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This article covers information from DICE's Star Wars Battlefront series.   This article covers information from Pandemic Studio's Star Wars: Battlefront series.  
SWBFII Yoda Icon.png Judge me by my size, do you?
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The TIE/sa Bomber or commonly known as the TIE Bomber is a starfighter featured in Star Wars Battlefront and Star Wars Battlefront II. In Battlefront it was added for all users in the patch that released the Death Star expansion pack for Season Pass holders. They are only found in Battle Station and Fighter Squadron. In Battlefront II it is a playable bomber for Starfighter Assault and is slower than regular fighters.

Star Wars Battlefront[]

Overview[]

When the Power Up is found by a pilot, it will spawn two TIE Bombers which will follow them and act as AI wing men; it will get fighters off of a pilot's back and get plenty of kills. The Bomber could originally three-shot enemy fighters with near 100% accuracy across a map, but this was changed, with the same going for the TIE Defender. If the player dies, their bombers disappear.

Star Wars Battlefront II[]

"Slower than the standard TIE fighter, the TIE bomber boasts increased armor and an impressive arsenal of missiles and heavy blasters to assault large targets."
— In-game description

The TIE Bomber returns in Star Wars Battlefront II, and is now playable. It serves as the Bomber for the Galactic Empire and is available in Starfighter Assault and on certain maps in Galactic Assault and Supremacy.

Overview[]

"The TIE Bomber's long-range, hard hitting weapons make it a perfect missile boat to bombard distant enemies and large targets."
— Website description

The TIE Bomber serves as the heavy hitter for its team, being able to deal heavy damage to objectives, enemy starfighters, or infantry on the ground if not taken care of. Despite its firepower, it suffers from having decreased maneuverability compared to other ship classes.

The Electronic Countermeasures ability allows the TIE Bomber a brief reprieve from enemy lock-ons, as well as temporarily getting rid of enemy starfighters ability to know where to lead their shots. This allows the TIE Bombers to attack objectives and to make pursuits harder for its attackers.

With the Multi-Missile Lock ability, the TIE Bomber targets up to three different starfighters or objectives in order to spread damage out to its enemies. The missiles lock on instantly and work well in making enemy starfighters scatter in their attempt to avoid the missiles.

The Twin Proton Torpedoes can lock onto enemy starfighters and be used in a fire and forget manner, and can also be used to attack objectives, infantry, and enemy Armor. Well-placed torpedoes can deal tremendous damage to any enemy, including Villains and Armor. The Proton Torpedoes can be dumbfired by double-tapping the ability, while tapping it once and keeping sight of a target allows them to lock on.

Health and Movement[]

Health Statistics for TIE/sa Bomber
Base Health 2,250
Boost Card Bomber - Reinforced Hull.png Reinforced Hull
Increases base health to 2,362.5 / 2,475 / 2,542.5 / 2,700
Health Regen Rate 300 health/sec
Regen Delay 6 sec

Weapon[]

TIE Bomber
Weapon Image SB Diagrams TIEBomber.svg
Damage 100-90 (Explosion: 30)
Infantry modes
Decreases explosion damage to
12
Boost Card Bomber - Tuned Lasers.png Tuned Lasers
Increases damage by
2% / 4% / 7% / 10%
Rate of Fire 320 RPM
Range Start damage drop-off: 600 meters
End damage drop-off: 800 meters
(Blast Radius: 6 meters
Inner Blast Radius: 5 meters)

Infantry modes
Increases explosive damage area
Blast Radius: 7 meters
Inner Blast Radius: 6 meters
Heat Per Shot 0.025 heat per shot
Boost Card Bomber - Advanced Capacitors.png Advanced Capacitors
Lowers heat per shot by:
5% / 10% / 20% / 40%
Passive Cooldown 0.2 heat per second
Explosive damage AOE is reduced by 50% on ground maps

Abilities[]

Ability Icon SWBFII Ability Countermeasures Icon.svg
In-game Description Breaks and prevents enemy missile lock and targeting for a short period of time.
Effect Prevents lock-ons and stops starfighters ability to lead shots on the TIE Bomber
Ability Duration 8 seconds
Boost Card Bomber - Bomber Defensive Upgrade.png Bomber Defensive Upgrade
Increases duration to
9 / 10 / 12 / 15 seconds
Ability Cooldown 15 seconds

Ability Icon SWBFII Ability Multi-Missiles Icon.svg
In-game Description Instantly fires a missile at up to three different targets.
Damage Explosion: 600
Boost Card Bomber - Bomber Weapon Systems.png Bomber Weapon Systems
Increases explosion damage to
630 / 660 / 720 / 840
Effect Locks onto and follows 3 different targets or objectives
Area of Effect Blast Radius: 5 meters
Inner Blast Radius: 2 meters
Ability Cooldown 30 seconds

Ability Icon SWBFII Ability Proton Torpedoes Icon.svg
In-game Description Fires two proton torpedoes which track the locked target and deal high damage.
Damage Explosion: 600 (x2)
Boost Card Bomber - Advanced Torpedoes.png Advanced Torpedoes
Increases explosion damage to
630 / 660 / 720 / 840 per torpedo
Effect Locks onto and follows enemies
Boost Card Bomber - Targeting Computer.png Targeting Computer
Locks onto enemies 10% / 20% / 35% / 50% faster
Boost Card Bomber - Advanced Target Lock.png Advanced Target Lock
Targeting angle increases by
10% / 25% / 50% / 100%
Area of Effect Blast Radius: 5 meters
Inner Blast Radius: 2 meters
Ability Cooldown 15 seconds

Boost Cards[]

Boost Card Bomber - Targeting Computer.png Boost Card Bomber - Reinforced Hull.png Boost Card Bomber - Bomber Weapon Systems.png Boost Card Bomber - Engine Upgrade.png Boost Card Bomber - Advanced Capacitors.png
Targeting Computer Reinforced Hull Bomber Weapon Systems Engine Upgrade Advanced Capacitors
Boost Card Bomber - Bomber Defensive Upgrade.png Boost Card Bomber - Advanced Torpedoes.png Boost Card Bomber - Tuned Lasers.png Boost Card Bomber - Advanced Target Lock.png
Bomber Defensive Upgrade Advanced Torpedoes Tuned Lasers Advanced Target Lock

Gallery[]

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