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Tauntauns are units that can be mounted by both the Rebel Alliance and Galactic Empire in DICE's Star Wars Battlefront II. Tauntauns only appear in Galactic Assault and Co-Op on Outpost Delta and can only be used outdoors.
Overview[]
The Tauntaun, similar to the AT-RT or 74-Z Speeder Bike, is a vehicle that allows the player to quickly traverse the battlefield but at the cost of the player character being exposed. Two health bars dictate the Tauntaun's health and the player character's health, and these will decrease accordingly to what enemies target.
When players mount the Tauntaun, their existing blaster is automatically replaced with the DL-44. This blaster excels at close- to medium-range, so attacking enemies at these ranges will yield the best results. This unit also has a melee-range ability called "Headbutt", but due to the vulnerability of the rider, this ability should only be used on unsuspecting enemies.
Tauntauns can walk and sprint, but in narrow areas they will often walk due to narrow collision boxes. After Phase 1 of Galactic Assault on Outpost Delta, when the battle moves inside the Rebel outpost, Tauntauns can still be mounted by Imperial troops, but they will be unable to bring them inside, as the Tauntauns automatically turn away.
Statistics[]
Health Statistics for Tauntaun | |
Base Health | 1000 |
Health Regen Rate | 200 health/sec |
Regen Delay | 10 sec |
Health Statistics for Driver | |
Base Health | 150 (62.5% Damage Reduction)
200 (62.5% Damage Reduction) |
Health Regen Rate |
|
Regen Delay | 6 sec |
Tauntaun | |
Weapon Image | |
Damage | 48-18 |
Rate of Fire | 300 RPM |
Damage per Second | 240-90 DPS |
Range | Start damage drop-off: 10 meters End damage drop-off: 30 meters |
Overheat | 12 shots (0.09 heat per shot) |
Overheat Penalty | 0.5 seconds |
Passive Cooldown Delay | 0.6 seconds |
Passive Cooldown | 1 heat per second |
Abilities[]
Ability Icon | |
In-game Description | A well-trained Tauntaun will use its horns on command to ram enemies head on. |
Damage | 100 |
Ability Duration | 1.7 seconds. |
Ability Cooldown | 1 second |
Known Issues[]
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This ability has a strange behavior (probably a bug) where some changes of state and the cooldown time period are shared between all Tauntauns in the match, including enemy Tauntauns. This means that whenever a Tauntaun has this ability active and it enters the cooldown process, all Tauntaun players in the match will have their Lead by Example ability entering cooldown as well. Not only that, but if a Tauntaun manages to recharge the ability faster then the other Tauntauns (by successfully hitting with any of his 2 other abilities), whenever his Lead by Example finishes recharging, all other Tauntauns get their Lead by Example recharged at the same time. Activating the ability doesn't make it activate in all Tauntauns though, but if one of them activates it, this means all others will have theirs entering cooldown when the first one enters cooldown, effectively robbing the other Tauntaun players from a use of this ability. So a tip for this would be to use your Lead by Example as soon as it's available everytime.
Tilting and sticking to surfaces[]

Sticking to Surfaces and Tilting
The Tauntaun can be forced to tilt when trying to push into a place it can't enter, or if it tries to traverse terrain that is too steep/uneven for it. Usually after the tauntaun gets totally tilted just walking and rotating with it in flat terrain fixes the issue.
Trivia[]
- In DICE's Star Wars Battlefront, Tauntauns only appeared in the distance on some Hoth maps, such as Outpost Beta, and were otherwise not able to be interacted up-close. In the February 2016 Update, the map Twilight on Hoth featured a Tauntaun encased in ice.
Updates[]
- Improved the firing crosshair on the AT-RT and Tauntaun for accuracy. The crosshair will now not be disappearing completely when firing is temporarily blocked by activating an ability.