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*Energy Torpedo |
*Energy Torpedo |
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+ | {{IGD|The Vulture Droid is a capable multi-role starfighter. It utilizes great speed and firepower to make up for its lack of durability.}} |
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A '''Vulture Droid''', also referred to as the '''Variable Geometry Self-Propelled Battle Droid, Mark I''', is a [[Separatists|Separatist]] [[Fighter (class)|starfighter]] in [[EA DICE|DICE]]'s {{Star Wars Battlefront II}} and is the Fighter class for the Separatists. |
A '''Vulture Droid''', also referred to as the '''Variable Geometry Self-Propelled Battle Droid, Mark I''', is a [[Separatists|Separatist]] [[Fighter (class)|starfighter]] in [[EA DICE|DICE]]'s {{Star Wars Battlefront II}} and is the Fighter class for the Separatists. |
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==Overview== |
==Overview== |
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− | Skilled at both dogfighting and ground attacks, the adaptable Vulture Droid is a capable combatant in almost any situation. |
+ | {{Quote|Skilled at both dogfighting and ground attacks, the adaptable Vulture Droid is a capable combatant in almost any situation.|Website description}}<br /> |
+ | The Vulture Droid is more than capable of fulfilling multiple roles, such as dogfighting with other starfighters, attacking objectives, and conducting ground attacks against infantry. |
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+ | |||
+ | The Afterburner ability grants a speed boost to the Vulture Droid, and can be used in order to break missile locks and to shake pursuers. |
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+ | |||
+ | With the Laser Barrage ability, the Vulture Droid can unleash a devastating burst of high damage against anything unfortunate enough to be hit by all the blasts. This ability can also be used to damage objectives, or to harass enemy [[Hero Starfighters]]. |
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+ | |||
+ | The Energy Torpedo can lock onto enemy starfighters and be used in a fire and forget manner, and can also be used to attack objectives and infantry. A well placed torpedo can deal tremendous damage to any enemy trooper or [[Heroes and Villains|Hero]]. The Energy Torpedo can be dumbfired by double tapping the ability, while tapping it once and keeping sight of a target allows it to lock on. |
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==Health and Movement== |
==Health and Movement== |
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|name = |
|name = |
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|basehealth = 1000 |
|basehealth = 1000 |
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+ | |basehealthmod = |
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+ | {{Modifier |
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+ | | name = [[Reinforced Hull#Fighter|Reinforced Hull]] |
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+ | | image = [[File:Boost_Card_Fighter_-_Reinforced_Hull.png|25px|middle]] |
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+ | | effect = Increases base health to {{SCU|1050|1100|1130|1200}} |
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+ | }} |
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|regenrate = 250 |
|regenrate = 250 |
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|regendelay = 6 |
|regendelay = 6 |
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+ | |regendelaymod = |
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+ | {{Modifier |
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+ | | name = [[Repair Systems#Fighter|Repair Systems]] |
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+ | | image = [[File:Boost_Card_Fighter_-_Repair_Systems.png|25px|middle]] |
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+ | | effect = Reduces regen delay to:<br/>{{SCU|5.5|5|4.5|4}} seconds |
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+ | }} |
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}} |
}} |
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|effect = Decreases explosion damage to<br/>12 |
|effect = Decreases explosion damage to<br/>12 |
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}} |
}} |
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+ | {{Modifier |
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⚫ | |||
+ | | name = [[Tuned Lasers#Fighter|Tuned Lasers]] |
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+ | | image = [[File:Boost_Card_Fighter_-_Tuned_Lasers.png|25px|middle]] |
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+ | | effect = Increases damage by<br/>{{SCU|2%|4%|7%|10%}} |
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+ | }} |
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⚫ | |||
| rangemod = |
| rangemod = |
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{{Modifier |
{{Modifier |
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| cooldown = 0.3 |
| cooldown = 0.3 |
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}} |
}} |
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+ | |||
==Abilities== |
==Abilities== |
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| duration = 6 seconds |
| duration = 6 seconds |
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| cooldown = 18 seconds |
| cooldown = 18 seconds |
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+ | {{Modifier |
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+ | | name = [[Fighter Defensive Upgrade#Fighter|Fighter Defensive Upgrade]] |
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+ | | image = [[File:Boost_Card_Fighter_-_Fighter_Defensive_Upgrade.png|25px|middle]] |
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+ | | effect = Reduces cooldown to<br/>{{SCU|16|14|12|10}} seconds |
