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{{GameVersion
+
{{GameVersion
|type=
+
|type=reboot
|originaltitle=Droid Tri-Fighter
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|original=Droid Tri-Fighter
|reboottitle=Droid Tri-Fighter/DICE
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|reboot=Tri-Fighter
 
}}
 
}}
  +
{{VehicleInfobox
[[File:DICE_Tri-Fighter.png|thumb]]
 
  +
|image = Screenshot (41).png
The '''Droid Tri-Fighter''' is a droid starfighter used by the {{Confederacy of Independent Systems}} in {{DICE}}'s {{Star Wars Battlefront II}} and is the [[Interceptor (class)|Interceptor]] class for the Separatists. It is usually carried by the CIS's [[Providence-class Dreadnought/DICE|''Providence-''class Dreadnoughts]] or [[Lucrehulk Battleship|''Lucrehulk'' Battleships]] during the Clone Wars. This starfighter is seen fighting in the battle of Kamino and Ryloth.
 
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|name = Droid Tri-Fighter
== Characteristics ==
 
  +
|era = [[Clone Wars]]
This Starfighter is specialized in dogfighting and close-range space battles and is armed with four laser cannons, proton torpedos and buzz droid missiles.
 
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|affiliation = [[Separatists]]
  +
|type = [[Interceptor (class)|Interceptor]]
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|appearances = [[Star Wars Battlefront II (DICE)|Star Wars Battlefront II]]
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|weapons = Laser Cannons
  +
|abilities = *Afterburner
  +
*Heavy Laser
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*Heat Sink}}
  +
{{IGD|This vicious and agile Droid excels at chasing down and engaging Republic starfighters.}}
  +
The '''Droid Tri-Fighter''' is the [[Interceptor (class)|Interceptor]] class for the [[Separatists]] in {{DICE}}'s {{Star Wars Battlefront II}}.
  +
  +
== Overview ==
  +
The Droid Tri-Fighter excels at hunting down and engaging other starfighters. As an interceptor, it makes use of its impressive speed and maneuverability in order to close in on its enemies and to shake off pursuers.
  +
  +
The Afterburner ability grants a speed boost to the Tri-Fighter, and can be used in order to break missile locks and to shake pursuers.
  +
  +
Using the Heavy Laser activates the central cannon and adds to its already impressive damage potential, shredding through starfighters with ease.
  +
  +
The Heat Sink ability allows the Tri-Fighter to keep firing without having its weapons overheat, and can be used in order to keep the pressure on an opponent and to tear through anything in its path. Using it with the Heavy Laser ability results in a high damage output that can take down even the most resilient starfighters, and can induce high damage to objectives and ground targets.
  +
  +
==Health and Movement==
  +
{{Health Statistics
  +
|name =
  +
|basehealth = 800
  +
|regenrate = 150
  +
|regendelay = 6
  +
}}
  +
  +
==Weapon==
  +
{{Starfighter Weapon Statistics
  +
| name = Tri-Fighter
  +
| image = [[File:SWBFII_Tri-Fighter_Kill_Icon.svg|250px]]
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| damage = 65-45 ''(Explosion: 10)''
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|damagemod =
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{{Modifier
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|name = Infantry modes
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|effect = Increases explosion damage to
  +
12
  +
}}
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{{Modifier
  +
| name = [[Tuned Lasers#Interceptor|Tuned Lasers]]
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| image = [[File:Boost_Card_Interceptor_-_Tuned_Lasers.png|25px|middle]]
  +
| effect = Increases damage by
  +
{{SCU|2%|4%|7%|10%}}
  +
}}
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| range = Start damage drop-off: 200 meters
  +
End damage drop-off: 350 meters<br/>
  +
''(Blast Radius: 5 meters''<br/>
  +
''Inner Blast Radius: 3 meters)''
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| rangemod =
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{{Modifier
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|name = Infantry modes
  +
|effect = Increases explosive damage area
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''Blast Radius: 7 meters''<br/>
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''Inner Blast Radius: 6 meters''
  +
}}
  +
| rof = 700
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| rofmod =
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{{Modifier
  +
|name = [[Fire Control Cycler#Interceptor|Fire Control Cycler]]
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|image = [[File:Boost_Card_Interceptor_-_Fire_Control_Cycler.png|25px]]
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|effect = Increases rate of fire to
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{{SCU|735|770|805|840}}
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}}
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| heatpershot = 0.0225
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| heatpershotmod =
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{{Modifier
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|name = [[Advanced Capacitors#Interceptor|Advanced Capacitors]]
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|image = [[File:Boost_Card_Interceptor_-_Advanced_Capacitors.png|25px|middle]]
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|effect = Lowers heat per shot by:
  +
{{SCU|5%|10%|20%|40%}}
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}}
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| cooldown = 0.3
  +
}}
  +
  +
==Abilities==
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<tabber>
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|-|
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Afterburner=
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{{Ability Box (2017 DICE)
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| image = [[File:SWBFII_Ability_Afterburner_Icon.svg|96px]]
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| desc = Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time.
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| effect = Increases speed while breaking lock-ons
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| duration = 6 seconds
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| cooldown = 18 seconds
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{{Modifier
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| name = [[Engine Heat Dissipator#Interceptor|Engine Heat Dissipator]]
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| image = [[File:Boost_Card_Interceptor_-_Engine_Heat_Dissipator.png|25px|middle]]
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| effect = Reduces cooldown to
