |
}} |
}} |
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+ | |||
⚫ | The '''TIE/LN Fighter''' or commonly known as the '''TIE Fighter''', is an [[Galactic Empire|Imperial]] starfighter that can be piloted in {{Star Wars Battlefront}} and {{Star Wars Battlefront II}} as the [[Fighter (class)|fighter class]]. It is one of the default air vehicles for the Empire, the others being the [[TIE/IN Interceptor|TIE Interceptor]] and the [[TIE/sa Bomber|TIE Bomber]] (in Battlefront II) |
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+ | |||
⚫ | |||
{{VehicleInfobox |
{{VehicleInfobox |
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|abilities = *{{Star Wars Battlefront |
|abilities = *{{Star Wars Battlefront |
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**Laser Barrage |
**Laser Barrage |
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**Proton Torpedo |
**Proton Torpedo |
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− | |affiliation = [[ |
+ | |affiliation = [[Galactic Empire]] |
|type = Starfighter<br>[[Fighter (class)|Fighter]] |
|type = Starfighter<br>[[Fighter (class)|Fighter]] |
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|image = TIE Fighter DICE-0.png |
|image = TIE Fighter DICE-0.png |
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|weapons = Twin laser blasters |
|weapons = Twin laser blasters |
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}} |
}} |
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⚫ | The '''TIE/LN Fighter''' or commonly known as the '''TIE Fighter''', is an [[Galactic Empire |
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− | |||
⚫ | |||
{{Quote|TIE fighters were single-pilot vehicles designed for fast-paced dogfights with Rebel X-wings and other starfighters. |Battlefront official description }}<ref>http://starwars.ea.com/starwars/battlefront/features/vehicles</ref> |
{{Quote|TIE fighters were single-pilot vehicles designed for fast-paced dogfights with Rebel X-wings and other starfighters. |Battlefront official description }}<ref>http://starwars.ea.com/starwars/battlefront/features/vehicles</ref> |
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== Star Wars Battlefront II == |
== Star Wars Battlefront II == |
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+ | {{VehicleInfobox |
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+ | |image = TIEfighter_Main.jpg |
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+ | |era = [[Galactic Civil War]] |
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+ | |affiliation = [[Galactic Empire]] |
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+ | |type = [[Fighter (class)|Fighter]] |
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+ | |weapons = Twin Blaster Cannons |
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+ | |abilities = *Afterburner |
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+ | *Laser Barrage |
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+ | *Proton Torpedo |
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+ | }} |
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+ | {{IGD|The TIE/LN fighter is the unforgettable symbol of the Imperial fleet. It is designed for high-speed dogfights against Rebel starfighters.}} |
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+ | The TIE fighter returns in {{DICE's Star Wars Battlefront II}} as a [[Fighter (class)|Fighter]] unit. It is playable on [[Starfighter Assault]], and certain [[Galactic Assault]] maps. |
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− | === |
+ | ===Overview=== |
+ | {{Quote|The TIE/ln is equally adept at discouraging enemy interceptors, taking down X-wings, and spoiling a Rebel bombing run.|Website description}}<br/> |
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− | [[File:TieFighter-DICE.jpg|thumb|The TIE Fighter in {{Star Wars Battlefront II}}.]] |
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+ | The TIE Fighter is more than capable of fulfilling multiple roles, such as dogfighting with other starfighters, attacking objectives, and conducting ground attacks against infantry. |
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⚫ | |||
+ | |||
− | The TIE/LN Fighter has three abilities to use: |
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− | + | The Afterburner ability grants a speed boost to the TIE Fighter, and can be used in order to break missile locks and to shake pursuers. |
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+ | |||
⚫ | |||
+ | With the Laser Barrage ability, the TIE Fighter can unleash a devastating burst of high damage against anything unfortunate enough to be hit by all the blasts. This ability can also be used to damage objectives, or to harass enemy Hero Starfighters. |
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⚫ | |||
+ | |||
+ | The Proton Torpedo can lock onto enemy starfighters and be used in a fire and forget manner, and can also be used to attack objectives and infantry. A well-placed torpedo can deal tremendous damage to any enemy trooper or Hero. The Proton Torpedo can be dumbfired by double-tapping the ability, while tapping it once and keeping sight of a target allows it to lock on. |
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+ | |||
+ | {{Clear}} |
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+ | ===Health and Movement=== |
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+ | {{Health Statistics |
