- "The Vulture Droid is a capable multi-role starfighter. It utilizes great speed and firepower to make up for its lack of durability."
- — In-game description
A Vulture Droid, also referred to as the Variable Geometry Self-Propelled Battle Droid, Mark I, is a Separatist starfighter in DICE's Star Wars Battlefront II and is the Fighter class for the Separatists.
Overview[edit | edit source]
- "Skilled at both dogfighting and ground attacks, the adaptable Vulture Droid is a capable combatant in almost any situation."
- — Website description
The Vulture Droid is more than capable of fulfilling multiple roles, such as dogfighting with other starfighters, attacking objectives, and conducting ground attacks against infantry.
The Afterburner ability grants a speed boost to the Vulture Droid, and can be used in order to break missile locks and to shake pursuers.
With the Laser Barrage ability, the Vulture Droid can unleash a devastating burst of high damage against anything unfortunate enough to be hit by all the blasts. This ability can also be used to damage objectives, or to harass enemy Hero Starfighters.
The Energy Torpedo can lock onto enemy starfighters and be used in a fire and forget manner, and can also be used to attack objectives and infantry. A well placed torpedo can deal tremendous damage to any enemy trooper or Hero. The Energy Torpedo can be dumbfired by double tapping the ability, while tapping it once and keeping sight of a target allows it to lock on.
Health and Movement[edit | edit source]
|Health Statistics for Vulture Droid|
|Health Regen Rate||250 health/sec|
|Regen Delay||6 sec|
Weapon[edit | edit source]
|Damage||85-75 (Explosion: 22.5)|
|Rate of Fire||480 RPM|
|Range||Start damage drop-off: 400 meters|
End damage drop-off: 600 meters
(Blast Radius: 5 meters
Inner Blast Radius: 4 meters)
|Heat Per Shot||0.034 heat per shot|
|Passive Cooldown||0.3 heat per second|
|Explosive damage AOE is reduced by 50% on ground maps|
Abilities[edit | edit source]
|In-game Description||Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time.|
|Effect||Increases speed while breaking lock-ons|
|Ability Duration||6 seconds|
|Ability Cooldown||18 seconds
|In-game Description||Charges up a rapid fire barrage which deals high damage.|
|Damage||75-70 (Explosion: 12)
|Effect||Increased rate of fire burst|
|Area of Effect||Start damage drop-off: 400 meters|
End damage drop-off: 600 meters
(Blast Radius: 4.5 meters
Inner Blast Radius: 3 meters)
|Ability Duration||1.2 seconds|
|Ability Cooldown||25 seconds|
|In-game Description||Fires an energy torpedo that tracks the locked target and deals high damage.|
|Effect||Locks onto and follows enemies
|Area of Effect||Blast Radius: 5 meters|
Inner Blast Radius: 2 meters
|Ability Cooldown||15 seconds|
Boost Cards[edit | edit source]
|Fighter Defensive Upgrade||Fighter Weapon Systems||Advanced Torpedoes||Reinforced Hull||Engine Upgrade|
|Tactical Jammer||Targeting Computer||Tuned Lasers||Repair Systems|
Trivia[edit | edit source]
- Like the AAT, the Vulture Droid sports the brown Trade Federation paint job, rather than the CIS color scheme.
- The Vulture shares the same abilities as the TIE/ln Fighter and TIE/fo Fighter.
Gallery[edit | edit source]