  +
{{SCU|16|14|12|10}} seconds
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}}
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}}
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|-|
  +
Heavy Laser=
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{{Ability Box (2017 DICE)
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| image = [[File:SWBFII_Ability_Heavy_Laser_Icon.svg|96px]]
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| desc = Activates the central Heavy Laser for a short period of time which deals high damage.
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| effect = Activates central cannon, more damage output
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| damage = 75-70 ''(Explosion: 15)''
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{{Modifier
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| name = [[Interceptor Weapon Systems]]
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| image = [[File:Boost_Card_Interceptor_-_Interceptor_Weapon_Systems.png|25px|middle]]
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| effect = Increases damage by
  +
{{SCU|5%|10%|20%|40%}}
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}}
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| area = Start damage drop-off: 700 meters
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End damage drop-off: 800 meters
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''(Blast Radius: 5 meters
  +
Inner Blast Radius: 3 meters)''
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| duration = 5 seconds
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| cooldown = 15 seconds
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}}
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|-|
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Heat Sink=
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{{Ability Box (2017 DICE)
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| image = [[File:SWBFII_Ability_Heat_Sink_Icon.svg|96px]]
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| desc = The primary weapon cannot overheat for a short period of time.
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| effect = Prevents main weapon from building heat
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| duration = 7 seconds
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{{Modifier
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|name = [[Interceptor Offensive Upgrade]]
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|image = [[File:Boost_Card_Interceptor_-_Interceptor_Offensive_Upgrade.png|25px|middle]]
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|effect = Increases duration to
  +
{{SCU|7.5|8|8.5|9}} seconds
  +
}}
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| cooldown = 20 seconds
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}}
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</tabber>
  +
  +
==Boost Cards==
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{| style="width:500px; font-size: small; text-align:center"
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|-
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| [[File:Boost_Card_Interceptor_-_Engine_Upgrade.png|100px]]
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| [[File:Boost_Card_Interceptor_-_Elite_Pilot.png|100px]]
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| [[File:Boost_Card_Interceptor_-_Interceptor_Offensive_Upgrade.png|100px]]
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| [[File:Boost_Card_Interceptor_-_Engine_Heat_Dissipator.png|100px]]
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| [[File:Boost_Card_Interceptor_-_Advanced_Capacitors.png|100px]]
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|-
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| [[Engine Upgrade#Interceptor|Engine Upgrade]]
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| [[Elite Pilot#Interceptor|Elite Pilot]]
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| [[Interceptor Offensive Upgrade]]
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| [[Engine Heat Dissipator#Interceptor|Engine Heat Dissipator]]
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| [[Advanced Capacitors#Interceptor|Advanced Capacitors]]
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|-
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| [[File:Boost_Card_Interceptor_-_Interceptor_Weapon_Systems.png|100px]]
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| [[File:Boost_Card_Interceptor_-_Fire_Control_Cycler.png|100px]]
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| [[File:Boost_Card_Interceptor_-_Tuned_Lasers.png|100px]]
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| [[File:Boost_Card_Interceptor_-_Tactical_Jammer.png|100px]]
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|-
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| [[Interceptor Weapon Systems]]
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| [[Fire Control Cycler#Interceptor|Fire Control Cycler]]
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| [[Tuned Lasers#Interceptor|Tuned Lasers]]
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| [[Tactical Jammer#Interceptor|Tactical Jammer]]
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|}
   
 
== Trivia ==
 
== Trivia ==
* This starfighter has only been seen in the Starfighter Assault trailer.
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* This starfighter is the smallest in the [[Separatists|Separatist Alliance]].
  +
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== Gallery ==
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<gallery>
  +
Tri-fighter DICE.png|Tri-Fighter in action
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Screenshot (42).png|Droid Tri-Fighter Back
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SWBFII Tri-Fighter Icon.png|In-game icon for the Droid Tri-Fighter.
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</gallery>
  +
 
{{Navbox/SeparatistAlliance/DICE}}
 
{{Navbox/SeparatistAlliance/DICE}}
[[Category:Separatist Alliance Classes]]
+
[[Category:Separatist Classes]]
[[Category:DICE series articles]]
 
[[Category:DICE Vehicles]]
 
 
[[Category:Separatists]]
 
[[Category:Separatists]]
 
[[Category:WIP]]
 
[[Category:WIP]]
[[Category:Confederacy of Independent Systems]]
+
[[Category:Vehicles in Star Wars Battlefront II (DICE)]]
  +
[[Category:Air Vehicles in Star Wars Battlefront II (DICE)]]
 
[[Category:Vehicles]]
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[[Category:Interceptor units]]

Revision as of 03:31, 27 April 2020

This article covers information from DICE's Star Wars Battlefront series.   This article covers information from Pandemic Studio's Star Wars: Battlefront series.  