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+ | |name = |
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+ | |basehealth = 1000 |
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+ | |basehealthmod = |
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+ | {{Modifier |
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+ | | name = [[Reinforced Hull#Fighter|Reinforced Hull]] |
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+ | | image = [[File:Boost_Card_Fighter_-_Reinforced_Hull.png|25px|middle]] |
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+ | | effect = Increases base health to {{SCU|1050|1100|1130|1200}} |
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+ | }} |
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+ | |regenrate = 250 |
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+ | |regendelay = 6 |
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+ | |regendelaymod = |
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+ | {{Modifier |
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+ | | name = [[Repair Systems#Fighter|Repair Systems]] |
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+ | | image = [[File:Boost_Card_Fighter_-_Repair_Systems.png|25px|middle]] |
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+ | | effect = Reduces regen delay to:<br/>{{SCU|5.5|5|4.5|4}} seconds |
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+ | }} |
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+ | }} |
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+ | |||
+ | ===Weapon=== |
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+ | {{Starfighter Weapon Statistics |
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+ | | name = TIE Fighter |
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+ | | image = [[File:SWBFII_TIE_Fighter_Kill_Icon.png|250px]] |
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+ | | damage = 65-60 ''(Explosion: 15)'' |
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+ | |damagemod = |
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+ | {{Modifier |
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+ | |name = Infantry modes |
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+ | |effect = Decreases explosion damage to<br/>12 |
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+ | }} |
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+ | {{Modifier |
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+ | | name = [[Tuned Lasers#Fighter|Tuned Lasers]] |
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+ | | image = [[File:Boost_Card_Fighter_-_Tuned_Lasers.png|25px|middle]] |
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+ | | effect = Increases damage by<br/>{{SCU|2%|4%|7%|10%}} |
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+ | }} |
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+ | | range = Start damage drop-off: 400 meters<br/>End damage drop-off: 600 meters<br/>''(Blast Radius: 5 meters<br/>Inner Blast Radius: 4 meters)'' |
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+ | | rangemod = |
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+ | {{Modifier |
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+ | |name = Infantry modes |
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+ | |effect = Increases explosive damage area<br/>''Blast Radius: 7 meters<br/>Inner Blast Radius: 6 meters'' |
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+ | }} |
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+ | | rof = 360 |
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+ | | heatpershot = 0.045 |
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+ | | cooldown = 0.3 |
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+ | }} |
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+ | |||
+ | |||
⚫ | |||
+ | <tabber> |
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+ | Afterburner= |
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+ | {{Ability Box (2017 DICE) |
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+ | | image = [[File:SWBFII_Ability_Afterburner_Icon.svg|96px]] |
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+ | | desc = Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time. |
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+ | | effect = Increases speed while breaking lock-ons |
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+ | | duration = 6 seconds |
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+ | | cooldown = 18 seconds |
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+ | {{Modifier |
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+ | | name = [[Fighter Defensive Upgrade#Fighter|Fighter Defensive Upgrade]] |
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+ | | image = [[File:Boost_Card_Fighter_-_Fighter_Defensive_Upgrade.png|25px|middle]] |
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+ | | effect = Reduces cooldown to<br/>{{SCU|16|14|12|10}} seconds |
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+ | }} |
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+ | }} |
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+ | |-| |
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+ | Laser Barrage= |
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+ | {{Ability Box (2017 DICE) |
