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− | + | {{GameVersion |
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− | |type= |
+ | |type=reboot |
− | | |
+ | |original=Droid Tri-Fighter |
− | | |
+ | |reboot=Tri-Fighter |
}} |
}} |
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+ | {{VehicleInfobox |
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− | [[File:DICE_Tri-Fighter.png|thumb]] |
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+ | |image = Screenshot (41).png |
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− | The '''Droid Tri-Fighter''' is a droid starfighter used by the {{Confederacy of Independent Systems}} in {{DICE}}'s {{Star Wars Battlefront II}} and is the [[Interceptor (class)|Interceptor]] class for the Separatists. It is usually carried by the CIS's [[Providence-class Dreadnought/DICE|''Providence-''class Dreadnoughts]] or [[Lucrehulk Battleship|''Lucrehulk'' Battleships]] during the Clone Wars. This starfighter is seen fighting in the battle of Kamino and Ryloth. |
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+ | |name = Droid Tri-Fighter |
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− | == Characteristics == |
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+ | |era = [[Clone Wars]] |
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− | This Starfighter is specialized in dogfighting and close-range space battles and is armed with four laser cannons, proton torpedos and buzz droid missiles. |
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+ | |affiliation = [[Separatists]] |
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+ | |type = [[Interceptor (class)|Interceptor]] |
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+ | |appearances = [[Star Wars Battlefront II (DICE)|Star Wars Battlefront II]] |
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+ | |weapons = Laser Cannons |
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+ | |abilities = *Afterburner |
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+ | *Heavy Laser |
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+ | *Heat Sink}} |
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+ | {{IGD|This vicious and agile Droid excels at chasing down and engaging Republic starfighters.}} |
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+ | The '''Droid Tri-Fighter''' is the [[Interceptor (class)|Interceptor]] class for the [[Separatists]] in {{DICE}}'s {{Star Wars Battlefront II}}. |
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+ | |||
+ | == Overview == |
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+ | The Droid Tri-Fighter excels at hunting down and engaging other starfighters. As an interceptor, it makes use of its impressive speed and maneuverability in order to close in on its enemies and to shake off pursuers. |
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+ | |||
+ | The Afterburner ability grants a speed boost to the Tri-Fighter, and can be used in order to break missile locks and to shake pursuers. |
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+ | |||
+ | Using the Heavy Laser activates the central cannon and adds to its already impressive damage potential, shredding through starfighters with ease. |
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+ | |||
+ | The Heat Sink ability allows the Tri-Fighter to keep firing without having its weapons overheat, and can be used in order to keep the pressure on an opponent and to tear through anything in its path. Using it with the Heavy Laser ability results in a high damage output that can take down even the most resilient starfighters, and can induce high damage to objectives and ground targets. |
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+ | |||
+ | ==Health and Movement== |
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+ | {{Health Statistics |
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+ | |name = |
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+ | |basehealth = 800 |
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+ | |regenrate = 150 |
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+ | |regendelay = 6 |
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+ | }} |
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+ | |||
+ | ==Weapon== |
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+ | {{Starfighter Weapon Statistics |
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+ | | name = Tri-Fighter |
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+ | | image = [[File:SWBFII_Tri-Fighter_Kill_Icon.svg|250px]] |
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+ | | damage = 65-45 ''(Explosion: 10)'' |
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+ | |damagemod = |
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+ | {{Modifier |
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+ | |name = Infantry modes |
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+ | |effect = Increases explosion damage to |
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+ | 12 |
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+ | }} |
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+ | {{Modifier |
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+ | | name = [[Tuned Lasers#Interceptor|Tuned Lasers]] |
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+ | | image = [[File:Boost_Card_Interceptor_-_Tuned_Lasers.png|25px|middle]] |
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+ | | effect = Increases damage by |
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+ | {{SCU|2%|4%|7%|10%}} |
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+ | }} |
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+ | | range = Start damage drop-off: 200 meters |
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+ | End damage drop-off: 350 meters<br/> |
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+ | ''(Blast Radius: 5 meters''<br/> |
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+ | ''Inner Blast Radius: 3 meters)'' |
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+ | | rangemod = |
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+ | {{Modifier |
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+ | |name = Infantry modes |
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+ | |effect = Increases explosive damage area |
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+ | ''Blast Radius: 7 meters''<br/> |
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+ | ''Inner Blast Radius: 6 meters'' |
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+ | }} |
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+ | | rof = 700 |
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+ | | rofmod = |
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+ | {{Modifier |
