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This article covers information from DICE's Star Wars Battlefront series.   This article covers information from Pandemic Studio's Star Wars: Battlefront series.  


"The Vulture Droid is a capable multi-role starfighter. It utilizes great speed and firepower to make up for its lack of durability."
— In-game description

A Vulture Droid, also referred to as the Variable Geometry Self-Propelled Battle Droid, Mark I, is a Separatist starfighter in DICE's Star Wars Battlefront II and is the Fighter class for the Separatists.

Overview

"Skilled at both dogfighting and ground attacks, the adaptable Vulture Droid is a capable combatant in almost any situation."
— Website description

The Vulture Droid is more than capable of fulfilling multiple roles, such as dogfighting with other starfighters, attacking objectives, and conducting ground attacks against infantry.

The Afterburner ability grants a speed boost to the Vulture Droid, and can be used in order to break missile locks and to shake pursuers.

With the Laser Barrage ability, the Vulture Droid can unleash a devastating burst of high damage against anything unfortunate enough to be hit by all the blasts. This ability can also be used to damage objectives, or to harass enemy Hero Starfighters.

The Energy Torpedo can lock onto enemy starfighters and be used in a fire and forget manner, and can also be used to attack objectives and infantry. A well placed torpedo can deal tremendous damage to any enemy trooper or Hero. The Energy Torpedo can be dumbfired by double tapping the ability, while tapping it once and keeping sight of a target allows it to lock on.

Health and Movement

Health Statistics for Vulture Droid
Base Health 1000
Health Regen Rate 250 health/sec
Regen Delay 6 sec

Weapon

Vulture Droid
Weapon Image SWBFII Vulture Droid Kill Icon
Damage 85-75 (Explosion: 22.5)
Infantry modes
Decreases explosion damage to
12
Rate of Fire 480 RPM
Range Start damage drop-off: 400 meters
End damage drop-off: 600 meters
Blast Radius: 5 meters
Inner Blast Radius: 4 meters

Infantry modes
Increases explosive damage area
Blast Radius: 7 meters
Inner Blast Radius: 6 meters
Heat Per Shot 0.034 heat per shot
Passive Cooldown 0.3 heat per second
Explosive damage AOE is reduced by 50% on ground maps

Abilities

Ability Icon SWBFII Ability Afterburner Icon
In-game Description Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time.
Effect Increases speed while breaking lock-ons
Ability Duration 6 seconds
Ability Cooldown 18 seconds

Ability Icon SWBFII Ability Laser Barrage Icon
In-game Description Charges up a rapid fire barrage which deals high damage.
Damage 75-70 (Explosion: 12)
Effect Increased rate of fire burst
Area of Effect Start damage drop-off: 400 meters
End damage drop-off: 600 meters
(Blast Radius: 4.5
Inner Blast Radius: 3 meters)
Ability Duration 1.2 seconds
Ability Cooldown 25 seconds

Ability Icon SWBFII Ability Energy Torpedo Icon
In-game Description Fires an energy torpedo that tracks the locked target and deals high damage.
Damage Explosion: 600
Effect Locks onto and follows enemies
Area of Effect Blast Radius: 5 meters
Inner Blast Radius: 2 meters
Ability Cooldown 15 seconds

Trivia

  • Like the AAT, the Vulture Droid sports the brown Trade Federation paint job, rather than the CIS color scheme.
  • The Vulture shares the same abilites as the TIE/ln Fighter.

Gallery

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