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+ | | image = [[File:SWBFII_Ability_Laser_Barrage_Icon.svg|96px]] |
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⚫ | |||
+ | | effect = Increased rate of fire burst |
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+ | | damage = 71-61.5 (Explosion: 12) |
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+ | {{Modifier |
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+ | | name = [[Fighter Weapon Systems#Fighter|Fighter Weapon Systems]] |
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+ | | image = [[File:Boost_Card_Fighter_-_Fighter_Weapon_Systems.png|25px|middle]] |
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+ | | effect = Increases damage by<br/>{{SCU|5%|10%|15%|20%}} |
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+ | }} |
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+ | | area = Start damage drop-off: 400 meters<br/>End damage drop-off: 600 meters<br/>''(Blast Radius: 4.5 meters<br/>Inner Blast Radius: 3 meters)'' |
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+ | | duration = 1.2 seconds |
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+ | | cooldown = 25 seconds |
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+ | }} |
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+ | |-| |
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+ | Proton Torpedo= |
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+ | {{Ability Box (2017 DICE) |
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+ | | image = [[File:SWBFII_Ability_Proton_Torpedo_Icon.svg|96px]] |
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⚫ | |||
+ | | effect = Locks onto and follows enemies |
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+ | {{Modifier |
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+ | | name = [[Targeting Computer#Fighter|Targeting Computer]] |
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+ | | image = [[File:Boost_Card_Fighter_-_Targeting_Computer.png|25px|middle]] |
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+ | | effect = Locks onto enemies {{SCU|10%|20%|35%|50%}} faster |
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+ | }} |
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+ | | damage = Explosion: 600 |
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+ | {{Modifier |
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+ | | name = [[Advanced Torpedoes#Fighter|Advanced Torpedoes]] |
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+ | | image = [[File:Boost_Card_Fighter_-_Advanced_Torpedoes.png|25px|middle]] |
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+ | | effect = Increases explosion damage to<br/>{{SCU|630|660|720|840}} |
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+ | }} |
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+ | | area = Blast Radius: 5 meters<br/>Inner Blast Radius: 2 meters |
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+ | | cooldown = 15 seconds |
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+ | }} |
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+ | </tabber> |
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+ | |||
+ | ===Boost Cards=== |
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+ | {| style="width:500px; font-size: small; text-align:center" |
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+ | |- |
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+ | | [[File:Boost_Card_Fighter_-_Fighter_Defensive_Upgrade.png|100px]] |
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+ | | [[File:Boost_Card_Fighter_-_Fighter_Weapon_Systems.png|100px]] |
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+ | | [[File:Boost_Card_Fighter_-_Advanced_Torpedoes.png|100px]] |
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+ | | [[File:Boost_Card_Fighter_-_Reinforced_Hull.png|100px]] |
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+ | | [[File:Boost_Card_Fighter_-_Engine_Upgrade.png|100px]] |
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+ | |- |
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+ | | [[Fighter Defensive Upgrade#Fighter|Fighter Defensive Upgrade]] |
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+ | | [[Fighter Weapon Systems#Fighter|Fighter Weapon Systems]] |
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+ | | [[Advanced Torpedoes#Fighter|Advanced Torpedoes]] |
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+ | | [[Reinforced Hull#Fighter|Reinforced Hull]] |
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+ | | [[Engine Upgrade#Fighter|Engine Upgrade]] |
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+ | |- |
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+ | | [[File:Boost_Card_Fighter_-_Tactical_Jammer.png|100px]] |
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+ | | [[File:Boost_Card_Fighter_-_Targeting_Computer.png|100px]] |
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+ | | [[File:Boost_Card_Fighter_-_Tuned_Lasers.png|100px]] |
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+ | | [[File:Boost_Card_Fighter_-_Repair_Systems.png|100px]] |
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+ | |- |
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+ | | [[Tactical Jammer#Fighter|Tactical Jammer]] |
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+ | | [[Targeting Computer#Fighter|Targeting Computer]] |