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+ | |name = [[Fire Control Cycler#Interceptor|Fire Control Cycler]] |
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+ | |image = [[File:Boost_Card_Interceptor_-_Fire_Control_Cycler.png|25px]] |
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+ | |effect = Increases rate of fire to |
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+ | {{SCU|735|770|805|840}} |
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+ | }} |
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+ | | heatpershot = 0.0225 |
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+ | | heatpershotmod = |
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+ | {{Modifier |
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+ | |name = [[Advanced Capacitors#Interceptor|Advanced Capacitors]] |
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+ | |image = [[File:Boost_Card_Interceptor_-_Advanced_Capacitors.png|25px|middle]] |
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+ | |effect = Lowers heat per shot by: |
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+ | {{SCU|5%|10%|20%|40%}} |
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+ | }} |
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+ | | cooldown = 0.3 |
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+ | }} |
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+ | |||
+ | ==Abilities== |
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+ | <tabber> |
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+ | |-| |
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+ | Afterburner= |
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+ | {{Ability Box (2017 DICE) |
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+ | | image = [[File:SWBFII_Ability_Afterburner_Icon.svg|96px]] |
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+ | | desc = Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time. |
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+ | | effect = Increases speed while breaking lock-ons |
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+ | | duration = 6 seconds |
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+ | | cooldown = 18 seconds |
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+ | {{Modifier |
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+ | | name = [[Engine Heat Dissipator#Interceptor|Engine Heat Dissipator]] |
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+ | | image = [[File:Boost_Card_Interceptor_-_Engine_Heat_Dissipator.png|25px|middle]] |
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+ | | effect = Reduces cooldown to |
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+ | {{SCU|16|14|12|10}} seconds |
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+ | }} |
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+ | }} |
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+ | |-| |
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+ | Heavy Laser= |
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+ | {{Ability Box (2017 DICE) |
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+ | | image = [[File:SWBFII_Ability_Heavy_Laser_Icon.svg|96px]] |
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+ | | desc = Activates the central Heavy Laser for a short period of time which deals high damage. |
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+ | | effect = Activates central cannon, more damage output |
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+ | | damage = 75-70 ''(Explosion: 15)'' |
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+ | {{Modifier |
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+ | | name = [[Interceptor Weapon Systems]] |
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+ | | image = [[File:Boost_Card_Interceptor_-_Interceptor_Weapon_Systems.png|25px|middle]] |
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+ | | effect = Increases damage by |
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+ | {{SCU|5%|10%|20%|40%}} |
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+ | }} |
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+ | | area = Start damage drop-off: 700 meters |
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+ | End damage drop-off: 800 meters |
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+ | ''(Blast Radius: 5 meters |
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+ | Inner Blast Radius: 3 meters)'' |
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+ | | duration = 5 seconds |
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+ | | cooldown = 15 seconds |
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+ | }} |
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+ | |-| |
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+ | Heat Sink= |
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+ | {{Ability Box (2017 DICE) |
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+ | | image = [[File:SWBFII_Ability_Heat_Sink_Icon.svg|96px]] |
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+ | | desc = The primary weapon cannot overheat for a short period of time. |
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+ | | effect = Prevents main weapon from building heat |
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+ | | duration = 7 seconds |
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+ | {{Modifier |
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+ | |name = [[Interceptor Offensive Upgrade]] |
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+ | |image = [[File:Boost_Card_Interceptor_-_Interceptor_Offensive_Upgrade.png|25px|middle]] |
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+ | |effect = Increases duration to |
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+ | {{SCU|7.5|8|8.5|9}} seconds |
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+ | }} |
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+ | | cooldown = 20 seconds |
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+ | }} |
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+ | </tabber> |
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+ | |||
+ | ==Boost Cards== |
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+ | {| style="width:500px; font-size: small; text-align:center" |
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+ | |- |
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+ | | [[File:Boost_Card_Interceptor_-_Engine_Upgrade.png|100px]] |
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+ | | [[File:Boost_Card_Interceptor_-_Elite_Pilot.png|100px]] |
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+ | | [[File:Boost_Card_Interceptor_-_Interceptor_Offensive_Upgrade.png|100px]] |
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+ | | [[File:Boost_Card_Interceptor_-_Engine_Heat_Dissipator.png|100px]] |
