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Sisu138

aka Batman

  • I live in Bespin
  • I was born on March 24
  • My occupation is Sith Lawd
  • I am Awesome

User: Sisu138Edit

PS4 gamertag: Sisu138 [Warning: I am anti-Fortnite]. I am a relatively good gamer. Proof: Level 48 BB-8. Name one other person who has accomplished that. I also have Old Master now. Beware my Kylo Spree...

Giphy (1)

HELLO THERE

My Epic Moments Vid: https://drive.google.com/file/d/1F-Qx69niJK11xhK7TqRnw3hw6xW2Zhvt/view?usp=drive_web

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StarWars

                                                                 Battlefront 2 Heroes RANKED (IMO)

  • 22. Chewbacca
  • 21. BB-9E
  • 20. Boba Fett
  • 19. Rey
  • 18. Iden Versio
  • 17. Finn
  • 16. Count Dooku
  • 15. BB-8
  • 14. Lando Calrissian
  • 13. Yoda
  • 12. Leia Organa
  • 11. Captain Phasma
  • 10. Darth Maul
  • 9. Emperor Palpatine
  • 8. Obi-Wan KenoBAE
  • 7. Bossk
  • 6. Han Solo
  • 5. Anakin Skywalker
  • 4. Luke Skywalker
  • 3. Darth Vader
  • 2. General Grievous
  • 1. Kylo Ren

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Palpatine Better Abilities ConceptEdit

Ability Icon SWBFII Palpatine Ability Chain Lightning Icon
In-game Description Palpatine sends out a lightning bolt which bounces from enemy to enemy, stunning and damaging them.
Damage 130 (for every target hit, increases by 2)
Ability Cooldown 11 seconds

Ability Icon SWBFII Count Dooku Ability Lightning Stun Icon
In-game Description Palpatine sends out a burst of electricity in a wide area of effect in front of him, immobilizing and damaging any enemies in it's path.
Effect
  • Stuns enemies in front of Palpatine
  • Deals 50 Damage
  • Temporarily disables abilities (for 5 sec)
  • Deals 20 damage every 3 sec after for 12 sec
Ability Cooldown 13 seconds

Ability Icon SWBFII Rey Ability Dash Strike Icon
In-game Description Palpatine rushes forward with two crimson lightsabers, spinning in a diagonal motion and dealing devastating damage to any who stands in his path.
Damage 160 (if perfect contact is exceeded)
Ability Cooldown 6 seconds for each Saber Dash, maximum of two dashes

Ability Icon SWBFII Palpatine Ability Dark Aura Icon
In-game Description Palpatine demonstrates his ultimate potential within this ability, stunning and damaging all enemy fighters in the sky.
Effect This ability is unusable until it charges completely, by 5.5% for every enemy he kills to a max of 100.0%. Once filled, Palpatine becomes stationary for a moment as he charges up (2 sec length) and fires a massive bolt of electricity into the air, which then splits and reaches for any and all enemy vehicles in the sky, dealing 900 damage (which increases by 50 for every target reached) and disabling the starfighters affected. If on a map or mode with no vehicles in the sky, when this ability is activated Palpatine, for a full two minutes, releases a cloud much like Dark Aura and utilizes unlimited Stamina Power.


Finn Better Abilities ConceptEdit

Ability Icon SWBFII Anakin Skywalker Ability Passionate Strike Icon
In-game Description Finn pulls out Luke Skywalker's recovered Lightsaber and unleashes up to 3 massive melee strikes on an enemy.
Damage 50 per hit (Last Strike deals 80 Damage if chained)
Ability Cooldown n/a

Ability Icon SWBFII Phasma Ability Survivor Icon
In-game Description Finn boosts himself and his allies with the knowledge he gained under the First Order, hiding his squad from scanners and giving them no overheat on weaponry, extra damage output, and granting allies 50% improved accuracy and himself Deadeye Accuracy.
Effect
  • Boosts allies damage output by 60%
  • Hides allies from scanners and reveals nearby enemies
  • Grants a weapon cooling success state to nearby blaster-wielding allies, and 50% reduced stamina costs to lightsaber heroes
  • Grants allies a 50% aim assist and himself his former deadeye ability, with the same reticule and lock-on radius
Ability Cooldown 18 seconds

Ability Icon SWBFII RT-97C Icon
In-game Description Finn places down a Resistance-brand Turret, which locks onto enemies and fires at them as well as revealing them to Finn and his allies. If any get to close to the turret, it automatically sends out a shockwave which knocks them back and away from the turret into harm's way.
Damage Turret bolts: Damage 30, cooling 10 shots and a 2 sec overheat penalty, ROF 3 bolts per sec; Turret shockwave: Damage 60, knockback 6 meters, shockwave charge-up time 5 sec before usable again
Ability Cooldown 20 seconds after destroyed, 15 sec if detonated, 3 sec if picked up

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