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+ | | [[Tuned Lasers#Fighter|Tuned Lasers]] |
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+ | | [[Repair Systems#Fighter|Repair Systems]] |
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+ | |} |
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== Trivia == |
== Trivia == |
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TIE_Fighter_DICE 2.png|Render of a Tie Fighter. (Battlefront 2015) |
TIE_Fighter_DICE 2.png|Render of a Tie Fighter. (Battlefront 2015) |
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Carl-palacios-swbf-carlpalacios-30.jpg|Cockpit view from a Tie Fighter on Tatooine. (Battlefront 2015) |
Carl-palacios-swbf-carlpalacios-30.jpg|Cockpit view from a Tie Fighter on Tatooine. (Battlefront 2015) |
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− | + | SWBF2_TIE_Fighter_Promotional.jpg|Promotional image of the TIE Fighter. |
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+ | TieFighter-DICE.jpg|Another promotional image of the TIE Fighter. |
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SWBFII TIE Fighter Icon.png|In-game icon for the TIE Fighter in Star Wars Battlefront II. |
SWBFII TIE Fighter Icon.png|In-game icon for the TIE Fighter in Star Wars Battlefront II. |
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+ | Star Wars Battlefront II TIE Fighter Promotional Clip|Promotional video of the TIE Fighter. |
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</gallery> |
</gallery> |
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[[Category:Air Vehicles in Star Wars Battlefront II (DICE)]] |
[[Category:Air Vehicles in Star Wars Battlefront II (DICE)]] |
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[[Category:Vehicles]] |
[[Category:Vehicles]] |
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+ | [[Category:Fighter units]] |
Revision as of 06:10, 25 April 2020
The TIE/LN Fighter or commonly known as the TIE Fighter, is an Imperial starfighter that can be piloted in Star Wars Battlefront and Star Wars Battlefront II as the fighter class. It is one of the default air vehicles for the Empire, the others being the TIE Interceptor and the TIE Bomber (in Battlefront II)
Star Wars Battlefront
- "TIE fighters were single-pilot vehicles designed for fast-paced dogfights with Rebel X-wings and other starfighters. "
- — Battlefront official description[1]
Overview
TIE Fighters can be piloted in Fighter Squadron, Turning Point, Supremacy, Walker Assault, Skirmish and Battle Station (A mode in the Death Star expansion pack)
The TIE Fighters are collectively under the call sign "Omega Squadron".
Weapons & Abilities
The TIE Fighter has one primary weapon and two special abilities for use:
- Twin Laser Blasters: The primary weapon for the TIE Fighter. The weapon are located underneath the cockpit. The Twin Laser Blasters fire two shots that will hurt Rebel players/starfighters upon impact.
- Speed Boost: The first special ability for the TIE Fighter. Speed boost is handy for evading enemy fire and missiles locking on to you. It's also handy for a Quick get-away if you're low on Health.
- Ion Torpedoes: The second special ability for the TIE Fighter. It is also the secondary weapon for the TIE Fighter. Ion torpedoes are a lock-on missile able to lock on to Rebel starfighters. They can also be fired without lock-on onto the surface. Ion Torpedoes are handy for a bombing run or dealing big damage to Rebel starfighters.
Tips
Armed with two blasters near the window of the cockpit. Although a deadly foe if fighting against new rebellion fighters, if it is to go up against two or more (or even one) medium-type experienced pilots, expect to have large difficulty shooting them down. Due to the fact that the X-Wing has the more deadly armament, four instead of two, the TIE fighter is obsolete in some cases. It has a special power to boost itself to a quicker speed, which may help shake off novice enemy pilots. This boost however won't protect the pilot from enemy blaster fire.
Star Wars Battlefront II
- "The TIE/LN fighter is the unforgettable symbol of the Imperial fleet. It is designed for high-speed dogfights against Rebel starfighters."
- — In-game description
The TIE fighter returns in DICE's Star Wars Battlefront II as a Fighter unit. It is playable on Starfighter Assault, and certain Galactic Assault maps.
Overview
- "The TIE/ln is equally adept at discouraging enemy interceptors, taking down X-wings, and spoiling a Rebel bombing run."
- — Website description
The TIE Fighter is more than capable of fulfilling multiple roles, such as dogfighting with other starfighters, attacking objectives, and conducting ground attacks against infantry.
The Afterburner ability grants a speed boost to the TIE Fighter, and can be used in order to break missile locks and to shake pursuers.
With the Laser Barrage ability, the TIE Fighter can unleash a devastating burst of high damage against anything unfortunate enough to be hit by all the blasts. This ability can also be used to damage objectives, or to harass enemy Hero Starfighters.
The Proton Torpedo can lock onto enemy starfighters and be used in a fire and forget manner, and can also be used to attack objectives and infantry. A well-placed torpedo can deal tremendous damage to any enemy trooper or Hero. The Proton Torpedo can be dumbfired by double-tapping the ability, while tapping it once and keeping sight of a target allows it to lock on.