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+ | | [[File:Boost_Card_Interceptor_-_Advanced_Capacitors.png|100px]] |
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+ | |- |
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+ | | [[Engine Upgrade#Interceptor|Engine Upgrade]] |
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+ | | [[Elite Pilot#Interceptor|Elite Pilot]] |
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+ | | [[Interceptor Offensive Upgrade]] |
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+ | | [[Engine Heat Dissipator#Interceptor|Engine Heat Dissipator]] |
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+ | | [[Advanced Capacitors#Interceptor|Advanced Capacitors]] |
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+ | |- |
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+ | | [[File:Boost_Card_Interceptor_-_Interceptor_Weapon_Systems.png|100px]] |
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+ | | [[File:Boost_Card_Interceptor_-_Fire_Control_Cycler.png|100px]] |
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+ | | [[File:Boost_Card_Interceptor_-_Tuned_Lasers.png|100px]] |
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+ | | [[File:Boost_Card_Interceptor_-_Tactical_Jammer.png|100px]] |
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+ | |- |
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+ | | [[Interceptor Weapon Systems]] |
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+ | | [[Fire Control Cycler#Interceptor|Fire Control Cycler]] |
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+ | | [[Tuned Lasers#Interceptor|Tuned Lasers]] |
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+ | | [[Tactical Jammer#Interceptor|Tactical Jammer]] |
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+ | |} |
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== Trivia == |
== Trivia == |
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− | * This starfighter |
+ | * This starfighter is the smallest in the [[Separatists|Separatist Alliance]]. |
+ | |||
+ | == Gallery == |
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+ | <gallery> |
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+ | Tri-fighter DICE.png|Tri-Fighter in action |
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+ | Screenshot (42).png|Droid Tri-Fighter Back |
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+ | SWBFII Tri-Fighter Icon.png|In-game icon for the Droid Tri-Fighter. |
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+ | </gallery> |
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+ | |||
{{Navbox/SeparatistAlliance/DICE}} |
{{Navbox/SeparatistAlliance/DICE}} |
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− | [[Category:Separatist |
+ | [[Category:Separatist Classes]] |
− | [[Category:DICE series articles]] |
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⚫ | |||
[[Category:Separatists]] |
[[Category:Separatists]] |
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[[Category:WIP]] |
[[Category:WIP]] |
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− | [[Category: |
+ | [[Category:Vehicles in Star Wars Battlefront II (DICE)]] |
+ | [[Category:Air Vehicles in Star Wars Battlefront II (DICE)]] |
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⚫ | |||
+ | [[Category:Interceptor units]] |
Revision as of 03:31, 27 April 2020
- "This vicious and agile Droid excels at chasing down and engaging Republic starfighters."
- — In-game description
The Droid Tri-Fighter is the Interceptor class for the Separatists in DICE's Star Wars Battlefront II.
Overview
The Droid Tri-Fighter excels at hunting down and engaging other starfighters. As an interceptor, it makes use of its impressive speed and maneuverability in order to close in on its enemies and to shake off pursuers.
The Afterburner ability grants a speed boost to the Tri-Fighter, and can be used in order to break missile locks and to shake pursuers.
Using the Heavy Laser activates the central cannon and adds to its already impressive damage potential, shredding through starfighters with ease.
The Heat Sink ability allows the Tri-Fighter to keep firing without having its weapons overheat, and can be used in order to keep the pressure on an opponent and to tear through anything in its path. Using it with the Heavy Laser ability results in a high damage output that can take down even the most resilient starfighters, and can induce high damage to objectives and ground targets.
Health and Movement
Health Statistics for Tri-Fighter | |
Base Health | 800 |
Health Regen Rate | 150 health/sec |
Regen Delay | 6 sec |
Weapon
Tri-Fighter | |||||||||||||
Weapon Image | |||||||||||||
Damage | 65-45 (Explosion: 10)
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Rate of Fire | 700 RPM
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Range | Start damage drop-off: 200 meters
End damage drop-off: 350 meters
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Heat Per Shot | 0.0225 heat per shot
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Passive Cooldown | 0.3 heat per second | ||||||||||||
Explosive damage AOE is reduced by 50% on ground maps |
Abilities
Ability Icon | |||||||
In-game Description | Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time. | ||||||
Effect | Increases speed while breaking lock-ons | ||||||
Ability Duration | 6 seconds | ||||||
Ability Cooldown | 18 seconds
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Ability Icon | |||||||
In-game Description | Activates the central Heavy Laser for a short period of time which deals high damage. | ||||||
Damage | 75-70 (Explosion: 15)
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Effect | Activates central cannon, more damage output | ||||||
Area of Effect | Start damage drop-off: 700 meters
End damage drop-off: 800 meters (Blast Radius: 5 meters Inner Blast Radius: 3 meters) | ||||||
Ability Duration | 5 seconds | ||||||
Ability Cooldown | 15 seconds |
Ability Icon | |||||||
In-game Description | The primary weapon cannot overheat for a short period of time. | ||||||
Effect | Prevents main weapon from building heat | ||||||
Ability Duration | 7 seconds
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Ability Cooldown | 20 seconds |
Boost Cards
Engine Upgrade | Elite Pilot | Interceptor Offensive Upgrade | Engine Heat Dissipator | Advanced Capacitors |
Interceptor Weapon Systems | Fire Control Cycler | Tuned Lasers | Tactical Jammer |
Trivia
- This starfighter is the smallest in the Separatist Alliance.
Gallery
The Separatists | |
---|---|
Classes | |
Heroes | |
Vehicles | Land: STAP · AAT · MTT
Non-Player Vehicle: NR-N99 Tank Droid · IG-227 Hailfire Droid · OG-9 Homing Spider Droid · DSD1 Dwarf Spider Droid Air/Space: Vulture Droid · Tri-Fighter · Hyena-class Bomber · Trade Federation Landing Craft · Scimitar · Slave I Capital ships: Providence-class Dreadnought · Lucrehulk Battleship |