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+ | }} |
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}} |
}} |
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|-| |
|-| |
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| effect = Increased rate of fire burst |
| effect = Increased rate of fire burst |
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| damage = 75-70 (Explosion: 12) |
| damage = 75-70 (Explosion: 12) |
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+ | {{Modifier |
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⚫ | |||
+ | | name = [[Fighter Weapon Systems#Fighter|Fighter Weapon Systems]] |
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+ | | image = [[File:Boost_Card_Fighter_-_Fighter_Weapon_Systems.png|25px|middle]] |
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+ | | effect = Increases damage by<br/>{{SCU|5%|10%|15%|20%}} |
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+ | }} |
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⚫ | |||
| duration = 1.2 seconds |
| duration = 1.2 seconds |
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| cooldown = 25 seconds |
| cooldown = 25 seconds |
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| desc = Fires an energy torpedo that tracks the locked target and deals high damage. |
| desc = Fires an energy torpedo that tracks the locked target and deals high damage. |
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| effect = Locks onto and follows enemies |
| effect = Locks onto and follows enemies |
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+ | {{Modifier |
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+ | | name = [[Targeting Computer#Fighter|Targeting Computer]] |
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+ | | image = [[File:Boost_Card_Fighter_-_Targeting_Computer.png|25px|middle]] |
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+ | | effect = Locks onto enemies {{SCU|10%|20%|35%|50%}} faster |
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+ | }} |
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| damage = Explosion: 600 |
| damage = Explosion: 600 |
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+ | {{Modifier |
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+ | | name = [[Advanced Torpedoes#Fighter|Advanced Torpedoes]] |
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+ | | image = [[File:Boost_Card_Fighter_-_Advanced_Torpedoes.png|25px|middle]] |
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+ | | effect = Increases explosion damage to<br/>{{SCU|630|660|720|840}} |
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+ | }} |
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| area = Blast Radius: 5 meters<br/>Inner Blast Radius: 2 meters |
| area = Blast Radius: 5 meters<br/>Inner Blast Radius: 2 meters |
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| cooldown = 15 seconds |
| cooldown = 15 seconds |
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}} |
}} |
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</tabber> |
</tabber> |
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+ | |||
+ | ==Boost Cards== |
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+ | {| style="width:500px; font-size: small; text-align:center" |
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+ | |- |
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+ | | [[File:Boost_Card_Fighter_-_Fighter_Defensive_Upgrade.png|100px]] |
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+ | | [[File:Boost_Card_Fighter_-_Fighter_Weapon_Systems.png|100px]] |
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+ | | [[File:Boost_Card_Fighter_-_Advanced_Torpedoes.png|100px]] |
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+ | | [[File:Boost_Card_Fighter_-_Reinforced_Hull.png|100px]] |
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+ | | [[File:Boost_Card_Fighter_-_Engine_Upgrade.png|100px]] |
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+ | |- |
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+ | | [[Fighter Defensive Upgrade#Fighter|Fighter Defensive Upgrade]] |
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+ | | [[Fighter Weapon Systems#Fighter|Fighter Weapon Systems]] |
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+ | | [[Advanced Torpedoes#Fighter|Advanced Torpedoes]] |
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+ | | [[Reinforced Hull#Fighter|Reinforced Hull]] |
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+ | | [[Engine Upgrade#Fighter|Engine Upgrade]] |
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+ | |- |
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+ | | [[File:Boost_Card_Fighter_-_Tactical_Jammer.png|100px]] |
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+ | | [[File:Boost_Card_Fighter_-_Targeting_Computer.png|100px]] |
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+ | | [[File:Boost_Card_Fighter_-_Tuned_Lasers.png|100px]] |
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+ | | [[File:Boost_Card_Fighter_-_Repair_Systems.png|100px]] |
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+ | |- |
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+ | | [[Tactical Jammer#Fighter|Tactical Jammer]] |
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+ | | [[Targeting Computer#Fighter|Targeting Computer]] |
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+ | | [[Tuned Lasers#Fighter|Tuned Lasers]] |
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+ | | [[Repair Systems#Fighter|Repair Systems]] |
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+ | |} |
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==Trivia== |
==Trivia== |
Revision as of 06:10, 25 April 2020
- "The Vulture Droid is a capable multi-role starfighter. It utilizes great speed and firepower to make up for its lack of durability."