Health and Movement
Health Statistics for TIE/ln Fighter | |||||||
Base Health | 1000
| ||||||
Health Regen Rate | 250 health/sec | ||||||
Regen Delay | 6 sec
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Weapon
TIE Fighter | |||||||||||||
Weapon Image | |||||||||||||
Damage | 65-60 (Explosion: 15)
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Rate of Fire | 360 RPM | ||||||||||||
Range | Start damage drop-off: 400 meters End damage drop-off: 600 meters (Blast Radius: 5 meters Inner Blast Radius: 4 meters)
| ||||||||||||
Heat Per Shot | 0.045 heat per shot | ||||||||||||
Passive Cooldown | 0.3 heat per second | ||||||||||||
Explosive damage AOE is reduced by 50% on ground maps |
Abilities
Ability Icon | |||||||
In-game Description | Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time. | ||||||
Effect | Increases speed while breaking lock-ons | ||||||
Ability Duration | 6 seconds | ||||||
Ability Cooldown | 18 seconds
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Ability Icon | |||||||
In-game Description | Charges up a rapid fire barrage which deals high damage. | ||||||
Damage | 71-61.5 (Explosion: 12)
| ||||||
Effect | Increased rate of fire burst | ||||||
Area of Effect | Start damage drop-off: 400 meters End damage drop-off: 600 meters (Blast Radius: 4.5 meters Inner Blast Radius: 3 meters) | ||||||
Ability Duration | 1.2 seconds | ||||||
Ability Cooldown | 25 seconds |
Ability Icon | |||||||
In-game Description | Fires a proton torpedo that tracks the locked target and deals high damage. | ||||||
Damage | Explosion: 600
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Effect | Locks onto and follows enemies
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Area of Effect | Blast Radius: 5 meters Inner Blast Radius: 2 meters | ||||||
Ability Cooldown | 15 seconds |
Boost Cards
Fighter Defensive Upgrade | Fighter Weapon Systems | Advanced Torpedoes | Reinforced Hull | Engine Upgrade |
Tactical Jammer | Targeting Computer | Tuned Lasers | Repair Systems |
Trivia
- The TIE in TIE fighter stands for Twin Ion Engines.
- The TIE fighter and in some cases the TIE Interceptor, are considered by many to be obsolete compared to the Alliance star fighters. The main reasons for this are:
- The TIE fighter's boost is in no way comparable to the Rebellion's shield power, which completely nullifies blaster damage for a set amount of time.
- The TIE has a large hit-box, compared to the A-Wing which is found by many Imperial fighters to be extremely difficult to hit. (Mostly because it's small and much more agile.)
- TIE fighters can barely enter small spaces, as it's shape causes it to not be able to fit, while the X-Wing can move it's wings in order to fit through.
- The Battlefront community often dislikes the TIE fighter and the TIE Interceptor, and therefore it is considered slightly uncommon to see TIE ships in the air, or even one lasting a full minute, as the X-Wing and A-Wing often destroy the TIE's in a matter of seconds from when they spawn in. This may be vice versa if the TIE pilot in question has good piloting experience controlling the starfighter, and in some cases can eliminate the Rebel threat all together in a match. This may have changed because the A-Wing has lost its ability to shield itself, making speed the only way to avoid being killed.
- In the X-Wing series of novels by Michael A. Stackpole and Aaron Allston, New Republic pilots refer to TIE fighters as "eyeballs".
- Even though in Battlefront it is the Imperial forces that use TIE fighters, three or four years after the Battle of Endor, there was a New Republic fighter squadron created by Wedge Antilles named Wraith Squadron that would frequently use TIE fighters and Interceptors for various reasons.
Gallery
References
The Galactic Empire | |
---|---|
Classes | |
Heroes | Darth Vader · Boba Fett · Emperor Palpatine · Greedo · Dengar · Bossk · Orson Krennic · Iden Versio · Darth Maul |
Hero bodyguards | |
Vehicles | AT-AT · AT-ST · TIE Fighter · TIE Interceptor · Speeder Bike · Lambda Shuttle · Slave I · Cloud Car · TIE Advanced x1 · Imperial Star Destroyer · TIE Defender · TIE Bomber · Corvus |
Unlockable skins | |
NPC Classes |