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Description[]

A Desert World in the Outer Rim. Home to Humans, timid Jawas, and the fearsome Tusken Raiders. Tatooine has several cities such as Mos Eisley and Anchorhead. The map itself takes place in the Dune Sea. Several locations such as The Lars Homestead, a Sandcrawler, and even a Tusken Village can be visited.

Tatooine: Dune Sea is available only for Star Wars Battlefront. The Dune Sea map has a lot of open ground, great for vehicles to blast away at infantry. There are also two command posts that are controlled by Tusken Raiders which could give you a tactical advantage if you take them early on in the battle. You should also watch out for the Sarlacc Pit since it can eat you if you travel near it. It is also dangerous to fly starships because there are many buttes and enemy aircraft you may crash into.

Involvement in the film(s):This is where Luke Skywalker lived with his Aunt and Uncle. Also was featured on Return of the Jedi, and is the Homeworld of Luke's father, Anakin (AKA Darth Vader.) Is briefly shown on Attack of the Clones and is mentioned on Revenge of the Sith and The Empire strikes back. It is also where Jabba's palace resides in.

The Map[]

Vehicles[]

Clone Wars

Galactic Civil War

Turrets[]

Other[]

Heroes (SWBFI)[]

Strategy[]

Republic & Empire: The Republic & Empire are better choices for this map. You're best to get some allies into a Sand Skiff go behind the Tusken Village CP then capture it providing you with high ground from which your forces can attack the CIS & Rebels' main CP. You will be harassed a bit by Tuskens from their lower CP, but they are easily repelled due to your high ground. Also, the Sarlacc will help protect you from them.

CIS & Rebels: You will face more trouble from the Tuskens than the Republic & Empire will, and attacking their CPs from your side is more difficult. A brute force attack on the Republic & Empire's main CP from the homestead my be the best shot, if for no other reason than to cut off the Republic & Empire's supply of heavy machinery. This may also force the Republic & Empire to try to take over the Tusken CPs to protect their reinforcements.

Command Posts[]

  • Dune Sea (Republic & Empire)
  • Sand Crawler (Republic & Empire)
  • Homestead (CIS & Rebels)
  • Bluff (CIS & Rebels)
  • Cisterns (Tusken Raiders)
  • Tusken Camp (Tusken Raiders)

Gallery[]

Trivia[]

  • If the Tusken Raiders capture all command posts and hold it for twenty seconds, rather than it being a draw as one would expect, both teams lose despite the victory timer showing up for both teams.[1]

References[]

External links[]

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