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WeaponHeavyRepeater big-27f9e222

The TL-50, also known as the TL-50 Heavy Repeater, is a fully-automatic Heavy Blaster in DICE's Star Wars Battlefront and Star Wars Battlefront II. Besides its high rate of fire, the weapon is most notable for its unique secondary action that allows it to concentrate all its energy into a concussive blast. The resulting ball of energy acts like a grenade, exploding upon impact and dealing high damage in a small radius.

Star Wars Battlefront Edit

The TL-50 Heavy Repeater was one of the two weapons added as part of the Death Star expansion pack in DICE's Star Wars Battlefront, available to be earned after completing its related Hutt Contract.

Overview Edit

This heavy blaster features triple barrels and a secondary fire option that, when charged, will release a concussion blast that can perform one-hit kills within a small radius, while severely damaging other players around the area of impact. This ability makes it the first (and only) heavy blaster to do so.

In order to unlock this heavy blaster, players must get 20 kills as an Imperial soldier, get 75 heavy blaster kills, and win one game of Battle Station.

This heavy blaster has the fastest rate of fire, with a maximum of 700 RPM. It has low damage from it's primary blaster function, but the triple barrels and the high rate of fire make up for it, making it able to kill an enemy exceptionally quickly. The secondary fire concussion blast travels in an arc over long distances, unlike the K-16's secondary fire, which travels in a straight line regardless of distance. This arcing secondary fire trait makes it possible for use as long distance handheld artillery weapon. The secondary fire concussion blast also contains ion, giving it the pale blue shot colouration and powerful anti vehicular capabilities.

Strategy Edit

This weapon is best in small, enclosed maps. While the concussion blast is a good way to clear tightly packed groups of enemies, the TL-50's primary blaster function is its main method of madness, as it's a highly effective way of taking out enemies at close range. The concussion blast should be fired into the walls of hallways that are packed with enemies. Never try to hit an enemy directly with the secondary fire, because if you miss the blast could go to far behind him to miss your intended target(s). Aim for wall and floors very close to enemies to avoid this. Be sure you're not near the intended target when you use the secondary fire, as you can be damaged by the blast if you're too close. A good charge card for the TL-50 heavy blaster would be to combine the high ROF with the cooling cell to allow a rapid, unending (until the card runs out, of course) barrage of blaster bolts, useful in instances where one faces a multitude of opponents. Be aware, however, that the blaster's secondary fire will not be available while the charge card is active. Another good combination this time utilizing a asset card would be the heavy blaster paired with the jump pack. This combination allows players to jump pack while charging up the repeater's secondary fire, and fire down onto an opponent from above.

Trivia Edit

  • It is the first heavy blaster released in an expansion pack, and the only one added in the entire game.
  • This weapon, along with the K-16 Bryar Pistol, never appeared in the original trilogy. Instead, they appeared in the Star Wars: Jedi Knight video games.

Gallery Edit


Star Wars Battlefront II Edit

"The TL-50 Heavy Repeater was manufactured for Imperial special forces, capable of delivering a storm of blaster bolts, as well as a devastating concussion blast."
— In-game Description

The TL-50 is a fully-automatic primary weapon in DICE's Star Wars Battlefront II available to the Heavy class after killing 500 enemies with the Heavy.

Design Edit

Overview Edit

The TL-50 is the last blaster unlocked for use by the Heavy class. The blaster has high damage output, but high spread as well, making it ineffective at longer ranges. Its secondary fire mode can be used via an unlockable modification. A modified version of this weapon is used as the primary weapon of Imperial hero Iden Versio.

Statistics Edit

TL-50
Damage 20-10
SWBFII Weapon Mod Secondary Fire Icon Secondary Fire
Generate a small concussion blast dealing 100 damage
Rate of Fire 700 RPM
Range Start damage drop-off: 20 meters
End damage drop-off: 40 meters
SWBFII Weapon Mod Secondary Fire Icon Secondary Fire
Blast Radius: 1 meter
Inner Blast Radius: 0.5 meters
Venting 1 seconds
Overheat 34 shots (0.03 heat per shot)
SWBFII Weapon Mod Cooling Cell Icon Cooling Cell
Allows for 50 shots (0.02 heat per shot)
Overheat Penalty 1 seconds
Passive Cooldown Delay 10 seconds
Passive Cooldown 1 heat per second

Modifications Edit

Name Improved Cooling
Mod Icon SWBFII Weapon Mod Cooling Cell Icon
In-game Description Power Cell that greatly increases the time the blaster can be fired before requiring to be cooled down.
Effect Lowers heat per bullet from 0.03 to 0.02
Prerequisite 25 kills with TL-50

Name Reduced Spread
Mod Icon SWBFII Weapon Mod Barrel Extension Icon
In-game Description Extended barrel allowing greater precision during sustained fire.
Effect Lowers dispersion of blaster bolts
Prerequisite 75 kills with TL-50

Name Secondary Fire
Mod Icon SWBFII Weapon Mod Secondary Fire Icon
In-game Description Reinforced casing with built in power cell that gathers energy to fire off a lethal concussion blast.
- Hold Zoom to charge and fire Secondary Fire.
Effect Replaces zoom in with a concussion blast

Trivia Edit

  • The icon for the TL-50 is one of the few that does not show the default version of the weapon. The icon depicts the weapon with the Reduced Spread and Secondary Fire modifications equipped.
  • The Reduced Spread modification did not actually improve the accuracy of the TL-50 until the Capital Supremacy Update,[1] but was never officially listed as having been fixed.

Updates Edit

1.03 Patch

  • Fixed an issue where the players could not Zoom after switching weapons from an overheated TL-50.

0.2 Patch

  • Fixed an issue where the TL-50 Heavy Repeater secondary fire loses functionality until fired again when swapping back and forth between weapons during the campaign.

Gallery Edit

Improved Cooling Edit

  • No modifications
  • With Improved Cooling modification
  • With Improved Cooling and Reduced Spread modificaitons
  • With Improved Cooling and Secondary Fire modifications

Reduced Spread Edit

  • No modifications
  • With Reduced Spread modification
  • With Reduced Spread and Secondary Fire modifications
  • With Reduced Spread and Improved Cooling modifications

Secondary Fire Edit

  • No modifications
  • With Secondary Fire modification
  • With Secondary Fire and Reduced Spread modifications
  • With Secondary Fire and Improved Cooling modifications

References Edit


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