"This vicious and agile Droid excels at chasing down and engaging Republic starfighters."
— In-game description

The Droid Tri-Fighter is the Interceptor class for the Separatists in DICE's Star Wars Battlefront II.

Overview

The Droid Tri-Fighter excels at hunting down and engaging other starfighters. As an interceptor, it makes use of its impressive speed and maneuverability in order to close in on its enemies and to shake off pursuers.

The Afterburner ability grants a speed boost to the Tri-Fighter, and can be used in order to break missile locks and to shake pursuers.

Using the Heavy Laser activates the central cannon and adds to its already impressive damage potential, shredding through starfighters with ease.

The Heat Sink ability allows the Tri-Fighter to keep firing without having its weapons overheat, and can be used in order to keep the pressure on an opponent and to tear through anything in its path. Using it with the Heavy Laser ability results in a high damage output that can take down even the most resilient starfighters, and can induce high damage to objectives and ground targets.

Health and Movement

Health Statistics for Tri-Fighter
Base Health 800
Health Regen Rate 150 health/sec
Regen Delay 6 sec

Weapon

Tri-Fighter
Weapon Image SWBFII Tri-Fighter Kill Icon
Damage 65-45 (Explosion: 10)
Infantry modes
Increases explosion damage to

12

Boost Card Interceptor - Tuned Lasers Tuned Lasers
Increases damage by

2% / 4% / 7% / 10%

Rate of Fire 700 RPM
Boost Card Interceptor - Fire Control Cycler Fire Control Cycler
Increases rate of fire to

735 / 770 / 805 / 840

Range Start damage drop-off: 200 meters

End damage drop-off: 350 meters
(Blast Radius: 5 meters
Inner Blast Radius: 3 meters)

Infantry modes
Increases explosive damage area

Blast Radius: 7 meters
Inner Blast Radius: 6 meters

Heat Per Shot 0.0225 heat per shot
Boost Card Interceptor - Advanced Capacitors Advanced Capacitors
Lowers heat per shot by:

5% / 10% / 20% / 40%

Passive Cooldown 0.3 heat per second
Explosive damage AOE is reduced by 50% on ground maps

Abilities

Ability Icon SWBFII Ability Afterburner Icon
In-game Description Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time.
Effect Increases speed while breaking lock-ons
Ability Duration 6 seconds
Ability Cooldown 18 seconds
Boost Card Interceptor - Engine Heat Dissipator Engine Heat Dissipator
Reduces cooldown to

16 / 14 / 12 / 10 seconds

Ability Icon SWBFII Ability Heavy Laser Icon
In-game Description Activates the central Heavy Laser for a short period of time which deals high damage.
Damage 75-70 (Explosion: 15)
Boost Card Interceptor - Interceptor Weapon Systems Interceptor Weapon Systems
Increases damage by

5% / 10% / 20% / 40%

Effect Activates central cannon, more damage output
Area of Effect Start damage drop-off: 700 meters

End damage drop-off: 800 meters (Blast Radius: 5 meters Inner Blast Radius: 3 meters)

Ability Duration 5 seconds
Ability Cooldown 15 seconds

Ability Icon SWBFII Ability Heat Sink Icon
In-game Description The primary weapon cannot overheat for a short period of time.
Effect Prevents main weapon from building heat
Ability Duration 7 seconds
Boost Card Interceptor - Interceptor Offensive Upgrade Interceptor Offensive Upgrade
Increases duration to

7.5 / 8 / 8.5 / 9 seconds

Ability Cooldown 20 seconds

Boost Cards

Boost Card Interceptor - Engine Upgrade Boost Card Interceptor - Elite Pilot Boost Card Interceptor - Interceptor Offensive Upgrade Boost Card Interceptor - Engine Heat Dissipator Boost Card Interceptor - Advanced Capacitors
Engine Upgrade Elite Pilot Interceptor Offensive Upgrade Engine Heat Dissipator Advanced Capacitors
Boost Card Interceptor - Interceptor Weapon Systems Boost Card Interceptor - Fire Control Cycler Boost Card Interceptor - Tuned Lasers Boost Card Interceptor - Tactical Jammer
Interceptor Weapon Systems Fire Control Cycler Tuned Lasers Tactical Jammer

Trivia

Gallery