- — In-game description
A Vulture Droid, also referred to as the Variable Geometry Self-Propelled Battle Droid, Mark I, is a Separatist starfighter in DICE's Star Wars Battlefront II and is the Fighter class for the Separatists.
Overview
- "Skilled at both dogfighting and ground attacks, the adaptable Vulture Droid is a capable combatant in almost any situation."
- — Website description
The Vulture Droid is more than capable of fulfilling multiple roles, such as dogfighting with other starfighters, attacking objectives, and conducting ground attacks against infantry.
The Afterburner ability grants a speed boost to the Vulture Droid, and can be used in order to break missile locks and to shake pursuers.
With the Laser Barrage ability, the Vulture Droid can unleash a devastating burst of high damage against anything unfortunate enough to be hit by all the blasts. This ability can also be used to damage objectives, or to harass enemy Hero Starfighters.
The Energy Torpedo can lock onto enemy starfighters and be used in a fire and forget manner, and can also be used to attack objectives and infantry. A well placed torpedo can deal tremendous damage to any enemy trooper or Hero. The Energy Torpedo can be dumbfired by double tapping the ability, while tapping it once and keeping sight of a target allows it to lock on.
Health and Movement
Health Statistics for Vulture Droid | |||||||
Base Health | 1000
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Health Regen Rate | 250 health/sec | ||||||
Regen Delay | 6 sec
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Weapon
Vulture Droid | |||||||||||||
Weapon Image | |||||||||||||
Damage | 85-75 (Explosion: 22.5)
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Rate of Fire | 480 RPM | ||||||||||||
Range | Start damage drop-off: 400 meters End damage drop-off: 600 meters (Blast Radius: 5 meters Inner Blast Radius: 4 meters)
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Heat Per Shot | 0.034 heat per shot | ||||||||||||
Passive Cooldown | 0.3 heat per second | ||||||||||||
Explosive damage AOE is reduced by 50% on ground maps |
Abilities
Ability Icon | |||||||
In-game Description | Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time. | ||||||
Effect | Increases speed while breaking lock-ons | ||||||
Ability Duration | 6 seconds | ||||||
Ability Cooldown | 18 seconds
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Ability Icon | |||||||
In-game Description | Charges up a rapid fire barrage which deals high damage. | ||||||
Damage | 75-70 (Explosion: 12)
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Effect | Increased rate of fire burst | ||||||
Area of Effect | Start damage drop-off: 400 meters End damage drop-off: 600 meters (Blast Radius: 4.5 meters Inner Blast Radius: 3 meters) | ||||||
Ability Duration | 1.2 seconds | ||||||
Ability Cooldown | 25 seconds |
Ability Icon | |||||||
In-game Description | Fires an energy torpedo that tracks the locked target and deals high damage. | ||||||
Damage | Explosion: 600
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Effect | Locks onto and follows enemies
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Area of Effect | Blast Radius: 5 meters Inner Blast Radius: 2 meters | ||||||
Ability Cooldown | 15 seconds |
Boost Cards
Fighter Defensive Upgrade | Fighter Weapon Systems | Advanced Torpedoes | Reinforced Hull | Engine Upgrade |
Tactical Jammer | Targeting Computer | Tuned Lasers | Repair Systems |
Trivia
- Like the AAT, the Vulture Droid sports the brown Trade Federation paint job, rather than the CIS color scheme.
- The Vulture shares the same abilites as the TIE/ln Fighter.
Gallery
The Separatists | |
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Classes | |
Heroes | |
Vehicles | Land: STAP · AAT · MTT
Non-Player Vehicle: NR-N99 Tank Droid · IG-227 Hailfire Droid · OG-9 Homing Spider Droid · DSD1 Dwarf Spider Droid Air/Space: Vulture Droid · Tri-Fighter · Hyena-class Bomber · Trade Federation Landing Craft · Scimitar · Slave I Capital ships: Providence-class Dreadnought · Lucrehulk Battleship |